http://www.nucleardawnthegame.com/This has me intrigued. One of the things that drew me to Planetside was the sense of scale - the feeling that I was part of something bigger. A game like this will most certainly 'it me giddy bitz in that respect.
I'm not sure how much of the community here plays FPS games, but those of you that enjoyed Planetside may get a kick out of this sort of thing. The strategy element's there; it's just clearer who's in charge.
I'd always wondered what a game like this would be like. Armored Core 5 is supposed to have a similar versus mode, where one player acts as the team's Operator and relays tactical info. In this game, however, I find myself wondering if it'll still capture that sense of scale when one is playing as a member of an RTS commander's army. Dawn of War II comes to mind. Just viewing those battles from overhead is entertaining and awe-inspiring to watch (for me, at least).
Another concern of mine is the efficacy (if I'm using that word properly) of having one's RTS units composed entirely of human players. What's to stop them from ignoring leader-man entirely? I'd almost say that any game that tries to pull this sort of combination off needs to have some bot units for a commander to control from above, so that they aren't helpless if their team refuses to follow orders from the guy with a tactical overview. Perhaps some sort of beefy dakka-bringer that would take a bit of work to put down, despite having its combat be AI-controlled. That way, players can't farm kills off easy-to-kill bot players instead of each other, and hte commander still has his enforcer for when the players refuse to get **** done.