Lenas wrote:
Sure but EVE and its mechanics are nothing like this game. They're totally incomparable.
They're both MMOs, and dislike of PVP has nothing to do with game mechanics and everything to do with the other people PVPing. EVE is therefore pretty much completely comparable because it survives and thrives not only emphasizing PVP, but allowing the absolute worst practices as normal mechanics - both in actual combat and the "PVP" of scamming, corp betrayals, and so forth.
The reason this works is that PVP is meaningful in EVE - death can mean the loss of an expensive ship (either absolutely, or in terms of the owner's budget), a pod, even skill training time if a clone wasn't upgraded. It has wider consequences too; control of game resources and such.
While ESO is clearly not going for that level of intensity, it has a major source of world PVP that has actual consequences - keeps are central to the trade system, some crafting resources are located in Cyrodill, and it is not just the "HEY! LET'S YOU AND ME FIGHT!" PVP of so many other games. WoW either segregated it into BGs where everyone was always matched up, or else it was on a PVP server where there wasn't much real control to be gained and was just a gankfest.
ESO is building on the DAoC model, which was successful, and fulfills an established demand for a fantasy MMO (Star Citizen clearly fills the sci fi demand) with PVP that's less extreme than the level of EVE/other not-EVE games that go super-intense. When I say it's part of the "endgame" I'm referring to it's AvA aspects rather than simply the individual fighting between players. That's an entire portion of the MMO crowd that otherwise goes untapped while most MMOs are trying to satisfy the content locusts and hordes of incompetent raid leaders out there (not that every raid leader is incompetent, but most MMOs have far too many guilds and far too many people leading raids, and most of them have no business being in charge of anything.)