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PostPosted: Wed Jul 14, 2010 1:20 pm 
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Taskiss,

/run BNSendWhisper(BNGetInfo(),"Test")
from your link, BTW

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PostPosted: Wed Jul 14, 2010 3:16 pm 
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Vladimirr wrote:
Katas wrote:
Also, there are multiple cups with multiple nuts [...] to prevent my nut from touching Suineko's


That'll teach me to stop reading threads from the end.


WTF ;(

I havent even read the original post yet

This is sadface making


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PostPosted: Wed Jul 14, 2010 5:23 pm 
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I didn't realize Katas had only one nut.

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PostPosted: Wed Jul 14, 2010 5:30 pm 
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Squirrel Girl wrote:
Taskiss,

/run BNSendWhisper(BNGetInfo(),"Test")
from your link, BTW

Yeah, but when I enabled parental controls that call stopped returning any values. I have no idea why your account behaves differently.

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PostPosted: Thu Jul 15, 2010 6:19 am 
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Squirrel Girl wrote:
Wwen wrote:
Stathol wrote:
tl:dr

That's what I'm getting at. I'm glad you're here, Stath. I outside of the grief opened by real names on the forums, I don't see the "OMG account canceled!" outside of that. Web servers are always the least secure part of your network. Posting here offers a risk as well. Someone could get your email. If you use your real name they might get more. You can spoof email addresses or get account info and do quite a lot of things if someone is focusing on you.

We may not know exactly what methods Blizz uses, but the most powerful authentication, hashing, and identification tools are known. So one can make some educated guesses. Of course, even the most recent version of SSL or kerberos or whatever aren't perfect when you're running your info on the tubes. Or hey, maybe they're going for the "hidden in plain sight" method and passing all your account info in plain text!


Wwen, with ReadID turned off, I sent a single line of code in game and got my real name back. And I am a complete nub when it comes to this stuff. This is why I have canceled and am trying to get my account deleted.


This is really all I wanted to know. :ugeek:

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PostPosted: Thu Jul 15, 2010 12:35 pm 
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Well thought out explaination of the End Game here.

Spoiler:
Interesting points. One that I have not seen (and may have missed) involves the likely endgame scenario, which Blizzard made public a coupe of months ago with their announcement of plans to integrate Battle.net with Facebook.

Now, the company gave a lot of fluffy reasons for why they thought this whole REAL ID situation would be good, and by by and large, the forum community knew it was a bunch of smoke being blown up their hind quarters.

Now that the smoke has cleared, the issue is that there is money to be made hand over fist for both Blizzard and Facebook, far and above what they are pulling in now. This is perhaps also obvious, but again, I have not seen it mentioned.

$15 a month is *nothing* compared to the business model Facebook employs with their subscribers. You create a page, you add friends, you post pictures and "like" pages and all kinds of stuff, and do it for absolutely nothing. Kinda like the free / cheap food you can get in Vegas gambling establishments. Where they make their money is in the advertising system they offer, and in the games they offer.

You play for free... but if you want to get anywhere, with anything akin to a pleasing speed and pace, they throw all kinds of bait to entice the player to spend actual money. Mafia Wars, FarmVille, all kinds of addictive titles I could list ad nauseum, literally bombard the player to whip out the credit card number to enhance their gameplay.

On the surface, no doubt, people are reading that and saying, "Pfft. That's just stupid, and a fool and their money deserve to be parted." If so, bully for you, but you know what? The number of people who eat that bait and fail to notice the hook so vastly outnumber those of us who do, it allows them to be in business; Facebook has made a virtual environment that is so prevalent, so addictive to the instant gratification culture of this time, that they can offer it for free and rake in money from those who refuse to control themselves.

Now here's Blizzard and their millions of customers, all playing merrily along through nerfs and glitches, clearly willing to have their arms twisted so long as no bones are broken, as in the optional-to-mandatory Battle.net migration. $15.00 per month, per account.

Good money when you have millions of people involved, but what do all companies with shareholders want? More money.

They look over the wall at Facebook, offering their free, pusher-man like first hit of more games covering more interests than one might think possible, only to hook every poor fool with no ability to control their impulses before they've made any significant progress in the game; the Facebook that cajoles their subscribers to add more friends to the list... invite more friends to play this game... suggest people to invite, even - and I mean *each and every time the game is launched, several times per session*, to assimilate more worlds into the collective. The Borg allusion is no accident.

These two entities are now in bed with each other. Officially.

http://us.blizzard.com/en-us/company/pr ... tml?100505.

What I described is to be Blizzard's new business model. They had the gall to say their "social network" vision would be an environment people wanted because people are doing it in droves. Maybe not you or I, but enough people for them to take that vague pronoun and wield it in their explanation to their Warcraft subscribers. They are touting the benefits of being able to be in touch with friends that don't play the game (yet). Everyone likes that. No more alt-tabbing to see what the friend in MSN chat said while you were doing your dailies or running a heroic.

But all bait must do one thing perfectly to earn the label of "Good Bait"; It must be so enticing that you pay no attention to the hook.

Anyone who has read the above content and does not see what hook I am referring to will feel it deep in their flesh when they find themselves getting reeled in.

You can believe that both companies each brought the numbers to the table to detail why it was a macth made in heaven. That's how it's done. Blizzard had their numbers, showing the ratio of those who adopted to the Battle.net migration ahead of schedule and who had to be forced, how many subscribers plunked down $25 extra dollars for the privilege of having a shiny pegasus pony, or paid to change genders, or paid to change factions. This would all be matched up with Facebook's averages on how much extra money is paid by each of their subscribers who play their innumerable games. Couple that with all the demographic data they already possess, all the advertising / marketing predators just salivating for that information, and you can hear the cash register bells go off in their heads, the dollar signs in their eyeballs.

Why content themselves with $15 per month when they can butter up to people in that same mewling tone they use in Facebook ads and entice them to pay just a *little* extra for some new trinket, pet, companion, gadget, whatever the flavor of the week happens to be? "Share it the new purchase with your friends, and they'll get "insert bonus here"."

This is all headed there or someplace very very close. Am I an employee of either company? No, and I won't even claim to have stayed at a Holiday Inn Express last night. I *do* know how to make a prime computation based on facts and probability.

Ignore the bait. Watch for the hook.

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PostPosted: Thu Jul 15, 2010 4:30 pm 
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There are already a bunch of MMOs that work like that openly and honestly so I don't know why this fellow has to make a big conspiracy out of it.

We'll see what Blizzard's next MMO is like, but I don't think WoW will cross that threshold where you need to open up the pocketbook to keep ahead in the game. That would be such a huge change to the game, in some ways akin to SWG's overhaul, that it would drive a whole lot of people away. This is probably even more likely in the future. Blizzard can afford some leeway at the moment given that no western MMOs try to do much more than copy WoW, but we'll soon have Bioware that I predict will do well* so they may actually have competition to lose people to. I also have half a suspicion that that TERA online game is going to either a) do considerably well on its own or more likely b) serve as a proof of concept that a game of that sort can work. Assuming it can, anyway. :p It can be a whole new gameplay experience however and I think has a solid place, though I know it will have to forcefully carve out its own niche in the current market.

Not that I find even cosmetic stuff up for microtransactions to be a good thing, exactly. Ever since the WoW card game started doing it (this isn't really much new to Blizzard for the record) it has always been the case that some of the coolest and most unique cosmetic items were only available to those with extra money to pay. The "just don't buy it" argument is fine up to a point, but that's developer time used up that could otherwise be used towards more models in the game. An MMO of this size is going to reuse a lot of models, and that dev time could be used lessening that. It's not something I lose sleep over at night, exactly, but it's a negative in my book all the same.

Which makes me sad how happy people are over their Pandaren Monk ("It was for a good cause!") and My Little Pony glitter mount. :( I don't at all wish to rain on your parade, but it encourages Blizzard to keep adding more for those who want to pay more!

edit: forgot my asterisked footnote!

*Still not convinced on TOR's endgame, but I have my money on it being the best MMO to level in ever made. Perhaps bad news for those min/max "lolore" types who want max level ASAP and to never read a quest in their life, but I would question what they're doing buying a Bioware game if that's the case.


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PostPosted: Thu Jul 15, 2010 7:44 pm 
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I don't need to sign up for a facebook account, right? I really don't understand all of this Battle.net/Facebook integration people keep talking about.

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PostPosted: Fri Jul 16, 2010 3:13 pm 
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PostPosted: Sat Jul 17, 2010 6:00 am 
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Raltar:

Quote:
Q: What are your plans for Facebook integration?
A: With regard to Facebook, our goal is to help Blizzard gamers on Battle.net more easily connect to their real-life friends and family. For the launch of StarCraft II, we are introducing an optional Facebook friend finder feature to help achieve this goal. The friend finder enables players who decide to use it to easily populate their Battle.net friends list by sending Real ID friend requests to the people on their Facebook friends list who have Battle.net accounts. We hope players will find this feature convenient, but it's completely optional. In the long term, we hope to give players who use Facebook some fun, and also optional, ways to share what they're doing in Blizzard games with their friends, similar to the optional World of Warcraft Armory integration now available, but we don’t have any specific plans to share at present.

Q: How does the friend finder in StarCraft II work? What's sent to Facebook?
A: When you use the Add a Friend feature in StarCraft II, one of the options you’ll see is to search your Facebook friends list for people who also have Battle.net accounts in order to quickly send them Real ID friend requests. When you click this button, you'll be asked to enter your Facebook login information, and you’ll then see a list of your Facebook friends who also have Battle.net accounts. You’ll then have the option to send any of these Facebook friends a Real ID friend request in-game. (Keep in mind that for someone to appear on the list, their Battle.net account email address must match their Facebook email address. In addition, you’ll see the names of any Facebook friends who have registered Battle.net accounts, regardless of whether they have Blizzard games attached to their account or just, for example, created the Battle.net account to make a purchase on the online Blizzard Store.)

It’s important to note that Blizzard Entertainment does not share any personal information with Facebook as part of this process. Keep in mind that as with other Real ID features such as the “friends of friends” list, our goal with the friend finder feature is to create convenient options to help players easily find people they know in real life on Battle.net without having to remember email addresses or account names. We hope players will find the feature easy to use and convenient.


This from the RealID series of questions on a recent Twitter developer Q&A. Here is a link to the whole thing over on MMO Champion. The RealID questions are towards the very bottom.


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PostPosted: Tue Aug 03, 2010 9:54 pm 
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Email from Blizz today:
Greetings UNKNOWN!

We noticed that you recently cancelled your World of Warcraft® account subscriptions. The comments you left with your cancellation mentioned the new policies we had announced for our official forums, so we wanted to make sure you were aware that we have changed some of our plans with regard to the forums and our in-game Real ID system as well.

One of Blizzard Entertainment’s core values is that Every Voice Matters, and feedback from players like you is what helps drive our direction and decisions. After considering your feedback and that of other members of our community, and weighing it against our goals for improving the forums, we ultimately decided not to move forward with the plan to require real names to be displayed when posting on the forums. Blizzard Entertainment CEO and Cofounder Mike Morhaime made the official announcement of this decision here: http://forums.worldofwarcraft.com/thread.html?
topicId=25968987278.

In addition to changing those plans, we have also listened to player feedback regarding the Real ID Friends-of-Friends feature. We understand that not everyone is comfortable being displayed on friends-of-friends lists in this fashion, so we are developing an option to allow players to opt out of this feature. The full announcement and FAQ can be found here: http://forums.worldofwarcraft.com/thread.html?
topicId=26137024221.

We hope that this will allay some of the concerns that led to your departure from World of Warcraft. Your characters are waiting for you, and you can renew your subscription at any time through Account Management at this link: http://us.battle.net/account.

If you have further questions or concerns, we’d love to hear from you. Simply e-mail realidfollowup@blizzard.com, and we’ll have a representative respond within 10 days.

Thank you for giving us this opportunity to talk—and best wishes to you!

Regards,

Customer Care & Loyalty Team
Blizzard Entertainment
http://www.blizzard.com

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PostPosted: Tue Aug 03, 2010 11:46 pm 
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Müs wrote:
Email from Blizz today


I got that very same email.

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PostPosted: Wed Aug 04, 2010 12:05 am 
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I approve of the ability to hide friends of friends.


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PostPosted: Wed Aug 04, 2010 12:12 am 
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It's an improvement, but it's still not enough. Glad I opted for a fake Battle.net account with SC2.

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PostPosted: Wed Aug 04, 2010 12:51 am 
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I won't be (re)installing any Blizzard/Battle.net games until the RealID code is no longer in the game client... not that I have any interest in playing WoW anymore anyway.


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PostPosted: Wed Aug 04, 2010 3:22 pm 
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I have not received anything from Blizzard and my repeated requests to have my account deleted have been ignored.

:x

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PostPosted: Sat Aug 07, 2010 7:45 pm 
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To my repeated requested to have my account information deleted, I got this:

Quote:
Due to suspicious activity, the Battle.net account "squirrelgirl@yada.com" has been locked.


I checked the armory and all of my characters have their gear, and none have been logged onto. Guess asking to have private information deleted is suspicious.

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PostPosted: Sat Aug 07, 2010 10:36 pm 
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Look on the bright side...they're not ignoring you anymore! :P


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