The Glade 4.0

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PostPosted: Fri Apr 02, 2010 5:07 pm 
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Think I'm gonna stay true to Ashley, even though she:
Spoiler:
totally vag-ed out on me on Horizon. Kept a lot of self-restraint not to pimp-slap her and tell her get back to the Normandy and knit me a sweater. At least she sent that apologetic PM to me after she washed the sand out.


Be interesting to see how it plays out In ME3.


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PostPosted: Fri Apr 02, 2010 5:26 pm 
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That's ok, after Liara's actions in ME2 I was hoping for the Renegade action to pop up so I could drill her in the forehead.

I always preferred Tali anyway, even in the first game. Just too bad you don't see what's under the helmet...


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PostPosted: Fri Apr 02, 2010 6:18 pm 
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Just finished Jack's background mission. Man they don't pull any punches in this game, do they?


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PostPosted: Fri Apr 02, 2010 8:02 pm 
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damaged wrote:
That's ok, after Liara's actions in ME2 I was hoping for the Renegade action to pop up so I could drill her in the forehead.


Spoiler:
You mean spending all that time looking for you, finding you, getting you from the Shadow Broker and bringing you to cerberus to be revived/resurrected?


Yeah, I'd want to kill her too ;)

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PostPosted: Sun Apr 04, 2010 3:17 pm 
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Loved Tali's loyalty/background mission. Very well-done, IMO.

I must say (save for a few), the ME2 characterization has been very strong so far. You actually empathize with the characters (which is increasingly rare in modern games).


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PostPosted: Sun Apr 04, 2010 9:51 pm 
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Rodahn wrote:
Loved Tali's loyalty/background mission. Very well-done, IMO.

I must say (save for a few), the ME2 characterization has been very strong so far. You actually empathize with the characters (which is increasingly rare in modern games).

Except for Jack and Miranda that was true. I couldn't stand either of those two, though...


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PostPosted: Sun Apr 04, 2010 10:48 pm 
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Timmit wrote:

Rodahn wrote:
Rodahn wrote:
Loved Tali's loyalty/background mission. Very well-done, IMO.

I must say (save for a few), the ME2 characterization has been very strong so far. You actually empathize with the characters (which is increasingly rare in modern games).


Except for Jack and Miranda that was true. I couldn't stand either of those two, though...


Actually, Jack was one of the better ones. Miranda wasn't bad, either, but she kinda felt like the stock woman in charge type, and as you gained other crew members, her importance seems to fall by the wayside.



Anyway, just finished it.

Wow! Great game.

The Goods:

Story (duh! It's a Bioware game)

Characters (they did a great job with them save for one or two exceptions. I think they really did a good job with the Illusive Man.)

Graphics (best looking 360 game that I have seen -- a few "bleed through," and missing patches moments, but nothing too bad)

Paragon/Renegade Quick Actions (these were really neat, but you had to have your finger on the triggers at all times, and really pay attention to the screen)

New upgrade system

New planet sweeping system (Mako was alright in ME1, but this way is less frustrating, albeit a bit more boring)

Intensity (there were several moments, especially near the end, where you just had to keep playing to see what would happen next, and see how they were gonna get outta this one, your heart pumping the whole time.


The Bads

Throw Away Characters (most notably Zaeed -- I mean seriously, he had the potential of being one of the most interesting of the lot, but I feel they really just kinda tossed him to the side. The doctor was another, as were the engineers . . . hell, pretty much the entire supporting cast seemed like wasted opportunity)

Inconvenient Checkpoints/Auto-Save Locations (had to get really friendly with the self-saves, as I had to reply a lot of scenarios only to find myself having to go back through a really annoying part.)

Load-times (They're baaaaaack. Especially infuriating when you die and have to reload frequently.)

Lack of character emotion (I may be alone in this one, but I felt many times there were these very emotional things happening and the voice actors just sounded like they were reading it straight, with little to no feeling. Male Shepard was especially guilty of this, don't know if female is any better. In a dialogue-heavy game, that's a bad thing.)

Inexplicable Progression Shifts (one that comes immediately to mind is:
Spoiler:
On the Archangel mission. You join this merc force and get pumped up to take down Archangel. You get upstairs and suddenly have no idea what to do. I had to look up on the net that you were supposed to shoot your teammates to get the door to open. Where was the justification for this? At what point did the plot give you the idea that you were supposed to do this? It made no sense.


Spoiler:
Liara (I did not like renegade, information broker direction they took her character)


Wanted more side quests/character missions (I clocked in 40+ hours of game play, but still wanted a little more)

Weapons felt weak / Enemies felt overpowered (Not sure which, but there was definitely a balance issue there somewhere. I took so many frustrating deaths because the weapons I had felt like shooting a .22 against people in body armor)

Fuel/Probe money sink (seriously, why? Just give me infinite probes and fuel. This isn't an MMO where you need money sinks to help the in-game economy)

Wanted more appearances/interactions with ME1 characters (sure you run into a few, but I wanted more cameos and more dialogue opportunities with them, especially your ME1 love interest.)

Other than that -- yeah, great game. Looking forward to ME3.


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PostPosted: Mon Apr 05, 2010 12:30 am 
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Re: Archangel:

Spoiler:
You're there to recruit him. It is made clear to you when you talk to Aria about it that you are not there to kill him, that you're there to bring him out, while the mercs would Object. That's why you get the chance to sabotage their attack. The fact that you have his dossier should say you're there for him.

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PostPosted: Mon Apr 05, 2010 10:57 am 
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RE: Zaeed
Spoiler:
He was a DLC guy that you got for...I dunno, buying the game or something. I did his mission and shelved him. *Hated* the character.


RE: The Doctor
Spoiler:
Mordin had probably the best conversation moment in the entire game. If you didn't see his "I am the very model of a Scientist Salarian"... You missed out.


Also RE: Mordin...
Spoiler:
[youtube]bj0iJtgHOCI[/youtube]

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Last edited by Müs on Mon Apr 05, 2010 11:50 am, edited 1 time in total.

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PostPosted: Mon Apr 05, 2010 11:27 am 
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Mordin is one of the best characters in any video game, ever. If you don't play the game again and have him in your party at all times, you're missing out.


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 Post subject: Re: Mass Effect 2
PostPosted: Mon Apr 05, 2010 1:00 pm 
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I'll agree with Mordin being awesome.

For the most part all the characters were interesting. I wish they had done more with Zaeed, but he was a free DLC, so I guess you can't complain too much.

Really the only problem I had with the game was the exploration/probe stuff, which was downright boring. I gathered basically just enough to get all the ship upgrades and then ignored it from then on out.

If they keep the exploration/mining stuff in the third, they really just need to turn it into a distracting mini-game. Something like you have a mining team that you can send down to planets. You leave them there while you take care of a side mission elsewhere on the planet, and then you go pick them back up. Make it so the team levels up, gaining access to maybe a couple abilities that affect their ability to find various elements, the amount of the elements they find, and so on. You could even add a whole new way to waste money by getting access to and buying them better equipment. Now you don't have to go through the drudgery of finding hot spots/probing a planet or driving a poor handling vehicle and hoping you stumble across something.

Oh, and I also felt the main story line was a little short, I wish it had been longer. Another 2-3 main story line missions that weren't "go pick up a new crew member!" would have been nice. There's a decent amount of content though, so this is a small complaint.


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PostPosted: Mon Apr 05, 2010 3:23 pm 
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Vindicarre wrote:
damaged wrote:
That's ok, after Liara's actions in ME2 I was hoping for the Renegade action to pop up so I could drill her in the forehead.


Spoiler:
You mean spending all that time looking for you, finding you, getting you from the Shadow Broker and bringing you to cerberus to be revived/resurrected?


Yeah, I'd want to kill her too ;)


Technicalities. She was still *****, and needed to get slapped.


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PostPosted: Mon Apr 05, 2010 5:09 pm 
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Dalantia wrote:
Re: Archangel:

Spoiler:
You're there to recruit him. It is made clear to you when you talk to Aria about it that you are not there to kill him, that you're there to bring him out, while the mercs would Object. That's why you get the chance to sabotage their attack. The fact that you have his dossier should say you're there for him.


Yeah I know, but I guess the way they had you go about it did not make sense to me. As a Paragon character:
Spoiler:
it made no sense to have you suddenly turn on those you are with (even if they are mercs) and start killing them off. I guess I would have liked to have seen an alternate way of getting into Archangel's room that wasn't immediately violent.


As for Mordin, yes he was friggin' awesome, and yes I got to see his little performance. I always liked salarians.

Oh, and speaking of Mordin:

Spoiler:
It really pissed me off that he died in the suicide mission. It asked me for someone good at tech for the heat duct crawl, and well, thinking logically I chose Mordin, because hey -- he was a brilliant scientist, he used bio-tech, and he was in the friggin' Tech Lab of the ship. But apparently I was wrong, because he ended up taking one for the team. I would have been REALLY pissed if it ended up being Tali, who I almost chose.


But yeah, there was a definite schism in the standout characters vs the more blah ones.

My breakdown is:

Stand-outs = Jack, Tali, Legion (these first three are my favorites), Grunt, Thane, Mordin, Joker, Illusive Man

In-Between = Samara, Garrus

Blah = Zaeed, Miranda, Jacobs

Something else that kinda irked me (this is actually a carry-over from ME1) -- dead-end conversation lines. After you refuse a romantic involvement, you get stuck in a dead-end loop. I wish they would have opened up a different convo line for these characters, but ah well . . .

EDIT: I just saw who Lenas' avatar was -- sweet!


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PostPosted: Mon Apr 05, 2010 5:42 pm 
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Rodahn wrote:
Oh, and speaking of Mordin:

Spoiler:
It really pissed me off that he died in the suicide mission. It asked me for someone good at tech for the heat duct crawl, and well, thinking logically I chose Mordin, because hey -- he was a brilliant scientist, he used bio-tech, and he was in the friggin' Tech Lab of the ship. But apparently I was wrong, because he ended up taking one for the team. I would have been REALLY pissed if it ended up being Tali, who I almost chose.




Spoiler:
The only two tech specialists that are safe to send into the vents are Tali and Legion. And they can still die, if you don't open up all the doors fast enough. I sent Tali on my playthrough, and I was in a romance with her. I was scared to death she was going to die!

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PostPosted: Tue Apr 06, 2010 7:26 am 
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Spoiler:
Mordin is a biologist, not a technician. It's a subtle distinction, but one that is Relevant to the endgame.

Also, a Paragon would probably find it to be the best and perhaps only way to get in. He just wouldn't electrocute the mechanic in order to have less Gunship concern.

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PostPosted: Tue Apr 06, 2010 4:38 pm 
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Thought about replaying it as a middle-ground character and pursuing a romance, as well as:
Spoiler:
keeping everyone alive during the suicide mission
.

I can't help but feel that I will catch many things I missed on a second play through.


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PostPosted: Wed Apr 07, 2010 6:58 pm 
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Has anyone gotten the Kasumi DLC yet?

If so:
Spoiler:
Is it possible to Metal Gear the entire mission and not have to fire your weapon at all? I ask because she alludes to it when you first meet her. Or is cap busting inevitable?


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PostPosted: Mon May 03, 2010 10:19 am 
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Finally beat the game last night. Had to go on a binge to do it since the RAM I bought for my new computer has some issues and I have to RMA it back to NewEgg.

Good times.

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PostPosted: Mon May 03, 2010 4:35 pm 
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For shits n giggs I am replaying this with a female renegade Shepard.

Normally I am a fan of Jennifer Hale, but I don't really care for her in this game. Her voice just sounds wrong for some reason. Even making a neutral/good decision, she sounds like she hates you when she speaks.


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PostPosted: Mon May 03, 2010 5:22 pm 
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It's because she does a horrible renegade. Her paragon is better, but her performance in ME2 is not nearly as good as her performance in ME1.

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PostPosted: Thu May 06, 2010 5:53 pm 
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LOL @ the She-Shep flirting scenes.

With Male Shepard, he's all smooth and slow and plays the game.

With She-Shep, she's like, "Hey wanna **** here on the floor?"


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PostPosted: Thu May 06, 2010 6:22 pm 
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Well when you have an entire galaxy to save, you can't exactly waste your time ****' around.


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PostPosted: Thu May 06, 2010 6:32 pm 
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Buh-dum-ching!


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PostPosted: Wed Jun 02, 2010 5:11 pm 
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Mass Effect 3 to be more "light-hearted."

Quote:
BioWare’s Casey Hudson has said that Mass Effect 3 will be a bit more fun and lighthearted than Mass Effect 2.

Speaking with OXM UK, Hudson said that the third installment will bring “fun and lightness” back to the series with Normandy pilot Joker and the on-board AI, EDI.

“Well, we’re not talking too much about Mass Effect 3 right now, but the second story in a trilogy is where you traditionally end up in a fairly dark place,” said Hudson. “The third story is where you try and bring some fun and lightness back into it.

“One thing we tried to do with Mass Effect 2 was as well as bringing in the more mature stuff, we also tried to bring in a lot more humor so that we can go to these places without making it an overbearing experience.

“I think we have a lot more fun this time through characters like Joker and EDI. Mass Effect 3 is going to be the epic conclusion… so, a lot more darkness but also a lot more humor.

”Hudson has also said that Mass Effect 3 will have mining, and DLC will be released in a “constant stream” to bridge the story between Mass Effect 2 and the third installment.


Source


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 Post subject: Re: Mass Effect 2
PostPosted: Mon Aug 16, 2010 11:17 am 
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I got a kick out of this:
Spoiler:
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