Lenas wrote:
That is just completely false. You can have fun quest lines and you can have shitty quest lines. Don't break it down to "someone tells you to do something and you do it" and pretend that every single quest is the same. You might as well claim every single video game is the same because you play them on a screen with some form of controller.
No, it's really not completely false, nor am I breaking it down to "someone tells you to do something and you do it". The fact is that almost all MMO quests fall into one of several broad themes like "go kill X number of Y", "go bring back X number of Y", "go to this location, pick up the Z, and bring it back" and a few other themes like escort missions. There's not a whole lot of room for other variations.
We had Mus ***** that he had to click on things above. Guess what? You have to click things in every game. Yeah, some quests are better done than others, but overall questing is something that doesn't vary a lot from game to game. Same thing with complaining about running around finding 13 villagers to evacuate. How that's different from other MMO quests I don't know exactly.
If TES is not your thing, then it's not your thing. That doesn't mean you can recognize flaws after 5 minutes.
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I've either purchased or been in the beta of pretty much every major MMO that's been released in the last few years. For each one of them I was fairly excited to see what they brought to the table and played them for times ranging from a few hours to a long time.
FFXIV - What I'm currently playing. Maybe a bit too WoW-like, but very fun storyline once you get into it. Holy trinity is alive and well, but you know, sometimes it's just nice to know what your role is and do it well.
GW2 - Was super excited for this game and it brought a bunch of new things to the table in terms of mechanics. Played to max lvl and a ton of alts. In the end, it suffered from the age old development focus problem between pvp and pve.
SW:TOR - WoW in SPAAAAAAACE! Multiple max lvl toons, great main storyline and lightsabers. Ultimately ended up being too much like WoW too soon after being burned out on WoW to hold me. Also, very obvious it was Bioware's first MMO, as they made a number of newbie mistakes on game design. Nothing major, but all stuff that they should have known better.
Neverwinter Online - So much promise and really fun combat. Also brought a number of new mechanics to the table and with player generated content had the potential to be nirvana. Ultimately, the FTP model started to annoy me, as everything was for sale and expensive. I spent the equivalent of 2 years of $15/month subscription in a month getting things I wanted, and there was no end in sight for that kind of desire. Ended up turning me off the game.
That's all great, but it really doesn't help me understand what you saw int he first 5 minutes that caused a problem for you. I mean, you've said at least 2 games are WoW-like. Is that good, bad, or indifferent?
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Basically, each of these games was at least able to entice me long enough to spend many hours playing. And that was by having a very good UI, solid game mechanics or compelling storyline or some combination of those 3. I really didn't get any of that from ESO, although the storyline had some potential but trying to get to it though the interface didn't seem worth the effort.
I find this really astounding. ESO has the BEST interface of any MMO I've ever played; in fact I hardly even looked at the interface (that's what made it so good.) I was actually watching my character fight and reacting to the enemy, not staring at cooldowns and hordes of buttons.
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All that said, I'll probably give it another shot on the next beta weekend.
I hope so. I didn't get anything you're saying from it, and some of what you had to say above is bog-standard MMO complaints. I haven't run across a game yet where some people weren't talking about "sub par this or that" or "clunky" the other thing, and frequently the same elements you're citing.