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PostPosted: Tue Jul 21, 2015 3:35 pm 
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You don't know what a shitty ending is until you've beaten a FROM Software game.


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PostPosted: Tue Jul 21, 2015 4:18 pm 
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Lenas wrote:
You don't know what a shitty ending is until you've beaten a FROM Software game.


But to be fair, those games aren't exactly about the ending.


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PostPosted: Tue Jul 21, 2015 4:26 pm 
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Sure, but no game is really about its ending. I think people put too much emphasis on them, like claiming that the entirety of Mass Effect sucks because the writers got lazy for the last .01% of it.


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PostPosted: Tue Jul 21, 2015 4:32 pm 
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Lenas wrote:
Sure, but no game is really about its ending. I think people put too much emphasis on them, like claiming that the entirety of Mass Effect sucks because the writers got lazy for the last .01% of it.


Closer to last 15%, but yeah.

KOTOR II was 60% great. That last planet was unfinished, and left a sour taste in a lot of people's mouths.

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PostPosted: Wed Jul 22, 2015 7:42 am 
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I still love the mass effect games and enjoyed playing through them, but damn that ending was some sloppy ****. I'll take Dark souls I & II's non-endings any day.


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PostPosted: Wed Jul 22, 2015 12:16 pm 
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If Bioware hadn't talked all kinds of game about how epic their story was, how they were tracking all the decisions you made, and how those decisions would matter, people would have been more forgiving.

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PostPosted: Wed Jul 22, 2015 1:28 pm 
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Corolinth wrote:
If Bioware hadn't talked all kinds of game about how epic their story was, how they were tracking all the decisions you made, and how those decisions would matter, people would have been more forgiving.


Partially true, but if you start to deconstruct it at all, it completely comes apart.

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...these scenes also destroy the galaxy that the games spent so much time developing. No matter what the player chooses, the mass relays detonate spectacularly, releasing massive shockwaves. In the world of the game these relays are the lynchpin of galactic travel and commerce, and their removal separates its the various worlds by voyages that take years, rather than moments. Demolishing the paths of commercial and cultural exchange that defined the galaxy, however, is a minor problem compared to what the game itself states will be the result of the exploding relays.

Although it has recently been demonstrated that mass relays can be destroyed, a ruptured relay liberates enough energy to ruin any terrestrial world in the relay's solar system.

—Mass Effect 3 Secondary Codex, "The Reaper War - Desperate Measures"

Did you choose to cure the genophage, or do what the Dalatrass asked? It doesn't matter. Tuchanka and Sur'Kesh were destroyed.

Did you save the Geth, or the Quarians? Who cares? The fleet is wrecked and Rannoch has been obliterated.

Did you take back Earth, as the game's ad campaign promised you would? Not in any meaningful way: the world you fought to save is gone.

Was your Shepard a paragon? Too bad, buddy; now she's the galaxy's worst war criminal.


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PostPosted: Wed Jul 22, 2015 1:40 pm 
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I learned a very valuable lesson from Matthew Broderick in 1983. It is paying dividends to this day.

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PostPosted: Wed Jul 22, 2015 8:01 pm 
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Darkroland wrote:
Partially true, but if you start to deconstruct it at all, it completely comes apart.


Spoiler:
The main writer disputed the exploding relays thing by saying they were just overloaded and weren't destroyed. Even in the bad "destroy" ending, the narration just says they're badly damaged. It wasn't like the alpha relay being destroyed by an asteroid and the entire thing exploding.

It's obvious that the shockwaves don't actually hurt anyone because people are cheering immediately after shockwaves go over them and the Reapers fall over. So... solar systems not ruined, lives not destroyed and each ending is unique. Including the one where you choose to do nothing and the galaxy ends up being saved due to the archives of information Shepard and co. leave behind.


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PostPosted: Thu Jul 23, 2015 8:08 am 
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Lenas wrote:
Darkroland wrote:
Partially true, but if you start to deconstruct it at all, it completely comes apart.


Spoiler:
The main writer disputed the exploding relays thing by saying they were just overloaded and weren't destroyed. Even in the bad "destroy" ending, the narration just says they're badly damaged. It wasn't like the alpha relay being destroyed by an asteroid and the entire thing exploding.

It's obvious that the shockwaves don't actually hurt anyone because people are cheering immediately after shockwaves go over them and the Reapers fall over. So... solar systems not ruined, lives not destroyed and each ending is unique. Including the one where you choose to do nothing and the galaxy ends up being saved due to the archives of information Shepard and co. leave behind.


Ahh, the post ending retcon. Nice. It looks like that was added in the "Extended cut" of the ending, at least according to their wiki page:

Spoiler:
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The Extended Cut adds a scene with Shepard's squad being critically wounded by Harbinger during the push to beam, forcing Shepard to call in the Normandy to extract them before pushing on and also being injured. It also shows the mass relays as being heavily damaged by the Crucible's firing instead of being destroyed as per the original ending. Additional scenes and dialogue have been added to clarify events and resolve perceived plot holes. The flashbacks of characters after Shepard's decision have also been fixed so now the first will be that of Anderson, the second someone who died over the course of the game, and the third whoever was Shepard's love interest.

The three original ending choices have been modified to include a varying narration provided by Admiral Hackett (Destroy), a Reaper artificial intelligence modeled after Shepard (Control), or EDI (Synthesis) along with slides showing the impact the player's choices have had upon the galaxy, as well as the fate of surviving characters. If the player has a sufficiently high EMS score, the surviving crew of the Normandy is shown holding a memorial service for Shepard before repairing the damage from the crash and launching into space. If the player chose to destroy the Reapers and survived the Crucible's blast, a squadmate or love interest will refrain from putting their name up on the Normandy Memorial Wall and will instead smile hopefully.

The Extended Cut also provides a fourth ending, triggered by either refusing the Catalyst's choices, or attempting to kill it when the player resumes control of Shepard. Consequently, the Crucible is not fired and the war ends with the systematic destruction of all space-faring civilizations, and the continuation of the Reaper cycle. The scene then shifts to an unknown garden world in the future where one of Liara's beacons has been discovered. Dialogue in the post-credits scene reveals that the knowledge gained from the beacon ultimately led to the next cycle's victory over the Reapers.


So yeah, all the stuff you referenced was added in the Extended cut of the ending, the ending where the beacon leading to the next cycle's victory wasn't even in the original release of the game. I only played the original cut, but it does sound like they at least softened some of the really devastating stuff.


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PostPosted: Thu Jul 23, 2015 9:53 am 
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Are they doing a current-gen re-release for all three ME games? I can't remember if I've seen that or not.


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PostPosted: Thu Jul 23, 2015 10:27 am 
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Looks like it was considered, but isn't on the table for now.

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Talk of a Mass Effect remastered trilogy had been rumored, but another E3 keynote has gone by without that announcement. While Söderlund didn't rule it out (he declined to comment), fans might want to start making peace with the idea it might not happen.

"I won't lie and say we haven't looked at it," Söderlund told us. "But for us, it's about weighing where we spend our resources. Is it better for them to be working on a completely new IP, which you know BioWare is, or should they be remastering a Mass Effect?"

Söderlund says there are times when remasters are appropriate and there are certainly those he has personally enjoyed, citing Naughty Dog's The Last of Us Remastered. He also mentioned that sometimes the memory of those games in their time and place are an important part of the experience.

"I don't know about you, but sometimes when I go back and play a game, you want the memory of what they were at that point in time when you played them," Söderlund says. "If I go back and play the old games, I think, 'Really?!' Was this what it was? Because in my mind it was amazing."

We asked specifically asked whether conversations about a Mass Effect remaster were ongoing, as it has been on the top of many gamers' remaster wish list. Unfortunately, Söderlund declined to comment.


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PostPosted: Thu Jul 23, 2015 2:20 pm 
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Darkroland wrote:
Ahh, the post ending retcon. Nice. It looks like that was added in the "Extended cut" of the ending, at least according to their wiki page:


Indeed. In all fairness, ME3 probably shouldn't be beaten without the Citadel DLC and expanded endings.

Spoiler:
Though I wish the "do nothing" option ended with an "indoctrination theory" confirmation :P


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PostPosted: Thu Jul 23, 2015 5:11 pm 
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Lenas wrote:
Darkroland wrote:
Ahh, the post ending retcon. Nice. It looks like that was added in the "Extended cut" of the ending, at least according to their wiki page:


Indeed. In all fairness, ME3 probably shouldn't be beaten without the Citadel DLC and expanded endings.

Spoiler:
Though I wish the "do nothing" option ended with an "indoctrination theory" confirmation :P


Right? Now that would've been an ENDING! Bioware should've done it when they updated the ending just so they could say "See, it was deeper than you thought, we just didn't want to have to spell it out for you!" :lol:


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