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PostPosted: Tue Nov 17, 2009 1:59 pm 
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The opposite of the games that should be discontinued, these games were awesome way back in their day, but now you either need an ancient Operating System or Console to play them on, or else the tech is so dated you really wish someone would have made it today rather than way back then.

One of these that was already done (and done fairly well) was the remake of the original Tomb Raider, "Tomb Raider: Anniversary." But it wouldn't be my first pick...

My choice:

Master of Orion 2. Best space-based 4X game i've ever played. Despite being for DOS/Win95, it actually still runs on current operating systems, and plays remarkably well (this is actually a strike against remaking it.) I'd love to see how it would play with the additional depth, galaxy size, graphics, and gameplay elements that could be added with today's technology.

More recent attempts at making similar game range from mildly entertaining but with a short shelf life (Galactic Civilizations II by Stardock) to downright awful (Master of Orion 3, not made by the same people or company and appearing to have nothing in common with the original game.)

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PostPosted: Tue Nov 17, 2009 2:00 pm 
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Syndicate. I spent HOURS playing that silly game.

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PostPosted: Tue Nov 17, 2009 2:05 pm 
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X-wing vs Tie Fighter and all its sequels.


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PostPosted: Tue Nov 17, 2009 2:06 pm 
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Starflight
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PostPosted: Tue Nov 17, 2009 2:06 pm 
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They're more recent games, but I'd love to see them refreshed with new graphics and compatibility.

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PostPosted: Tue Nov 17, 2009 2:11 pm 
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Lonedar wrote:
X-wing vs Tie Fighter and all its sequels.



That was the second last game in the series, and for my money, the worst of them!

I completely agree though, the original X-Wing game, and all its sequels. :)

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PostPosted: Tue Nov 17, 2009 2:23 pm 
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Müs wrote:
Syndicate. I spent HOURS playing that silly game.


QFMFT

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PostPosted: Tue Nov 17, 2009 2:26 pm 
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FF7
Earthbound
Chrono Trigger
Baldur's Gate (I and II)
Thief
Zelda: A Link to the Past
Super Metroid

I'd love to see them all updated with today's graphics and system capabilities. I spent hours playing and replaying these.

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PostPosted: Tue Nov 17, 2009 2:28 pm 
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Tie Fighter I enjoyed the most. It was an awesome chronicle of the Admiral Harkov/Zaarin defection and showed how Grand Admiral Thrawn came to be.

Sonic Unleashed comes close to realizing the potential of Sonic to 3D. I think some people are missing the point of the Sonic franchise, probably because (and this isn't meant to sound arrogant) they weren't very good at them. The game is all about visceral scenery flying by you, and controls that border the fine line between overwhelming and reactively simple. The game is best experienced when you are flying by the seat of your pants on reactions only. It is most rewarding when you have just enough control to make yourself a hero or fail spectacularly.

I would like to see Duke Nukem Forever.

Half-Life. I can never live this one over though, it's been done, cannot be done any better.

Doom! Doom 3 was a mere ghost of Doom. Doom II has plenty of room for a takeoff. Get back to the good old style psuedo satanic flavor. That's what made the original so scary and putrid; it had a romantic element that was completely abanonded in 3 for a sci-fi sort of take.

Jedi Knight
Liesure Suit Larry
World of Warcraft


FarSky wrote:
Diablo II


Yeah yeah, we get, we get it. We're all waiting for it.

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PostPosted: Tue Nov 17, 2009 2:32 pm 
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Rafael wrote:
World of Warcraft



/puzzle

Rafael wrote:
Jedi Knight


Hmm. Yes, the original (which isn't all that original, since it was technically Dark Forces II) had a certain flair that JK2: Outcast lacked, although it was technically far inferior.

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PostPosted: Tue Nov 17, 2009 2:33 pm 
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Talya wrote:
Rafael wrote:
World of Warcraft



/puzzle


It could use some updated graphics, models, engine, etc.

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PostPosted: Tue Nov 17, 2009 2:34 pm 
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TIE Fighter
Wing Commander III-V. Hell, II and Secret Missions, as well
X-COM
Knights of the Sky
Red Storm Rising
Sam & Max: Hit the Road
Dark Forces & Sequels
I'll second MOOII
StarCraft (yay, StarCraft II?), included simply because of 800x600 resolution limitations
Tribes
Crimson Skies (this, as well as the next two (I think), can be hacked to work on modern hardware, mostly. On the list because of how much they would benefit from an engine overhaul and more detailed models/textures)
Thief
Deus Ex I

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Last edited by Kaffis Mark V on Tue Nov 17, 2009 4:28 pm, edited 1 time in total.

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PostPosted: Tue Nov 17, 2009 2:34 pm 
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Müs wrote:
Talya wrote:
Rafael wrote:
World of Warcraft



/puzzle


It could use some updated graphics, models, engine, etc.



It's only 5 years old, and still up to date...i don't think it really comes close to what I'm talking about here.

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But master you in luck 'cause up your sleeves you got a brand of magic never fails...
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PostPosted: Tue Nov 17, 2009 2:53 pm 
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MOO2 and X-COM get my votes.

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PostPosted: Tue Nov 17, 2009 3:05 pm 
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My picks for old games i'd love to see re-made with updated graphics (to a real console not a handheld which seems to be what they like to do) is....

Dragon warrior/quest III. that was my favorite of the dragon warrior/quest series of games and i'd love to see this updated, heck even if it was just an american release of the super fancom version which had much better graphics than the NES & GBC versions we got here.

Fianal Fantasy VI. that's my 3rd fav of the Final Fantasy games being X-2 and X.

The Star Control series of games, or at least Star Control 2 as that was definitly the best of the 3.


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PostPosted: Tue Nov 17, 2009 3:07 pm 
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Star Control II was the spiritual successor to the original Starflight (and Starflight II) but with more emphisis on combat than exploration


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PostPosted: Tue Nov 17, 2009 3:10 pm 
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Talya wrote:


It's only 5 years old, and still up to date...i don't think it really comes close to what I'm talking about here.


Up to date? it wasn't up to date when it was released, it was already a good 5 years behind everything else, it's horibly out of date now.

TheRiov wrote:
Star Control II was the spiritual successor to the original Starflight (and Starflight II) but with more emphisis on combat than exploration


True, and I did like Starflight too, it was a good game but I like Star Control more.


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PostPosted: Tue Nov 17, 2009 3:23 pm 
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Talya wrote:
Müs wrote:

It could use some updated graphics, models, engine, etc.



It's only 5 years old, and still up to date...i don't think it really comes close to what I'm talking about here.


Nah, the engine is awful on newer computers. There's no reason it should be as chuggy as it seems at times.

5 years is an eternity in computer gaming. And really, its probably a bit older than that, as there were probably a few years of dev time. SO theoretically, the game engine is probably closer to 8 years old.

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PostPosted: Tue Nov 17, 2009 3:43 pm 
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WoW's "weak" engine is both thematically appropriate (matching the graphics in the actual games it is based off of) and a huge, huge reason towards its massive success. Blizzard does a lot of things with WoW to cater to the average person, i.e. not even an average gamer, and their graphics are one of those things. Very much not demanding.

Granted 5 years later I imagine if it was redone with the same principles in mind it would come out better, but I don't think it would be all that big a difference from where we are now. Changing it to be like every other game with as-lifelike-as-possible models and such would hurt the game's subscriptions. Maybe you (a general you, not anyone in particular :p) would be fine with that but it's not Blizzard's modus operandi behind WoW.

They are coming out with a new MMO, which I expect we'll start to hear things about in 2010. It's going to be different from WoW somehow, though no one knows exactly what they have in mind to warrant stating that. I wouldn't be surprised if they take that one in a direction different from WoW and it's "we want to welcome players who have never played a game in their life" ideology. One game to keep the more hardcore players, one to keep the more casual? I don't know. Vanguard was an attempt at a MMO for hardcore players and that didn't do so well. :(

Anyway, hrm... remaking games...

Soul Blazer is one of the most underrated adventure/RPGs from the days of yore. SNES game by Enix. You had levels and spells and gear and such to make it an RPG, but it played like the Zelda SNES game. As you'd kill groups of monsters you'd free the spirit of a NPC back in the current town you're at, some which are required, some that are more or less filler to add flavor, and some are optional for secret things. All in all a great game and one I fairly regularly replay.

I think The 7th Saga was an interesting concept, though if I'd remake it I'd definitely make some changes as the game itself didn't come out that great. It was a fairly standard RPG plotwise, but at the beginning you pick 1 of 7 characters to play, and the other 6 are basically on the same quest as you. Some of them will not be friendly! So I like the concept and think it has more promise than it showed in that game, and thus I'd like a remake. :p

I don't know if Majora's Mask, the second Zelda game for the N64, is old enough yet to warrant a remake. I can just go and play it on my N64 so that's kind of silly. But I really thought it was a clever core idea to the game and can probably be explored further. So maybe not remake, but I'd definitely like to see a new game with similar core mechanics! I think a lot more can be done with it!

Edit: Something I'm not too clear on so I don't know about asking, but Baldur's Gate RPGs? Do they work on current operating systems? :p They're definitely a classic. Ooh, and Planescape: Torment, while we're at it... hrm...


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PostPosted: Tue Nov 17, 2009 4:01 pm 
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One more for me: Panzer General II

That was a great game and I ended up buying an old copy that I never was able to get to work on my new PC. Damn now I'm jonesing to play that again.

It was similar to Civilization without the city building micro management.

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PostPosted: Tue Nov 17, 2009 4:27 pm 
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Noggel wrote:
WoW's "weak" engine is both thematically appropriate (matching the graphics in the actual games it is based off of) and a huge, huge reason towards its massive success. Blizzard does a lot of things with WoW to cater to the average person, i.e. not even an average gamer, and their graphics are one of those things. Very much not demanding.

Granted 5 years later I imagine if it was redone with the same principles in mind it would come out better, but I don't think it would be all that big a difference from where we are now. Changing it to be like every other game with as-lifelike-as-possible models and such would hurt the game's subscriptions. Maybe you (a general you, not anyone in particular :p) would be fine with that but it's not Blizzard's modus operandi behind WoW.

They are coming out with a new MMO, which I expect we'll start to hear things about in 2010. It's going to be different from WoW somehow, though no one knows exactly what they have in mind to warrant stating that. I wouldn't be surprised if they take that one in a direction different from WoW and it's "we want to welcome players who have never played a game in their life" ideology. One game to keep the more hardcore players, one to keep the more casual? I don't know. Vanguard was an attempt at a MMO for hardcore players and that didn't do so well. :(


I personally agree with their strategy with WoW, and think they should continue it with future titles.

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But master you in luck 'cause up your sleeves you got a brand of magic never fails...
...Mister Aladdin, sir, What will your pleasure be?
Let me take your order, Jot it down -You ain't never had a friend like me

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PostPosted: Tue Nov 17, 2009 4:29 pm 
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PostPosted: Tue Nov 17, 2009 4:42 pm 
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All the titles that come to mind have been mentioned already, with X-COM topping my list.


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PostPosted: Tue Nov 17, 2009 4:49 pm 
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I want a new Dungeon Keeper.

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PostPosted: Tue Nov 17, 2009 5:24 pm 
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Talya wrote:
Noggel wrote:
WoW's "weak" engine is both thematically appropriate (matching the graphics in the actual games it is based off of) and a huge, huge reason towards its massive success. Blizzard does a lot of things with WoW to cater to the average person, i.e. not even an average gamer, and their graphics are one of those things. Very much not demanding.

Granted 5 years later I imagine if it was redone with the same principles in mind it would come out better, but I don't think it would be all that big a difference from where we are now. Changing it to be like every other game with as-lifelike-as-possible models and such would hurt the game's subscriptions. Maybe you (a general you, not anyone in particular :p) would be fine with that but it's not Blizzard's modus operandi behind WoW.

They are coming out with a new MMO, which I expect we'll start to hear things about in 2010. It's going to be different from WoW somehow, though no one knows exactly what they have in mind to warrant stating that. I wouldn't be surprised if they take that one in a direction different from WoW and it's "we want to welcome players who have never played a game in their life" ideology. One game to keep the more hardcore players, one to keep the more casual? I don't know. Vanguard was an attempt at a MMO for hardcore players and that didn't do so well. :(


I personally agree with their strategy with WoW, and think they should continue it with future titles.


There's no excuse for Dalaran :)

I've never been a fan of the graphics in WoW. The gameplay is good though. I'd just like to see an update. There's no good reason that it should *ever* be chuggy with the system I have. I should have 100fps everywhere I go :) It would just be nice for the engine to be updated to take advantage of new hardware, newer DX stuff, etc.

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