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 Post subject: Bioshock (2010)???
PostPosted: Tue Jul 06, 2010 1:57 am 
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Apparently there are talks of a Bioshock movie...

It appears to be circling the drain though.

Dear Hollywood guys,
Would you kindly stop dicking around and make the damned movie...

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PostPosted: Tue Jul 06, 2010 4:30 am 
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I...don't want them to make a Bioshock movie. Because no matter who makes it, it will suck because the game is just that **** good.

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PostPosted: Tue Jul 06, 2010 5:55 am 
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Raltar wrote:
I...don't want them to make a Bioshock movie. Because no matter who makes it, it will suck because the game is just that **** good.



This.

No movie would scare me as much as the game did.

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 Post subject: Re: Bioshock (2010)???
PostPosted: Tue Jul 06, 2010 8:18 am 
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It's Gore Verbinski (last I heard), and apparently he's very passionate about the project (keeping it alive despite budget issues, refusing to lower it to a PG-13, insisting that it is a Hard R period). So even though it's still a video game film, hopefully it has a real shot.


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PostPosted: Tue Jul 06, 2010 10:23 am 
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Juan Carlos Fresnadillo is directing, with Verbinski in talks to produce. Fresnadillo was the director of 28 Weeks Later, and Academy Award-nominated for a short film he did.

Apparently budget issues are currently the holdup.

BioShock is my all-time favorite video game, period. I am both scared and thrilled to see it brought to the screen. Verbinski spearheading it makes me cautiously optimistic...after all, this is a man who successfully made a Disney ride into one of the best adventure movies ever made (we'll forget about the subsequent sequels). If anyone can break the video game-to-movie curse, I'd bet it to be him.

I've not seen 28 Weeks Later, but have heard nothing but good things, mostly that it's even better than its predecessor. And honestly, Spanish horror is where it's at. It's consistently produced the most imaginative, well-crafted horror films, and to have a director from that background again gives me hope.


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 Post subject: Re: Bioshock (2010)???
PostPosted: Tue Jul 06, 2010 11:39 am 
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http://www.digitaltrends.com/gaming/bioshock-movie-still-in-the-works/


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PostPosted: Tue Jul 06, 2010 12:25 pm 
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I wish they could retroactively throw the money from the Airbender adaption budget at it...at least then it would have been put to good use.


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 Post subject: Re: Bioshock (2010)???
PostPosted: Tue Jul 06, 2010 1:00 pm 
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It would have definitely gone to better use. I also think that it would have had a huge fanbase. I haven't played much of the game, but your enthusiasm for the game has motivated me to at least go down to my neighbor's house and play a little of the first installment. I'm digging it so far.

Fresnadillo is an extremely competent director, and while I've only seen 28 Weeks Later and the Oscar-nominated short he did, I have nothing but high hopes for the man. He could be a disciple in the order of Guillermo, along with Bayona.

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 Post subject: Re: Bioshock (2010)???
PostPosted: Tue Jul 06, 2010 2:15 pm 
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What I would love to have happen:

- The movie be an almost perfect adaption of the video game (as close as one could get without cramming too much in)
- The movie becomes a big, critical success
- Roger Ebert talks about how clever the movie was and how well it was crafted.
- Someone publicly breaks the news to Ebert that the movie was almost a verbatim transfer of a video game, something that he has strongly contended is not, in any way, shape, or form; art.
- Roger's face: Priceless.


Personally, Bioshock didn't scare me that much. It was a great game, to be sure. And it had a great twist and a wonderful setting. The Thief and System Shock games got under my skin far more than Bioshock ever did. I think because Bioshock is very similar to those other games (in terms of how it builds tension and scares) it was almost as if I had seen many of the tricks before. But I guess when you get the same team working on Bioshock as those other Looking Glass Studios games, it's bound to happen.

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PostPosted: Tue Jul 06, 2010 2:40 pm 
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Numbuk, it wouldn't work.

Roger Ebert would contend that it's not an "almost verbatim transfer of a video game" because his entire objection to characterizing video games as art is that you can't control the user's experience (in a fashion necessary to ensure it is artful) when the user is a participant.

So his counter argument is simple: the movie is art because the director can control how it's delivered. The game is not art, because different people will experience different deliveries, which cannot be guaranteed to be artfully rendered. If pressed, he *might* concede that some players' experiences of a game *could* be artful, but the game itself is not art any more than a crayon is art before its path across the page is defined.

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 Post subject: Re: Bioshock (2010)???
PostPosted: Tue Jul 06, 2010 4:05 pm 
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Kaffis speaks the truth. Besides, Ebert probably won't live long enough to see the adaptation of the game.

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 Post subject: Re:
PostPosted: Tue Jul 06, 2010 9:22 pm 
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FarSky wrote:
I've not seen 28 Weeks Later, but have heard nothing but good things, mostly that it's even better than its predecessor. And honestly, Spanish horror is where it's at. It's consistently produced the most imaginative, well-crafted horror films, and to have a director from that background again gives me hope.


28 weeks later? If people said good things... maybe I need to watch it again. I was horribly disappointed with the movie. I thought it was garbage.

I agree with the bulk of the 1 star and 2 star reviews on IMDB.

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 Post subject: Re:
PostPosted: Tue Jul 06, 2010 10:10 pm 
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Kaffis Mark V wrote:
Numbuk, it wouldn't work.

Roger Ebert would contend that it's not an "almost verbatim transfer of a video game" because his entire objection to characterizing video games as art is that you can't control the user's experience (in a fashion necessary to ensure it is artful) when the user is a participant.

So his counter argument is simple: the movie is art because the director can control how it's delivered. The game is not art, because different people will experience different deliveries, which cannot be guaranteed to be artfully rendered. If pressed, he *might* concede that some players' experiences of a game *could* be artful, but the game itself is not art any more than a crayon is art before its path across the page is defined.



Yeah, I understand that's his position. The problem is, I think it's a weak position to stand on. Here's why:

His whole point is that something is "art" because it is a controlled medium and delivery. But, wouldn't that mean that the emotional experience must also be controlled? When I see a painting or listen to a piece of instrumental music, my experience is not going to be the same as someone else's. My experience will also likely not be what the artists was feeling when he/she created the piece of art. The end result though is that I will enjoy a piece of artwork or song but will get to that conclusion through a much different route than likely everyone else.

That's not a controlled experience. If anything, it's not unlike a video game at all.

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 Post subject: Re: Re:
PostPosted: Tue Jul 06, 2010 11:14 pm 
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darksiege wrote:
FarSky wrote:
I've not seen 28 Weeks Later, but have heard nothing but good things, mostly that it's even better than its predecessor. And honestly, Spanish horror is where it's at. It's consistently produced the most imaginative, well-crafted horror films, and to have a director from that background again gives me hope.


28 weeks later? If people said good things... maybe I need to watch it again. I was horribly disappointed with the movie. I thought it was garbage.

I agree with the bulk of the 1 star and 2 star reviews on IMDB.


It was better than 28 Days Later, at the very least. Mostly because of the ending
Spoiler:
which as the infection spread to mainland Europe.
which I liked very much. I just couldn't stand any of the characters in the 28 Days Later. I seriously kept hoping they would die. And I hardly ever want the survivors in these kinds of films to die(I still refuse to call this a zombie movie).

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PostPosted: Wed Jul 07, 2010 12:55 am 
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I'm not suggesting it's not a weak position, Numbuk. I'm simply pointing out that you'll never see "that look" on his face in the scenario you describe.

As to his position; yes, but, see, the emotional manipulation is part of what he considers art. The art is supposed to evoke these emotions from you, and if you do it well, everybody tears up at the end of the movie, or wistfully remembers the place near their childhood home that a landscape reminds them of, or whatever.

It's a matter of that being a familiar thing for the artist to compensate for and direct the delivery of, vs. things like scripted events, level/mission design that channels you towards the intended goals/set pieces, etc. These are unfamiliar elements to him, that he thus can't recognize and appreciate. Pointing them out won't help matters, since he just doesn't have the vocabulary, as it were, to hang out in a game design discussion in which you expound upon that sort of thing.

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