The Glade 4.0
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When PC's sign their own death warrant....
https://gladerebooted.net/viewtopic.php?f=28&t=10382
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Author:  TheRiov [ Thu Sep 12, 2013 10:51 am ]
Post subject:  When PC's sign their own death warrant....

I run a Star Wars D6 game on Myth-Weavers. When did players become so stupid?
4 starting characters one of whom is already injured and their ship is captured by a Robin Hood type jedi-gone-to-ground pirate, who keeps advising them that she "just wants to talk.. and maybe take part of their cargo" - they know from the reputation around the sector that she's honorable.

The boarding party consists of 8 people, at least one of which is a known force user, another, they've got every reason to expect is also a force user, and 6 pirates all of whom have high powered weapons, time to line up a shot, and cover vs their 4 people, one of whom is injured and two of the others are not committed to violence.

And so what do they do??
Open fire.

A) Outnumbered 3.5 to 8; not smart
B) Poor tactical positioning with most of your weapons discarded in surrender; even less smart
C) Grenades vs Telekinesis; Really, quite stupid
D) Grenades at melee range vs Lightsabers; Moving well beyond 'normal' stupidity range

Author:  DFK! [ Thu Sep 12, 2013 11:36 am ]
Post subject: 

TPK.

Author:  Diamondeye [ Thu Sep 12, 2013 1:06 pm ]
Post subject: 

TPK them. At a certain point doing anything else is just deus ex machina, and they'll expect you to pull their asses from the fire no matter what.

Author:  Rorinthas [ Thu Sep 12, 2013 9:26 pm ]
Post subject:  Re: When PC's sign their own death warrant....

I've never administered a TPK before. I wouldn't imagine it would go over well with a bunch of forum-ites that aren't your RL friends, at least not ones who you haven't been gaming with for over 8 years.

I have, as a player, been a part of a TPK, in Elf Quest of all things. At least we took most of the forest with us. I really miss Elf Quest sometimes...

Author:  TheRiov [ Thu Sep 12, 2013 10:26 pm ]
Post subject: 

I gave them every opportunity to back down. Looks like one player is hell bent on character suicide. Think the other three are ok. I rather suspect one of them is meta gaming and badly at that. (Gm wouldn't throw an encounter we can't handle type logic) but as a tramp freighters campaign they just don't get that you're Supposed to be always outgunned

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