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So, what's the point of playing Cataclysm then?
https://gladerebooted.net/viewtopic.php?f=22&t=3205
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Author:  Raltar [ Sun Jun 13, 2010 8:25 pm ]
Post subject:  So, what's the point of playing Cataclysm then?

http://www.mmo-champion.com/content/179 ... Press-Tour

Those are some horrible decisions. If I had any amount of desire to come back for the expansion, those changes right there crushed that desire.

Author:  Katas [ Sun Jun 13, 2010 8:45 pm ]
Post subject:  Re: So, what's the point of playing Cataclysm then?

So, what's the point of griping about it?

You're done with it, those who are interested can buy it and play it.

If you don't have something nice to say about something you are no longer interested in, why say it?

Author:  Raltar [ Sun Jun 13, 2010 8:49 pm ]
Post subject: 

I posted this to give you guys a heads up about it. And then I expressed my disappointment with them removing features I was interested in.

Author:  darksiege [ Sun Jun 13, 2010 8:50 pm ]
Post subject: 

He is bringing to light the fact that many of the things that made this expansion worth a crap have now been removed.

I will again go back to the claim I made when I first heard of the expansion and some of the class changes... douchebags.

Author:  Darkroland [ Sun Jun 13, 2010 9:01 pm ]
Post subject:  Re: So, what's the point of playing Cataclysm then?

This is why it sucks to follow every little change released about the alpha and beta. They make thousands of changes between design and release, every single time.

Author:  Dalantia [ Sun Jun 13, 2010 11:26 pm ]
Post subject: 

To me, this is "yay, you're not getting kicked in the nuts for not being a massive raid guild or not particularly wanting to grind yet another profession to 525".

Everyone's perspective is different.

Author:  Noggel [ Mon Jun 14, 2010 6:16 am ]
Post subject:  Re: So, what's the point of playing Cataclysm then?

I'd say that the headings for those sections are sensationalized.

They say "OMG X is gone!" then another "OMG Y is gone!"

But reading the details it's little more than... X is changed, Y is changed. Especially the guild advancement thing. The heading makes it sound like the whole idea is scrapped, but then the paragraph below explains that there's still guild progression:

Quote:
Guild Talents are gone
The guild talents are gone and your guild now gets extra bonuses depending on its level. There are 25 levels and each level will automatically reward with more cool stuff. The leveling process remains unchanged and your guild will gain experience through PvP, Dungeon and Raid progression, questing, etc ...


So there's not a tab anymore for your guild's talent tree, but instead a tab for your guild's... bonuses? And as your guild gets a new level, it gets new bonuses... sounds a lot like talents to me, just with a slightly different implementation. I guess it takes the choice out of progression somewhat, and that's never a good thing, but just how relevant it is depends a lot on a) what the bonuses actually are, b) how fast a guild levels, and c) how easy it is to get all 25 levels. I was really looking forward to a guild talent tree, but I don't really feel like much was lost with this announcement. When Cataclysm comes out I'll still be working towards guild progression. The details may be different but the underlying concept is still there.

Archaeology doesn't surprise me, but I don't have strong feelings about it either way. I am big into professions and I'm going to do it regardless, but I can see how the idea of a required secondary profession is not universally desired. And make no mistake, it was required as it was.

Disappointed about SFK and Deadmines, but then again "X optional thing is delayed" is never positive news to anyone.

Really happy with the addition of multiple hard extra bosses. Algalon was pretty successful, aggravating 1 hour limit and all.

This may be me speaking as a guild officer here, but I really like the guild reputation thing. The details are important, so I can't make a final judgment yet (which would be silly even if we had the details given that it's not even beta yet... things will change) but it will be great to take some of the weight off the shoulders of the relative few people in each guild that donates everything.

Author:  Raltar [ Mon Jun 14, 2010 6:45 am ]
Post subject: 

The guild talents thing isn't that big of a deal. Sure, it makes all guilds the same and removes the customization a guild could have had, but you still get some pretty cool bonuses. The archeology changes and the outright removal of the Path of the Titans is what upsets me the most. Especially the Path of the Titans. It was the one thing that would have given a person a chance to advance their characters outside of gear and they scrap it all together. So, nothing new here. The only way to advance past max level is to get more gear doing the same instances over and over and over or to PvP. And the reason they removed Path of the Titans? They think the player base isn't smart enough to figure it out. While I agree that WoW has some pretty retarded people playing(shouldn't be a surprise given how new player friendly the game is), I hardly think that it could that complex of a system.

What it boils down to is that they are being pressured to release the expansion as quickly as possible and they needed to cut things. Sadly, the biggest selling point of the expansion for me and many other people was cut.

Author:  Khross [ Mon Jun 14, 2010 8:09 am ]
Post subject:  Re:

Raltar wrote:
The guild talents thing isn't that big of a deal. Sure, it makes all guilds the same and removes the customization a guild could have had, but you still get some pretty cool bonuses.
Guilds would have been min-maxed anyways, just as Organizations were in Anarchy Online for BOTH Guild Talent expansions (Notum Wars and Alien Invasion), or guild perks in EQ2 before Sony got wise to the fact that guilds were min-maxing and there wasn't any real difference except Leveling and Raiding.
Raltar wrote:
The archeology changes and the outright removal of the Path of the Titans is what upsets me the most. Especially the Path of the Titans.
They both sucked. In fact, they sucked so much, the Alpha Testers wanted them both gone entirely.
Raltar wrote:
It was the one thing that would have given a person a chance to advance their characters outside of gear and they scrap it all together.
There are plenty of ways to advance without focusing on gear in both current and previous expansions. There are things to do; things to try. It amazes me how many people who love single player sandboxes totally lose the creativity necessary to navigate those games when it comes to an MMO. I have 17 Level 80 Characters. I haven't run out of things to do or fun to have or ways to advance my characters without PvE, PVP, and Raiding.
Raltar wrote:
So, nothing new here. The only way to advance past max level is to get more gear doing the same instances over and over and over or to PvP. And the reason they removed Path of the Titans? They think the player base isn't smart enough to figure it out. While I agree that WoW has some pretty retarded people playing(shouldn't be a surprise given how new player friendly the game is), I hardly think that it could that complex of a system.
They removed it because it sucked.

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