"I want to make a Spellbreaker," is kind of what I'm going for with this. People should have a general sense what different sorts of character archetypes exist in Warcraft. I have specifically avoided giving a starting level to facilitate ideas. Starting level will depend largely on what people want to play. I'm looking to start off at a fairly low level, while maintaining the mechanical identity of everyone's character concepts.
Books are here:
http://71.4.8.177/~cbeasley/Warcraft/As is the case with any third party product, there was not a huge amount of playtesting done. There are a number of things that will have to be houseruled. Most notably the way in which racial levels interact with spellcasting. Ironforge dwarves and night elves sort of get shafted in that regard. As such, those two races will add towards divine spellcasting like nearly every other race does. Moreover, instead of merely advancing caster level, racial levels will add towards spell progression as well. The high elf level 2 ability will remain simply an increase in caster level. Do note this applies to racial levels, not to "creature classes."
The reason for this is that spellcasting is a big deal for people playing those classes. It's such a big deal that anything which inhibits their spellcasting advancement is avoided. However, I want people to decide to pick levels in their race. I want night elves to be able to shadowmeld. I want regenerating trolls. I want tauren to be big and burly, and clobber people with totem poles.
Speaking of trolls, they're on the cleric table for BAB advancement like every other race. It's sort of an inverse of the ironforge dwarf and night elf ruling.
Night elf resistances might need to be changed. Having it at 2 + 1/4 character level seems a bit lackluster. I'm looking at a target of having 10 energy resistance at level 20, so I'd probably go with 1/2 character level and cap it at 10.
I'm contemplating replacing Improved Tauren Charge with Powerful Build.
There are some classes that have screwed up advancement tables. Most notably the Night Elf Warden in the Alliance Player's Guide, which has all poor saves. Every PC class I have ever seen in any book by any publisher has at least one good save (including the previous version of Night Elf Warden in Magic & Mayhem, which operated under an earlier edition of the rules).