The Glade 4.0

"Turn the lights down, the party just got wilder."
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PostPosted: Fri Mar 04, 2016 12:19 pm 
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https://robertsspaceindustries.com/comm ... -Alpha-220

Highlights:

-24 Players per instance

-Improved grouping: Lobby will actually try and match you with a Crusader instance large enough for your group and will hold spots for your group to join in.

-Monitored Space: Seriously go read the article, but essentially we have a very elementary criminal flagging system in place now based off the Com arrays

In Short its time to load up a Connie and keep Crusader safe in the name of VOID!

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PostPosted: Fri Mar 04, 2016 12:42 pm 
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Yeah. I think I may try to block out some time tomorrow to be available.

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PostPosted: Fri Mar 04, 2016 12:57 pm 
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Say when.


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PostPosted: Fri Mar 04, 2016 8:51 pm 
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some of us have a couple days of patching ahead of us atm. I might be available by tomorrow evening. Grouse may take longer.

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PostPosted: Sat Mar 05, 2016 11:41 am 
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Rorinthas wrote:
some of us have a couple days of patching ahead of us atm. I might be available by tomorrow evening. Grouse may take longer.

8pm Eastern, maybe?

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"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Sat Mar 05, 2016 12:00 pm 
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I should be home by then. Grouse hasn't had the opportunity to patch. It takes down his entire internet so he has to do it when no one is using it. Since I was playing dnd5 with coro until 3 this morning he didn't get much patch time

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PostPosted: Sat Mar 05, 2016 12:38 pm 
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Too late for me today, plans at 5.

Plans changed, I could be around at 5.


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PostPosted: Sat Mar 05, 2016 8:15 pm 
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I was just on and looking through the controls menu for, like, ten minutes trying to figure out why I couldn't toggle my cursor on to interact with the HUD -- no luck. Given that's going to be an integral part of inviting to groups, and that I'm pretty clearly coming down with a cold, I'm sorry guys, but I'm gonna call it an early evening. We'll try again another time, and I'll research the cursor thing tomorrow.

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"... Mirrorshades prevent the forces of normalcy from realizing that one is crazed and possibly dangerous. They are the symbol of the sun-staring visionary, the biker, the rocker, the policeman, and similar outlaws." - Bruce Sterling, preface to Mirrorshades


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PostPosted: Sat Mar 05, 2016 10:10 pm 
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Alt space if I recall. Maybe tomorrow.


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PostPosted: Tue Mar 08, 2016 10:25 pm 
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Grouse and I played on Monday. The party system needs some work, there are bugs involved in the loading process but once we got into an instance things were better. We were trying to track down bounties but they kept getting the better of us.

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PostPosted: Wed Mar 09, 2016 1:41 pm 
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I did some solo pottering about. Following the ICC probe missions is quite interesting, includes a couple of rescue the civilian from pirates missions too.


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PostPosted: Mon Mar 14, 2016 3:58 pm 
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Just crossed 110 million in funding. Is this train ever going to stop?


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PostPosted: Tue Mar 15, 2016 10:05 am 
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It's the only measurement of project satisfaction that matters, so I hope not. People can groan on the forums all they want, but if people are still spending things can't be that bad

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PostPosted: Tue Mar 15, 2016 1:24 pm 
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Rorinthas wrote:
It's the only measurement of project satisfaction that matters, so I hope not. People can groan on the forums all they want, but if people are still spending things can't be that bad

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People bellyaching on game forums generally indicate that things are going at least halfway decently. When things aren't, they move on to other forums and bellyache about games they find more interesting. Its when forums die out that a game is dying out.

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