The Glade 4.0

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 Post subject: Do we need another game?
PostPosted: Tue Oct 26, 2010 3:44 pm 
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with several of the games, including one of my own having closed down I was thinking of replacing it. I was thinking of running another custom world DnD game, though this would be a lot different in scope from Graystone.

1. Power would be a bit lower, look for a lower point buy system.
2. Magic would be less common and limited. Wizards, druids, and clerics go out the window right away. Elves and gnomes are all but extinct. Tome of Nine swords, Fighters, monks and rogues will be the order of the day. Rangers still have their place (though I might butcher their spell list). I might allow one sorcerer or favored soul for the party, but their will be social factors working against your power (like the possibility of getting burned at the stake).
3. I'm looking at a higher (Renaissance to American Revolution) tech level. Expect firearms, clipper ships, and the occasional steam gadget mad scientist.
4. There's still going to be a lot of mystical things running around the dark places of the world. I see the PCs of being a group of adventurers out saving villages of humans from whatever nasty is plaguing them ala Van Helsig either for conviction, glory or profit.

If you're a new player this might be a good place for you to warm up as you won't have to worry about being disadvantaged by not knowing about campaign settings or magic systems. So if I get some provision yes's about this we'll get you set up to view my forum and start posting the infos.

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PostPosted: Tue Oct 26, 2010 3:55 pm 
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This sounds an awful lot like d20 Deadlands.

On that note, I have noticed that on this board, if you aren't running D&D or space D&D, your campaign atrophies rather quickly. Riov's West End Star Wars game is something of an oddity, and is based in a large part off of the familiarity of the license. Space D&D Star Wars games are still more successful.

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PostPosted: Tue Oct 26, 2010 4:10 pm 
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Probably more European in flavor though. That's why it's still DnD at it's core. If it happens, cool, if not oh well.

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PostPosted: Tue Oct 26, 2010 4:54 pm 
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I've never been overly comfortable with cannons and firearms in a D&D setting, but I hope I can grow.


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PostPosted: Tue Oct 26, 2010 4:57 pm 
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I'd play.

With this steampunkish setting, someone should ping Farsky and Pheona.

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PostPosted: Tue Oct 26, 2010 5:27 pm 
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Ranelagh wrote:
I've never been overly comfortable with cannons and firearms in a D&D setting, but I hope I can grow.
That's why everyone who plays space D&D uses a laser sword.

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PostPosted: Tue Oct 26, 2010 6:20 pm 
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I may be interested in a Steampunk themed game...

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PostPosted: Tue Oct 26, 2010 6:47 pm 
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As long as a new game doesn't impact our chances to continue to swing laser swords, knock yourself out.


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PostPosted: Tue Oct 26, 2010 9:03 pm 
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I'm reluctant to call it a 'punk setting as their is still a good amount of magic and mythology around, just not as much as Forgotten Realms or even 5th Age Dragonlance.

However there's certainly a plance in the party for technology driven characters.

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PostPosted: Tue Oct 26, 2010 9:25 pm 
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Why on earth would you allow ToB, given the limitations in place otherwise?

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PostPosted: Tue Oct 26, 2010 9:36 pm 
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Dunno seemed like a good idea at the time. Some of the stuff might need to get nixed though.

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PostPosted: Tue Oct 26, 2010 9:48 pm 
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I'm okay with or without tome of battle. If it's there, I'll likely use it. Without it, I still have great ideas.

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But master you in luck 'cause up your sleeves you got a brand of magic never fails...
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Let me take your order, Jot it down -You ain't never had a friend like me

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PostPosted: Tue Oct 26, 2010 10:36 pm 
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I'd be interested. I've been craving DnD since Coro's openRPG game ended.

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 Post subject: Do we need another game?
PostPosted: Wed Oct 27, 2010 6:33 am 
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The reason I've wanted ToB was for crusaders and swordsages for high drama musketeers style weapon artists either as pcs or opponents. Seems like we have atleast a little intrest. It might be a day or two before I get to wright more up.

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PostPosted: Wed Oct 27, 2010 8:08 am 
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i'd be interested


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 Post subject: Do we need another game?
PostPosted: Wed Oct 27, 2010 10:04 am 
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Bored at work. Several things have been posted in my forum

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PostPosted: Wed Oct 27, 2010 8:29 pm 
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What sort of tech level are we talking?

Flying machines?
Blimps/Dirigibles/Zeplins?
Steampunk style walkers?
Lightbulbs?
Flashpowder?
Dynamite?

(This sounds vaguely Golden Compass-esqe in setting-- is that level of tech right? Or am I thinking too high? (not a complaint! but armored polar bears will raise eyebrows!)


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PostPosted: Wed Oct 27, 2010 8:56 pm 
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It's possible you might encounter any or all of the above but only explosives and flash powder are going to be anywhere near commonplace.

Flying is going to be more hot air baloon type stuff.

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PostPosted: Wed Nov 17, 2010 11:37 am 
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I'm still looking for an excuse to try a FATE system.

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PostPosted: Wed Nov 17, 2010 12:04 pm 
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Kaffis Mark V wrote:
I'm still looking for an excuse to try a FATE system.


Have you considered resurrecting KaffisWars?


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PostPosted: Thu Jun 16, 2011 11:50 am 
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I'd love to see a Dr. Who RPG run here.

(http://www.torsononline.com/hobbies/timelord/main.htm is free online but the wikipedia article makes the system out to be crap)

Sadly I dont know the universe well enough to run or or I would run one.

Honestly I think a RP only (no dice) method would work better than most systems.


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