The Glade 4.0
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Interview with Mark Hamill regarding acting in SC
https://gladerebooted.net/viewtopic.php?f=37&t=11505
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Author:  Darkroland [ Thu Nov 19, 2015 2:14 pm ]
Post subject:  Interview with Mark Hamill regarding acting in SC



Some nice shots of the motion capture happening, as well as Hamill just going over his various career and other stuff.

Author:  Kaffis Mark V [ Thu Nov 19, 2015 4:48 pm ]
Post subject: 

Bam. Limited PTU 2.0 release today. We might see full PTU access in a week, maybe two.

Author:  Diamondeye [ Fri Nov 20, 2015 10:11 am ]
Post subject:  Re:

Kaffis Mark V wrote:
Bam. Limited PTU 2.0 release today. We might see full PTU access in a week, maybe two.


What's this?

:?: :?: :?:

Author:  Kaffis Mark V [ Fri Nov 20, 2015 11:14 am ]
Post subject: 

It was also announced on the livestream that interview premiered on. No direct connection to the Mark Hamill interview, I suppose.

Star Citizen Alpha 2.0 is the next big feature release. New flight model updates, balance pass, multicrew ships, first bits of fps combat, and the "mini-PU", which is essentially the vertical slice they're working on to get started on testing the systems that will tie a bunch of stuff together.

2.0's mini-PU will feature the first seamless large map implementation, where you start on a space station and can launch directly from there, engage cruise (or not) to travel long distances to other areas, pick up missions, EVA, encounter other players and NPCs in flight organically, and so on. It's making steps away from game mode style multiplayer servers towards the open ended multiplayer setup.

Author:  Diamondeye [ Sat Nov 21, 2015 2:54 pm ]
Post subject:  Re:

Kaffis Mark V wrote:
It was also announced on the livestream that interview premiered on. No direct connection to the Mark Hamill interview, I suppose.

Star Citizen Alpha 2.0 is the next big feature release. New flight model updates, balance pass, multicrew ships, first bits of fps combat, and the "mini-PU", which is essentially the vertical slice they're working on to get started on testing the systems that will tie a bunch of stuff together.

2.0's mini-PU will feature the first seamless large map implementation, where you start on a space station and can launch directly from there, engage cruise (or not) to travel long distances to other areas, pick up missions, EVA, encounter other players and NPCs in flight organically, and so on. It's making steps away from game mode style multiplayer servers towards the open ended multiplayer setup.


That's good. I've mostly avoided playing any after my first few flights because I was afraid I'd get tried of the game before the good stuff really came out.

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