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 Post subject: Javelin concept reveal
PostPosted: Thu Nov 27, 2014 7:10 pm 
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Well, we've seen some early leaks before, but here's the skinny on the ship in (subject to change) detail prior to the 200-ship sale starting tonight.

Spoilering the HUGE pic.
Spoiler:
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The Aegis Dynamics Javelin-Class Destroyer

SUBJECT: New Command Ship (UEE Javelin Destroyer Sale)
TO: Commander Axel Stiltier
FROM: Daniel Mee

Commander,

I know we haven’t spoken much, but Lt. Nylar said I should pass this information directly onto you. Word has been going around the Cats that you’ve been looking to acquire a new command ship for the fleet, and my contact in the UEE (not sure if you remember Matida from the Citizen Day event?) let me know that the Navy is planning to sell off an allotment of battle-tested Javelin Destroyers to qualified organizations and private enterprises. I can’t help but think that this would be a perfect fit for us. As you may already know, the Javelin is the Empire’s premiere light warship… but what you might not know is that they are built and designed with modular segments in mind, allowing them to be repurposed for a number of roles.

Now, while a surplus’d Javelin would make an excellent flagship, it’s worth noting that the ships they’re selling have seen hard service against the Vanduul. They are battle hardened and somewhat worse for wear… and have been stripped of the weapons systems. Nevertheless, I have full faith that with our people working together, we could repair and upgrade the destroyer to be one of the most formidable in the ‘Verse. I’m attaching details about the destroyer specifications and deck plans for your review.

Regards,
Dan “Puma” Mee
Recruiting Officer
BlackCat Mercenaries Alliance


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About the Ship
The Aegis Javelin is here! Designed for use by the UEE military (and featured prominently in Squadron 42) the Javelin is a massive, modular capital ship that can be appropriated for entrepreneurial use. With a detailed interior, plenty of modular room options and a high crew capacity, the Javelin is a ship intended for group play.

In the “real world,” the Javelin is well on its way through the development pipeline! Designed by David Hobbins, the Javelin has since been implemented by the team at Foundry 42 for the opening of the Squadron 42 single-player campaign. The ship features a total of five decks, each with a variety of crew positions and areas to explore and utilize.

PLEASE note before buying that the Javelin is not a free ride to interstellar domination. While it’s the largest ship we have made available to backers, it’s actually the smallest UEE ship-of-the-line. Additionally, Javelins sold to players are “used” by the UEE. They are surplus ships with their military weapons removed. Purchasing a Javelin means a new quest for your Org or team as you rearm and upgrade it for your needs! The ship will also be available in the finished game for players who wish to earn it.

200 Javelins will be made available during this sale for $2,500 each. The proceeds from these ships will go towards allowing us to sell 5,000 basic Aurora backers for new players. Javelin allotments will go up at 6 AM, noon, 6 PM and midnight PST on Friday, November 28 to allow backers from around the world a chance to buy.


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Bridge
The Javelin’s heavily armored bridge looks out over the rest of the ship’s superstructure. Centered around a fleet-class command-and-control interface, the bridge allows a dozen crewman to have full run of both the destroyer’s facilities and eye-on awareness of its deep space environs. Bridge positions include captain, executive officer, communications, weapons, radar, helm and science positions.

The bridge is surrounded by escape pods designed to allow the entire command team to make a quick egress should the worst happen. These escape pods, which can be found throughout the ship, are designed to carry five crew each. These escape pods are military-spec, oriented for easy retrieval by unladen Argo transport ships.


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Top Deck
The Javelin’s Top Deck, also known as ‘officer country,’ is home to quarters for the ship’s captain and executive officer, with all the comforts of home. The prime attraction of the Top Deck is six modular rooms and the upper hangar (used for smaller launches or cargo.) Aegis Dynamics produces an array of battle-oriented room modules which can easily be slotted in and out of place while the Javelin is on orbit; a number of other manufacturers are now creating aftermarket modules for civilian roles such like science and cartography. Additional escape pods for officers are present on the top deck.

Javelin isn’t just a name; the ship’s internal layout philosophy is based around long, straight ‘javelin’ corridors. Right angle turns are used almost exclusively to connect to more long, straight corridors, giving the ship an overall cramped but stretched feel.


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Mid Decks
Mid-Deck aboard a Javelin is where the real work happens. It includes access to two torpedo bays and six turret emplacements, giving the ship both offensive and defensive capabilities. The Javelin’s engine column is located here, and the Navy advises that it be staffed at all times for optimal performance. Onboard communications connects the engine column directly to the command stations on the bridge. Two of the modular component rooms can be slotted on to the mid-deck. The ship’s left flank includes access to the hangar, medical bay and brig, while the right flank includes two sets of crew quarters, showers, toilets and the mess hall. Mid-deck also includes escape pods.

Each deck is given a specific function and in the case of the mid-deck, divided laterally with crew habitation and functions placed on the right and military functions on the left. The sub-decks are reserved for engineering and turret access with their cramped, dimly lit corridors reflecting their utilitarian maintenance purpose.


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Bottom Deck
The Javelin’s bottom deck includes six dedicated cargo rooms, two engineering facilities and access to the engine column. From the engine column, crew can access two STS turrets and four of the modular component rooms.
The Javelin’s main hangar is also located in this area. While smaller than a dedicated carrier’s hangar, the Javelin can still accommodate a limited number of individual spacecraft. The Hangar is primarily designed to deploy a single Aegis Redeemer gunship and a crew of marines for boarding operations, but other ship types can also be stored. A chart of existing types is attached.

Ship Type Number
Gladius 1
Hornet 1
Avenger 1
Gladiator 1
300 Series 1
M50 2
Aurora 2
Cutlass 1
Mustang 1
Merlin 4


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Sub Decks
Finally, the Javelin has a pair of sub-decks with access to additional functionality. Sub-Deck 1 provides access to two modular component rooms, while Sub-Deck 2 features three Class 6 ATA turret emplacements and a maintenance EVA airlock. The Sub-Decks are the area most exposed to space, and are the best place to assign junior organization members.

The ship’s six-total swappable ‘customizable rooms’ make the base Javelin a chassis that can be customized for different roles by switching these rooms. Although first and foremost a combat focused ship, this flexibility has allowed the Javelin to serve well beyond the life expectancy of other ships of its age.



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Technical Specs
Length 345m
Beam 148m
Height 65m
Null-Cargo Mass TBC
Cargo Capacity 5400 standard cargo units (SCU)
Minimum Crew 23
Max Power Plant 2 x Size 8
Factory Power Plant TBA
Max Engine (Primary Thrust) 4 x TR7
Factory Engine TBC
Maneuvering Thrusters 12 x TR4
Factory Maneuvering Thrusters TBC
Max Shield 14
Shield TBC
Weapons x13 Size 5 ATA Turrets
x2 Size 7 STS Turrets
x2 9m Desolator Class Anit-Capital Ship Torpedo launchers
Escape Pods 16 × 5-man 3m x 3m x 4m (Total – 80 )
Modular Component Bays x12
Modular Rooms x6


That's a damned fine looking ship, and I'm impressed with its stats. Looks like it sits well compared to the Idris -- I'm a little surprised they gave it hangar space, as that was kind of implied before to be something it lacked in favor of turrets, but...

It works out to be about 50% longer than an Idris, with a pretty similar beam and slightly taller height, which explains its gorgeously sleek profile. The minimum crew is about double that of the Idris; sensible, given its turret count. Speaking of, ATA turrets are the same size, but with nearly double the count, and it both doubles up and upsizes the STS turret on an Idris. It sports a full-on torpedo launcher in place of the Idris' STS missile launcher, and then there's no good way to compare the two Anti-CapShip weapons, except to note the Javelin has two, while the Idris (-M, or allegedly -P with kit) only has the one.

It's interesting that they're highlighting modularity of the rooms and component bays. I wonder if this indicates increased confidence (or design) of the new tech they were hoping to feature in response to the uproar over the Constellation Phoenix and Retaliator...


In any event, it's a ship I'm excited to work towards (occasionally) fielding with the Void Rangers. 23 crew is probably the biggest thing I'd expect to crew (plus supporting ships like fighter screens) with the target size I'd like to eventually reach, and it seems to be designed with an eye towards working in partnership with one or more frigates and/or corvettes, which is interesting. As much as the ship intrigues me, though, CIG has definitely finally found a way to exceed my price point. ;) I could melt half my fleet to afford one, I suppose, but given the low availability and high crew requirement (we're not quite even there if we assume everybody can be on at once), I'm loathe to do so. But I'm still excited to finally see it!

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PostPosted: Fri Nov 28, 2014 8:31 am 
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That is a great and sexy ship. I wonder if we will have problems fully crewing it if a mission may warrant it. Though I might have two new recruits for the Void Rangers - one an actual ranger player on P99 the other another co-worker.

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PostPosted: Fri Nov 28, 2014 8:34 am 
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That reminds me; I should check the org page to see if there are any applications I haven't (but should have) approved.

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PostPosted: Tue Dec 02, 2014 12:33 pm 
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Once I get a 2nd 'puter that can play this, I'll have 3 junior rangers that can man turrets (one at a time, of course. I bought them an account to use so they don't use mine). My oldest is good. Very good. Came to me asking what an "aimbot" was. Apparently gets kicked off Minecraft servers for being too fast and accurate with the bow.


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PostPosted: Tue Dec 02, 2014 12:49 pm 
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Woo.

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PostPosted: Tue Dec 02, 2014 4:19 pm 
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Quote:
200 Javelins will be made available during this sale for $2,500 each


No. Just no. The one problem I have with SC is every thing they have is WAY too expensive. And not just by a little.

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PostPosted: Tue Dec 02, 2014 5:06 pm 
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Except it's not. You can start with a little $40 package, work you butt off in game and buy it in game.

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PostPosted: Tue Dec 02, 2014 5:18 pm 
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Rori's right. The price tags are to promote reasonable (to the designer's intent) ship distributions on day 1, despite offering ships as backer rewards. Everybody can afford an Aurora -- it's the (cheap, even by PC standards, today) cost of the game. Many can, if they want, afford a 300i, Avenger, or Aurora variant -- those are more or less in line with typical new game prices. As a result, the vast majority will start the game with those, and ensure that they're plentiful and the most common sights in the universe.

If they were priced more like (even expensive, like MWO) microtransactions, you wouldn't see budget ships at all.

So far, the amount of detail and (to crib a term from Chris) fidelity put into things at the early stage it's in has me not disappointed in the least with the Hornet as a collector's edition price point start to the game.

And once you get into Idrises and Javelins, those aren't meant to be any one player's responsibility. And they're also not meant to be, for the most part, pledged for as the primary means of acquisition, hence the limited quantities.

I imagine the initial intent for Idris or Javelins was that people would pool cash to pledge for them. Thought of like that, it's not all that outrageous -- each ends up being roughly $100 per crewman, much like if they all opted for Hornets, instead.

That that's not what's happened is apparent, but probably a matter of "the customer is right" so long as it doesn't impact the final game.

And, ultimately, it's okay for you guys, I guess -- I loved Wing Commander and Privateer games enough that I felt okay throwing 4 digits at the screen, and secured an Idris. So the high price point won't gate the Void Rangers' early access to capital ship gameplay. If we like it, well... maybe we'll just have to earn, win, or steal a few more in the game, right?

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"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Tue Dec 02, 2014 6:15 pm 
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I can't wait! I see a Battlestar Galactica type rag tag fleet around the Idris. Couple of freighters, tanker, gunships, fighters, traders...


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PostPosted: Tue Dec 02, 2014 6:56 pm 
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Even if I wanted to get a variant of my Hornet, its still another $60 or more. Even after I purchased the "collector's edition" For what $150 or whatever I spent to get my Tracker, I would have to drop something like another 2 bills to get the other variants as addons. Or if I wanted to add on another ship, I still have to put out a great deal of money to do so.

With these prices, I don't have a lot of faith in the in game economy not being horrendously grindy to earn even the basic ships.

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PostPosted: Tue Dec 02, 2014 9:57 pm 
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then don't buy anything for another year. by that time we'll have a bit better idea of just how grindy things are going to be. Personally i'm not going to pledge for any more ships that aren't flyable right now. That way part of my money goes toward getting to enjoy them right now.

I've only spent what I've had to (my starter package) or what's immediately of use to me (bigger guns)

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