The Glade 4.0

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PostPosted: Mon Jul 26, 2010 9:32 pm 
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I mostly do only 5 man content, and almost always do LFD with PuGs because I have no guild. So I've seen some real good fails. So many in fact, that I've probably forgotten more than I remember by now......

1) In AN, final boss, tank finishes up the two stair mobs, then before anyone can say a word, him and rogue run down the stairs and he attacks the boss. 2 dps and healer standing on the outside of the fence...... This after the tank had wiped the group a couple of times. I left.

2) Oculus.......last boss. Healer only heals tank. Tank doesn't "tank" the boss. Tank doesn't pick up the boss after first Planar Shift, but instead goes around killing whelps. Group wipes 4 times, one with me getting a red drake and saying I WILL TANK, when the healer still doesn't heal me (even though I am the only one tanking). I leave......

3) PoS. Tank runs into tunnel before healer is ready. Tank dies at the midway point, leaves group. All he had to do was get a rez and finish the last boss...... 15 minutes before daily rollover......

4) Nexus. Tank afk's at the start saying "I gotta afk real quick". 5 minutes later, as we down the hall pat, he comes back, runs and attacks the first group, then afks in fight. We fight on, he's on auto follow. Comes back and says, "Just a few minutes, gotta afk real quick". We move to first boss, down it. Move to second boss, down it. He comes back and laughs saying he lived while afk (mostly due to my paly ret auto heals). Finally timer is up and we kick him and 4 man it up til the next to the last boss.

5. Random heroic.......rogue does 500dps for the whole dungeon. My pet out dps's him, and out does him on total damage done....... :shock: And he was NOT afk.

6. Random heroic.......tank loses agro to my hunter, even with misdirect being used :roll:

7. Every damn PuG in PoS that thinks they MUST run up the hill and skip the first group. Always a wipe. Always. So I waste the time, the repair bill, to do what we should have done to begin with......thanks Mr. Tank (who think PuGs are good place to expect results when glitching a well known fail point in a dungeon). Oh, and kill the damn casters first, thank you.....and if you could, help with the interupts.

I love this game, really I do :lol:


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PostPosted: Tue Jul 27, 2010 7:03 am 
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Sam wrote:
2) Oculus.......last boss. Healer only heals tank. Tank doesn't "tank" the boss. Tank doesn't pick up the boss after first Planar Shift, but instead goes around killing whelps. Group wipes 4 times, one with me getting a red drake and saying I WILL TANK, when the healer still doesn't heal me (even though I am the only one tanking). I leave......
Well, to be fair, that "tank" was doing it right. The Red Drake generates less threat than the Amber and Green Drakes unless you guys do what you're supposed to do. 12-15,000 damage doesn't stack up against Shock Lances for 250,000-400,000k that start rolling once a GCD if you're Amber Drakes are good. So, to keep threat on Eregos, the Red Drake has to chain his major attack through successive targets so that it scales appropriately.
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6. Random heroic.......tank loses agro to my hunter, even with misdirect being used :roll:
Misdirect only redirects 4 seconds of threat generation to the target. That'll get 3 auto-shots and 3 specials if you're extremely lucky. Even then, we're talking about a nominal amount of threat in most 5 mans.

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PostPosted: Tue Jul 27, 2010 11:01 am 
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My favorite so far is the (endlessly repeated) wiping in Halls of Reflection on the 10-wave spirit fight with 2 bosses; although oddly never actually on the bosses. For some reason holding aggro on waves 3 and 8 just gets to be too **** hard for 90% of the tanks out there. If you're lucky you replace him; if not the healer quits after the first wipe, you get a new healer who dithers for 5 minutes before dropping group and the whole thing falls apart.

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PostPosted: Tue Jul 27, 2010 11:15 pm 
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Diamondeye wrote:
My favorite so far is the (endlessly repeated) wiping in Halls of Reflection on the 10-wave spirit fight with 2 bosses; although oddly never actually on the bosses. For some reason holding aggro on waves 3 and 8 just gets to be too **** hard for 90% of the tanks out there. If you're lucky you replace him; if not the healer quits after the first wipe, you get a new healer who dithers for 5 minutes before dropping group and the whole thing falls apart.


I agree, HoR is the new Oculus it seems.

Part of the problems I see are as you say, but also the kill priorty. Most tanks seem to not understand that certain mobs should go down first, second, third, etc. And people don't take advantage of dispell abilities enough.

I've also had some tough times in PoS. Usually when it involves groups heavy on melee dps. Almost always, at least one dps dies to Ick. I've done this dungeon many times finishing up the bosses last 1/4 heath without a tank, and sometimes healer.


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PostPosted: Tue Jul 27, 2010 11:22 pm 
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Khross wrote:
Sam wrote:
2) Oculus.......last boss. Healer only heals tank. Tank doesn't "tank" the boss. Tank doesn't pick up the boss after first Planar Shift, but instead goes around killing whelps. Group wipes 4 times, one with me getting a red drake and saying I WILL TANK, when the healer still doesn't heal me (even though I am the only one tanking). I leave......
Well, to be fair, that "tank" was doing it right. The Red Drake generates less threat than the Amber and Green Drakes unless you guys do what you're supposed to do. 12-15,000 damage doesn't stack up against Shock Lances for 250,000-400,000k that start rolling once a GCD if you're Amber Drakes are good. So, to keep threat on Eregos, the Red Drake has to chain his major attack through successive targets so that it scales appropriately.
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6. Random heroic.......tank loses agro to my hunter, even with misdirect being used :roll:
Misdirect only redirects 4 seconds of threat generation to the target. That'll get 3 auto-shots and 3 specials if you're extremely lucky. Even then, we're talking about a nominal amount of threat in most 5 mans.


First, in most PuGs in Oculus, I find at least one dps has no idea how the abilities work. Sometimes 2. This leads me (dps) to getting loads of agro, as I am the only one other than the tank doing lots of damage. Next, on the situation I was describing above, I understand the tank needs to hit welps to jump the damage up.......but he was WAY away from the boss, with the whelps on the other side of the ring. He never came and picked up the boss after planar, and the boss just came for me and eventually ate me, because the fail healer wasn't healing anyone but the tank. This tank also thought that the red drake did more damage than the bronze, and suggested more of us take red drakes........

As for the 4 secs of misdirect....you will note I said the tank was losing agro to me personally. Not the other 2 dps. This is what boggles my mind. The tank should be getting agro on his own, plus my 4 secs of misdirect (which is a decent pop). How they lose it to my average dps is beyond me. I am not pulling top end damage......I am usually sitting around 4.5k.

Of course, I've had to remind DK's to frost presence, and Paladins to righteous fury.......


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PostPosted: Wed Jul 28, 2010 7:10 am 
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Doing UP on heroic. ICC-geared shaman healer says as soon as he zones in - "Vlad, can you leave please"? I'm on my 5th 80, in fact my 4th 80 tank, and grinding heroics for badges. I'm def capped and sitting at about 25k, which is probably bare minimum for tanking UP, but not really an issue (since back in the old days we did heroics with everyone in that level of gear, but I digress...)

He goes on to say how much I suck, how much the group sucks, and says he won't heal a group so bad. Can't votekick for 29 minutes, so we start clearing trash (with no heals).

We get to the first boss and down her (with no heals), I die when she's at 5%, so he starts spamming chat with the same thing about how bad we all are.

Thankfully, he left after that.

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PostPosted: Wed Jul 28, 2010 7:15 am 
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Vlad:

You need to clarify ICC geared :P

Sam:

What kind of tanks are you having trouble with holding threat? That said, there's way too many people on these forums complaining about Heroics way too often. I run a **** ton of these things and have a bad experience maybe 1 in 100 even when queuing without guildies.

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PostPosted: Wed Jul 28, 2010 7:17 am 
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Khross wrote:
Vlad: You need to clarify ICC geared :P

Khross:

Various pieces from 10 and 25 normal, exalted ring, nothing below 251. Enough to heal a rogue tank in greens through H-UP while half asleep.

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PostPosted: Wed Jul 28, 2010 7:18 am 
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Vladimirr wrote:
Khross wrote:
Vlad: You need to clarify ICC geared :P

Khross:

Various pieces from 10 and 25 normal, exalted ring, nothing below 251. Enough to heal a rogue tank in greens through H-UP while half asleep.
Did they gem all haste?

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PostPosted: Wed Jul 28, 2010 7:21 am 
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Khross wrote:
Did they gem all haste?


He was gemmed "retard" with loudmouth bastard spec.

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PostPosted: Wed Jul 28, 2010 7:27 am 
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Vlad:

Resto Shamans are easily the most misplayed Healers in the game, followed closely by Paladins. Most Resto Shammies don't have enough haste haste to heal a kitten during a farting accident, much less a 5 man. So, despite being in ICC gear, he probably couldn't have you through UP if he wasn't gemmed or itemized properly.

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PostPosted: Wed Jul 28, 2010 7:34 am 
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Khross wrote:
Vlad:

Resto Shamans are easily the most misplayed Healers in the game, followed closely by Paladins. Most Resto Shammies don't have enough haste haste to heal a kitten during a farting accident, much less a 5 man. So, despite being in ICC gear, he probably couldn't have you through UP if he wasn't gemmed or itemized properly.


Regardless, you think a person would make that determination after the first pull, or even after the first few pulls - not upon zone-in (accompanied by vulgar trash talk to people you just met). This guy was the farting accident.

Either way (bad gemming or just plain bad), his immediately refusing to heal when queued as healer qualifies as a PUG fail.

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PostPosted: Wed Jul 28, 2010 11:38 am 
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Khross, I am glad you have such success.......I guess some of us aren't as lucky as you are.....

Just did several last night and this morning, and had several fail groups out of the bunch. PoS wiped twice, lost tank, spent I'd say 40 minutes to complete. Did Oculus, two death to frost path, tank and healer left on final boss after engaging, wiping the group, took 40 minutes to finish due to requeue. Joined HoL, killed after entering, group already down the hall......almost killed at entrance, because it was 4 from the same realm wiping intentionally. Left and requeued.....took 30 minutes of queue time before having successful run in UP. Had one successful AN and OK and UK.


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PostPosted: Thu Jul 29, 2010 7:45 pm 
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25k hp and def capped is more than enough to tank any heroic. Back when WotLK first came out tanks were starting with less than that and were being healed by healers in equivalently "bad" gear. Granted, it wasn't easy or fast then, but when you have an ICC geared healer, even one picking gear with wrong stats, there really shouldn't be any problems.

My first heroic done in WotLK was actually UP within a week of the expansion release. We did wipe a time or two, which nowadays would be a terrible group I suppose, but in addition to being geared overall worse than any random heroic today we also had no idea what bosses/trash did and such.

Spoiled and rude healer is all.

Now I'm having flashbacks of healing tanks in blue gear and not def capped tanking Bjarngrim... o did he hurt.


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PostPosted: Fri Jul 30, 2010 8:48 am 
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This is one from the other day. We get to the part in Halls of Reflection where you have to flee the Litch King and this Paladin DPS (IIRC, might have been a made) says "I gotta go do <whatever it was>, my brother is gonna play me". I was worried this would be a disaster but the brother does fine.

Right about the time we're fighting the last series of mobs though, one other person gets it in his head that the brother is going to need on some drop or other at the end and starts ***** that the original player said he wouldn't need on it. I don't recall anything like that being said, so I start thinking "oh, great, here comes the blowup!"

Well, not just yet, because as soon as we killed that last group, the guy that claims he was getting dibs on needing this thing (it wasn't something I could use at all so I don't remember what item it was, but I tink it was some offhand item) initiates a votekick on the brother!

Thankfully it gets voted down, then the item drops, and the brother rolls and wins it because at this point the ***** still hasn't explained what he's upset about. He starts again and the brother evidently went and asked the original player if there was an agreement. Apparently there was; he came back and gave the votekicker his offhand or whatever it was.

I thought this was indictive of a major problem with the votekick system; it's pretty **** cheap initiating a votekick because you're afraid someone will need against you.

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PostPosted: Fri Jul 30, 2010 9:02 am 
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Diamondeye wrote:
I thought this was indictive of a major problem with the votekick system; it's pretty **** cheap initiating a votekick because you're afraid someone will need against you.


On one hand yeah that behavior sucks, but in the old system, if the ******* was the leader, he could've kicked the brother without warning and without anything anyone could do, so it's not exactly a new problem. At least with the votekick system, if it's just one *******, the rest of the group can vote him down.

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PostPosted: Fri Jul 30, 2010 1:28 pm 
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Yeah, the system has it's good points and it's flaws. I like the system overall, though.

It seems the playerbase is the weak point in this game. The game itself is pretty good/fun, if played correctly (for fun). I often find myself turning off tradechat, and trying to bring out the "fantasy" in the game, that most seem to avoid. It seems at times, for a lot of people, WoW is like facebook for teenage hoodlums with foul mouths. This is probably the only point that makes me miss my old EQ days, where the community as a whole, was much more in tune with 'fantasy' and community.

Oh, and this morning....rofl. Had to remind the DK tank to turn on Frost Presence......I nearly ate a death at the beginning as I pulled ALL the threat from him in a matter of seconds from the pack of mobs. Luckily, the healer was on the ball. :mrgreen:


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PostPosted: Fri Jul 30, 2010 1:32 pm 
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Mookhow wrote:
Diamondeye wrote:
I thought this was indictive of a major problem with the votekick system; it's pretty **** cheap initiating a votekick because you're afraid someone will need against you.


On one hand yeah that behavior sucks, but in the old system, if the ******* was the leader, he could've kicked the brother without warning and without anything anyone could do, so it's not exactly a new problem. At least with the votekick system, if it's just one *******, the rest of the group can vote him down.


Yeah, thankfully that was the case here. I'm glad they at least limit its functionality if you ditch groups all the time, and that they don't allow kicking during loot rolls anymore. What I'd really like is for it to require unanimous approval to kick someone, and no kicking if the group is not full.

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