The Glade 4.0

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PostPosted: Thu Mar 12, 2015 6:14 pm 
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https://forums.robertsspaceindustries.c ... nt_4591962

Dev, JMasker wrote:
As I have already said, I would not count on this. The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40gb. The size and number of assets that are left to deliver means that our client size is much more likely to be 100gb.

Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size. Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb.


Wow.


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PostPosted: Fri Mar 13, 2015 7:00 am 
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Yeah. That's pretty hefty. I'm not particularly surprised -- this is a game for which consoles aren't even a consideration, and which is being made with an eye towards things like 4k resolutions and pushing all kinds of new and under-utilized graphics and visual effects tech.

I mean, it's not like it's hard to see that particular writing on the wall when you hear all the artists talk about how weird it is to come onto this project and have to adjust to the unthinkable poly and texture budgets.

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PostPosted: Tue Mar 17, 2015 5:18 pm 
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Looks like I'm going to need a bigger internet, or a bigger overnight.


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PostPosted: Fri Mar 20, 2015 7:59 am 
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Don't worry, I'm sure the FCC will help out with this.

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