Ulfynn wrote:
Another ~18 month check in on this (seems like this game should be more of a thing by now).
Anyway, is this worth 'playing' w/o a joystick? Can't really invest in one atm. May download anyway to check things out.
Lots of people do, and it's rather easier to hit targets with a mouse/keyboard. Gamepads are also commonly used by many and work fine.
There's much more game to it with the patch on the test servers now -- a handful of broad mission types (delivery, recovery, escort, etc.) that are dynamically generated and so on. It's also a lot bigger than it has been in terms of physical space, especially if it's been 18 months since you checked in.
If eventually flying with a joystick interests you, I can strongly recommend the
T.16000m from Thrustmaster as the best joystick value you'll find -- its sensors outperform many sticks in the $150-200 range and it comes with moldings that can be swapped out to make it a left-handed stick if you want. Amazon's listing it for $60 right now, though I've seen them on sale once or twice in the last two years for around $40. It's a three-axis stick with a thumb slider on the base that can be used as a basic ship throttle.
If you're saving up rather than just squeezing a purchase in NOW, I would also recommend considering the two bundles that joystick can come in, as well. The
T.16000m HOTAS bundle comes with the same joystick and a very nice left-handed throttle, and the
T.16000m FCS Flight Pack bundle comes with the joystick, the throttle, and pedals.
I got the Flight Pack (because I didn't have a throttle or pedals) around a year ago, and have really enjoyed it. Upgrading to the full left-hand throttle from the thumb slider on my previous T.16000m (which I switched over to a left-handed stick and briefly toyed with using as a dual-stick config) was quite revelatory. Being able to use the more gross motor motion of moving the actual throttle back and forth (on a fairly unique and delightful rail-mounted motion rather than a pivot-mounted throw) really gave me a lot more control over my ship's throttle than the thumb slider did, and made an enormous difference in my ability to easily maintain a stable distance to a maneuvering target. The build quality on the throttle is good, and it's got enough buttons that, with a little custom mapping (all within the Star Citizen advanced controls config menu), I have almost everything I would want at my fingertips right there at my fingertips. (I wouldn't mind, like, 2 or 3 more buttons so I could fit on a spotlight on/off toggle and cycle friendlies targeting options) It even features additional analog axes beyond the main throttle (there's a self-centering lever that I can operate with my fingers behind the body of the throttle that I use for strafe up/down for take-offs and landings, and a dial that I think I'll try to map to one of the power settings once the power interface matures) that I find incredibly handy.
The pedals are nice, but far from necessary. They feel like the flimsiest bit, but that's just because they're a bit lightweight and sometimes move around on me if I leave my shoes on. With them, I can get the remaining 2 strafe axes on my control config.