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 Post subject: ARK: The Starmap
PostPosted: Tue Oct 13, 2015 10:41 pm 
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So, this is pretty damned awesome, and something I've been waiting for for a long time.

It's great to see the 3 jump point sizes at work, and to get the official layout in a public-facing fashion, along with all the information about systems aggregated in one place.

So, that said... am I the only one who started poking around looking for someplace to set up shop? If not, what caught peoples' eyes, and why? What would you look for in a "home system"? What would you try to avoid?

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 Post subject: Re: ARK: The Starmap
PostPosted: Wed Oct 14, 2015 8:11 am 
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I have not had the opportunity to sink more than 5 minutes into the idea, but no you are not. I liked the idea of trying to find someplace that will allow us easy access to all opportunities but is still semi safe

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 Post subject: Re: ARK: The Starmap
PostPosted: Wed Oct 14, 2015 8:12 am 
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Something between a Stanton and a Nyx if you will.

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 Post subject: Re: ARK: The Starmap
PostPosted: Wed Oct 14, 2015 11:49 am 
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Kaffis Mark V wrote:
So, this is pretty damned awesome, and something I've been waiting for for a long time.

It's great to see the 3 jump point sizes at work, and to get the official layout in a public-facing fashion, along with all the information about systems aggregated in one place.

So, that said... am I the only one who started poking around looking for someplace to set up shop? If not, what caught peoples' eyes, and why? What would you look for in a "home system"? What would you try to avoid?


This is the sort of thing I've been waiting for to get back involved in this. It's great to see real progress on the actual world starting to appear. I haven't done much since experimenting with the actual flight early on because I was afraid of burning myself out on the game before it was really a game. Maybe time to start practicing again.

I realize this isn't EVE and the same rules won't apply but I don't want to live in the high-security areas. So I'd need to look for something in the lower-security areas.

After spending the last 2 years in low and then null security space in EVE I've found the key is picking a system reasonably close to a market hub, so you can easily go buy supplies and such that you need, but it isn't always a good idea to live AT the hub because there's always people that want to hang out at the hub and attack everyone coming and going. That's less a problem for me since moving to null security space since stations our alliance controls don't allow hostiles to dock, but they are still attracted to our market/staging system since it's a target rich environment, at least until a home defense fleet drives them off. In low-security space anyone could dock anywhere, so docking games at our home station were a thing.

Without being totally clear on how similar mechanics will actually work in SC, I'd say I'm looking for a system near a market hub in lower-security areas, but off to the side enough that people don't go out of their way to go there - a dead-end system nearby or something where trade routes are easily attacked. Basically something like a pirate island not far from potential victims.

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PostPosted: Wed Oct 14, 2015 9:13 pm 
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It's really rather interesting to me to see how broadly dispersed the unclaimed (pirate) systems are.

The Vanduul and Xi'an space has a more distinct sense of being a border between two contiguous spaces, but the UEE seems to have "frontier" pockets riddled throughout.

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PostPosted: Wed Oct 14, 2015 10:13 pm 
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Personally, I keep coming back to the Nexus-Ellis-Magnus corridor. I'll be keeping an eye on that area, for sure.

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 Post subject: Re: ARK: The Starmap
PostPosted: Wed Oct 14, 2015 10:14 pm 
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If you read the description of the planets it starts to make sense. The planet's aren't so much out of the UEEs reach as much as they are not worth their while in most cases.

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 Post subject: Re: ARK: The Starmap
PostPosted: Wed Oct 14, 2015 10:36 pm 
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Rorinthas wrote:
If you read the description of the planets it starts to make sense. The planet's aren't so much out of the UEEs reach as much as they are not worth their while in most cases.

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Indeed. It's just very different from what a lot of people were expecting, I think.

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"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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 Post subject: Re: ARK: The Starmap
PostPosted: Thu Oct 15, 2015 7:02 am 
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It fits with the whole declining Rome thing

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