The Glade 4.0

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PostPosted: Mon Mar 14, 2011 3:10 pm 
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I'd say about 15-20% left to go.

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PostPosted: Mon Mar 14, 2011 9:46 pm 
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so did the include a way to disable that right click to move nonsense that was in the demo?

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PostPosted: Mon Mar 14, 2011 11:06 pm 
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Crimsonsun wrote:
so did the include a way to disable that right click to move nonsense that was in the demo?


We already told you that you can WASD+mouse to move.

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PostPosted: Tue Mar 15, 2011 5:24 am 
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Raltar wrote:
Crimsonsun wrote:
so did the include a way to disable that right click to move nonsense that was in the demo?


We already told you that you can WASD+mouse to move.


I understand that, but I dont think you understand why Im asking. I played the demo, and it highly emphasized using right click to attack, but it ALSO has the right click to move nonsense if you dont exactly hit a monster with that right click... I felt like a spaz during the rampant clicking while attacking because I kept moving every time I wanted to swing...

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PostPosted: Tue Mar 15, 2011 7:14 am 
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PC players for DA2:

Gibbed's Dragon Age Save Generator for DA2

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PostPosted: Tue Mar 15, 2011 11:47 am 
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Awakenings irritated me. Should I finish it before playing DA2? I understand there are party members in common.

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PostPosted: Tue Mar 15, 2011 11:58 am 
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Talya wrote:
Awakenings irritated me. Should I finish it before playing DA2? I understand there are party members in common.


Not really necessary. As far as I know, Anders is the only party member from Awakenings.

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Although Justice (from Awakenings) is also inhabiting his body.


If you already know the backstory behind these two, then you should be ok. There's also a quest to Find Nathaniel if he survived Awakenings, but I think that's about it. There are a few parts that mention events/places from Awakenings, but nothing major.

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PostPosted: Tue Mar 15, 2011 2:56 pm 
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Crimsonsun wrote:
Raltar wrote:
Crimsonsun wrote:
so did the include a way to disable that right click to move nonsense that was in the demo?


We already told you that you can WASD+mouse to move.


I understand that, but I dont think you understand why Im asking. I played the demo, and it highly emphasized using right click to attack, but it ALSO has the right click to move nonsense if you dont exactly hit a monster with that right click... I felt like a spaz during the rampant clicking while attacking because I kept moving every time I wanted to swing...


Pause the game before selecting an enemy to attack? Like you're supposed to?

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PostPosted: Tue Mar 15, 2011 3:53 pm 
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Raltar wrote:
Pause the game before selecting an enemy to attack? Like you're supposed to?


Pausing the game was never explained in the demo I played...

That doesnt seem like a very actiony game if you have to keep pausing... Im completely new to the franchise and the demo gave a VERY different view of what you're trying to tell me it is

I guess its just not a game for me :P

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PostPosted: Tue Mar 15, 2011 4:08 pm 
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I don't like the combat in DA2 compared to DAO, so far. But I haven't played it much yet. It just feels frantic and button mashy.

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PostPosted: Tue Mar 15, 2011 4:46 pm 
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DA2 < DAO so far.


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PostPosted: Tue Mar 15, 2011 5:25 pm 
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Is that how the first Dragon Age was supposed to be played as well? Pausing the game every combat round?

At that point, why bother with any sort of real-time engine. Just give your players a turn-based SSI D&D module to play.

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PostPosted: Tue Mar 15, 2011 5:36 pm 
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It's an either-or, depending on your preference. I personally play action-oriented, and let my teammates do what they do. None of this pausing and faffing about with tactics and whatnot. To those ends, I rather enjoy the combat changes in Dragon Age II, despite my initial concerns that they were going to be all Mass Effected. I think they hit a very good compromise.


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PostPosted: Tue Mar 15, 2011 7:35 pm 
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Crimsonsun wrote:
Raltar wrote:
Pause the game before selecting an enemy to attack? Like you're supposed to?


Pausing the game was never explained in the demo I played...

That doesnt seem like a very actiony game if you have to keep pausing... Im completely new to the franchise and the demo gave a VERY different view of what you're trying to tell me it is

I guess its just not a game for me :P


You'd probably like the console version more, then. Since it is just a button masher.

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PostPosted: Tue Mar 15, 2011 8:09 pm 
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Raltar wrote:
Crimsonsun wrote:
Raltar wrote:
Pause the game before selecting an enemy to attack? Like you're supposed to?


Pausing the game was never explained in the demo I played...

That doesnt seem like a very actiony game if you have to keep pausing... Im completely new to the franchise and the demo gave a VERY different view of what you're trying to tell me it is

I guess its just not a game for me :P


You'd probably like the console version more, then. Since it is just a button masher.


Hrm... possibly.. I'll check in again in about 2 years, since thats about how long it takes me to buy games ;)

Hell, Im still going through assassin's creed 1

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PostPosted: Wed Mar 16, 2011 2:12 pm 
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this game runs smoothly on my netbook. More so than DA:O did, even. I can't believe it.

At first it wouldn't even run ("cannot detect a supported display adapter"), until I updated the drivers. Now my little tiny netbook (Dual core Atom, 2GB RAM, 512MB nvidia ion2) runs it wonderfully.

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PostPosted: Thu Mar 17, 2011 12:11 am 
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Talya wrote:
I don't like the combat in DA2 compared to DAO, so far. But I haven't played it much yet. It just feels frantic and button mashy.


I'm really enjoying the combat in DA2. It's not frantic, or button mashy, or anything for me. I'm playing a rogue archer, and I use my hotkeys about as often as I did in the first one. I also do a lot more auto-shots than most people, probably. I prefer to save my big hitting abilities for Cross-Class Combos, which do absolutely HUGE damage. I do like all of the aggro affecting skills that rogues get, tho. Armistice, Goad, Stealth, Evade, Decoy. There are so many ways to drop aggro and/or transfer it to your tank. It's really quite fun. Also, I tend to move around the battle field a lot to make the most out of my abilities. Like Archer's Lance, I'll move around until I've got 3 or more enemies in a straight line, then fire it at the last one in line. It usually takes out everyone in between with one shot. It's pretty sweet.

I'm also finding myself switching to my other characters (NPC's) A LOT less than in DA:O. They are much smarter/better this time around, and the tactics system is really, really robust. You can actually have them automatically take advantage of enemy status effects to pull-off cross-class combos. For instance, I always have at least one mage in my party casting Winter's Grasp and/or Cone of Cold. Which can turn enemies Brittle. So in Varric's tactics, I set it up this way:

Code:
5: Enemy: BRITTLE ---> Jump to Tactic 7
6: Self: Any ---> Jump to Tactic 9
7: Enemy: Clustered with at least 2 enemies ---> Bursting Arrow
8: Enemy: BRITTLE ---> Archer's Lance
9: Whatever


This way, Varric will use Bursting Arrow on a brittle group (for a huge 300% bonus to brittle targets), and he will only use Archer's Lance for single targets (which does, I think, 400% dmg to brittle targets). It works out really well. I've got Varric and Merril taking out entire groups with cross-class combos, with NO input from me at all. Aveline can Stagger opponents with Shield Bash, My rogue has a ton of Disorient abilities, and the mages can apply Brittle effects. It's really a lot of fun.

Corolinth wrote:
Is that how the first Dragon Age was supposed to be played as well? Pausing the game every combat round?

At that point, why bother with any sort of real-time engine. Just give your players a turn-based SSI D&D module to play.


Pretty much, yes. It's designed to play like Baldur's Gate and NeverWinter Nights. All of which were real-time, but able to pause at any point. I've always played them like this. In fact, I always have the option to "Pause at the start of combat" turned on, so that I can position my group, and/or set up attacks in advance. I'll also pause at different points in combat to make sure that everyone is focus-firing down a certain target, etc. As far as I know, there aren't "rounds" like there were in previous Bioware Games, since this isn't based on DnD rules. But pausing definitely helps get the most out of your group. It is, however, optional, if you prefer to play a more action styled game.

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PostPosted: Thu Mar 17, 2011 12:23 am 
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You can win without ever pausing the game...but it gets increasingly challenging the higher the the difficulty is set. I'm willing to bet that it would be nearly impossible to do on Nightmare(probably even hard) without pausing and individually controlling each character. It is especially true for DA2 since combat is much faster. And I honestly don't understand how anyone could play this without auto attack. The fact that console versions still don't have this is beyond me.

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PostPosted: Thu Mar 17, 2011 7:33 am 
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Raltar wrote:
You can win without ever pausing the game...but it gets increasingly challenging the higher the the difficulty is set. I'm willing to bet that it would be nearly impossible to do on Nightmare(probably even hard) without pausing and individually controlling each character. It is especially true for DA2 since combat is much faster. And I honestly don't understand how anyone could play this without auto attack. The fact that console versions still don't have this is beyond me.
Eh, I beat DAO on Nightmare without pausing ...

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PostPosted: Thu Mar 17, 2011 12:04 pm 
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I just bought it last night.

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PostPosted: Thu Mar 17, 2011 2:09 pm 
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Khross wrote:
Raltar wrote:
You can win without ever pausing the game...but it gets increasingly challenging the higher the the difficulty is set. I'm willing to bet that it would be nearly impossible to do on Nightmare(probably even hard) without pausing and individually controlling each character. It is especially true for DA2 since combat is much faster. And I honestly don't understand how anyone could play this without auto attack. The fact that console versions still don't have this is beyond me.
Eh, I beat DAO on Nightmare without pausing ...


Well...DAO got a lot easier when I found out different potion levels didn't share the same cooldown, so I could just cycle through all of my potions over and over. Can't do that in DA2, however as all health potions have the same cooldown and it is 30 seconds.

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PostPosted: Fri Mar 18, 2011 2:44 pm 
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Balance is much better than in DAO. Warriors slaughter groups but suck against bosses, Rogues are the opposite of that and Mages are in the middle. It's not like DAO where Rogues/Warriors were complete crap compared to Mages and you could solo the game on Nightmare with an Arcane Warrior.

The AI is also much better, enemy casters in DAO picked spells totally at random so sometimes you'd die without anyone in your party being able to take an action and other times you could just ignore the enemy Mage the entire fight and he wouldn't do anything.


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PostPosted: Fri Mar 18, 2011 4:51 pm 
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Xequecal wrote:
Balance is much better than in DAO. Warriors slaughter groups but suck against bosses, Rogues are the opposite of that and Mages are in the middle. It's not like DAO where Rogues/Warriors were complete crap compared to Mages and you could solo the game on Nightmare with an Arcane Warrior.

The AI is also much better, enemy casters in DAO picked spells totally at random so sometimes you'd die without anyone in your party being able to take an action and other times you could just ignore the enemy Mage the entire fight and he wouldn't do anything.

That doesn't gel at all with my experience. I had my archer set to shred anything using a ranged attack and he could cremate huge amounts of normal mobs very quickly. My DW rogue didn't have as high dps but easily took bosses down. Spell casting times really held mages down in that game. Rogue auto-attack dps was where it was at.

Also, mages seemed particularly potent as enemies. Before I started having my mage and archer expend an entire suite of attacks on them, leaving a mage standing longer than a few seconds usually resulted in at least one character getting killed, usually from either a mage or tank getting stunned.

Of course I used a combat balancing mod. So I suppose it's quite possible mage types were scripted better.

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PostPosted: Fri Mar 18, 2011 5:27 pm 
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Screeling wrote:
Of course I used a combat balancing mod. So I suppose it's quite possible mage types were scripted better.
I've noticed this seems to be a running theme. A lot of you guys aren't playing the same game that I have sitting on my shelf.

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PostPosted: Fri Mar 18, 2011 6:31 pm 
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Screeling wrote:
Xequecal wrote:
Balance is much better than in DAO. Warriors slaughter groups but suck against bosses, Rogues are the opposite of that and Mages are in the middle. It's not like DAO where Rogues/Warriors were complete crap compared to Mages and you could solo the game on Nightmare with an Arcane Warrior.

The AI is also much better, enemy casters in DAO picked spells totally at random so sometimes you'd die without anyone in your party being able to take an action and other times you could just ignore the enemy Mage the entire fight and he wouldn't do anything.

That doesn't gel at all with my experience. I had my archer set to shred anything using a ranged attack and he could cremate huge amounts of normal mobs very quickly. My DW rogue didn't have as high dps but easily took bosses down. Spell casting times really held mages down in that game. Rogue auto-attack dps was where it was at.

Also, mages seemed particularly potent as enemies. Before I started having my mage and archer expend an entire suite of attacks on them, leaving a mage standing longer than a few seconds usually resulted in at least one character getting killed, usually from either a mage or tank getting stunned.

Of course I used a combat balancing mod. So I suppose it's quite possible mage types were scripted better.


DAO let you do crap like have your Arcane Warrior cast Inferno on top of himself to kill everything, and you'd never go below 90% life. Once you got Shimmering Shield the game was just a joke, nothing was capable of doing more than 1 point of damage to you, ever. I could seriously have just started the High Dragon fight and then left the game on for two hours, it would not have been able to kill me. The game is mildly challenging soloing as an Arcane Warrior before you get the shield but you can still melee for over 100 damage with your sword/shield while having 50 armor and still being able to cast all spells.


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