Timmit wrote:
Rodahn wrote:
Rodahn wrote:
Loved Tali's loyalty/background mission. Very well-done, IMO.
I must say (save for a few), the ME2 characterization has been very strong so far. You actually empathize with the characters (which is increasingly rare in modern games).
Except for Jack and Miranda that was true. I couldn't stand either of those two, though...
Actually, Jack was one of the better ones. Miranda wasn't bad, either, but she kinda felt like the stock woman in charge type, and as you gained other crew members, her importance seems to fall by the wayside.
Anyway, just finished it.
Wow! Great game.
The Goods:Story (duh! It's a Bioware game)
Characters (they did a great job with them save for one or two exceptions. I think they really did a good job with the Illusive Man.)
Graphics (best looking 360 game that I have seen -- a few "bleed through," and missing patches moments, but nothing too bad)
Paragon/Renegade Quick Actions (these were really neat, but you had to have your finger on the triggers at all times, and really pay attention to the screen)
New upgrade system
New planet sweeping system (Mako was alright in ME1, but this way is less frustrating, albeit a bit more boring)
Intensity (there were several moments, especially near the end, where you just had to keep playing to see what would happen next, and see how they were gonna get outta this one, your heart pumping the whole time.
The BadsThrow Away Characters (most notably Zaeed -- I mean seriously, he had the potential of being one of the most interesting of the lot, but I feel they really just kinda tossed him to the side. The doctor was another, as were the engineers . . . hell, pretty much the entire supporting cast seemed like wasted opportunity)
Inconvenient Checkpoints/Auto-Save Locations (had to get really friendly with the self-saves, as I had to reply a lot of scenarios only to find myself having to go back through a really annoying part.)
Load-times (They're baaaaaack. Especially infuriating when you die and have to reload frequently.)
Lack of character emotion (I may be alone in this one, but I felt many times there were these very emotional things happening and the voice actors just sounded like they were reading it straight, with little to no feeling. Male Shepard was especially guilty of this, don't know if female is any better. In a dialogue-heavy game, that's a bad thing.)
Inexplicable Progression Shifts (one that comes immediately to mind is:
Wanted more side quests/character missions (I clocked in 40+ hours of game play, but still wanted a little more)
Weapons felt weak / Enemies felt overpowered (Not sure which, but there was definitely a balance issue there somewhere. I took so many frustrating deaths because the weapons I had felt like shooting a .22 against people in body armor)
Fuel/Probe money sink (seriously, why? Just give me infinite probes and fuel. This isn't an MMO where you need money sinks to help the in-game economy)
Wanted more appearances/interactions with ME1 characters (sure you run into a few, but I wanted more cameos and more dialogue opportunities with them, especially your ME1 love interest.)
Other than that -- yeah, great game. Looking forward to ME3.