Raltar wrote:
Nevandal wrote:
Looks to be as good as the game was.
I was thinking the same thing. Looks as good as the game...which is to say not good at all.
You're joking, right? Sure, you personally might not have liked the game. However, it won several awards, and spawned 2 sequels and a movie, so clearly it had to suck. Not understanding the logic there, at all.
From the Wikipedia article:Wikipedia wrote:
IGN gave the game a 9.6/10 rating and voted it as the Game of the Year 2003 thus praising the game for its "intuitive control, stunning atmosphere and satisfyingly clever environmental puzzles," and later concluding it was one of "[their] favorite adventure offerings of all time." GameSpot gave The Sands of Time a score of 9.0/10 "recommend[ing it] wholeheartedly." Zero Punctuation repeatedly mentions the game as a personal favorite, praising the time-control mechanism, beautiful environments and "really strong characterization" of both the Prince and Farah and only marking it down for repetitive combat mechanisms.
In general, the game was most often praised for its graphics, the acrobatic combat and platforming, the forgiving and responsive controls, the animation of the Prince, the story, and the time-manipulation abilities of the Dagger. Graphics were received mostly as a positive aspect of the game, with GameSpot saying it had "beautiful look to it". The Cincinnati Enquirer and Nintendo Power agreed, describing the game as "graceful", "gorgeous", and had "unprecedented animation".
The game's average score on review aggregators Metacritic and GameRankings is a 92%, making it one of the best reviewed games for the PlayStation 2, Xbox, and GameCube.
There's a big difference in someone not liking a game because of personal taste, and a game being "not good at all."