The Glade 4.0

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PostPosted: Sat Jan 22, 2011 1:15 am 
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http://nerfnow.com/comic/391

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PostPosted: Wed Jan 26, 2011 12:24 pm 
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http://www.escapistmagazine.com/videos/ ... -Minecraft

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PostPosted: Thu Jan 27, 2011 11:26 am 
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I'm afraid the chicken farm didn't go as planned. There's been an accident. The chickens...they're...they're all DEAD.

And I have no eggs :/

My initial suspended water pit design had a slight glitch -- eggs could get caught on the ladders and become noncollectable by someone idling below it. So I started redesigning it according to an automated egg collection system from youtube. While modifying the design, I made an error in judgement and all the chickens drowned.

The new design has an interesting exploit:
Code:
#=#     #
#~      #
#~      #
#~      #
#~~~~~~~#
#######~~
#######+~~~~
############


The '+' is a fence. Fences are 1.5 blocks tall for the purposes of mob movement, but only 1 block tall for the purposes of water flow and item movement. So the gap above the fence and the backstop wall is only 0.5 block tall as far as the chickens are concerned, trapping them against the wall by the water current. Eggs freely drop down through the fence baffle, where they're routed to a collection point by the usual methods.

I built a ludicrous speed hidden water ladder (with water brake at bottom) by the collection point, so you can zip back to the top and make more chickens.

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PostPosted: Mon Jan 31, 2011 3:18 pm 
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I think this minecraft thing might be getting out of hand.



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PostPosted: Mon Feb 07, 2011 7:21 pm 
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Pachelbel's Canon

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PostPosted: Thu Feb 10, 2011 8:21 am 
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I don't have the patience for mega projects like other people, but I love to see their work.

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PostPosted: Thu Feb 10, 2011 8:28 am 
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I don't have the patience either. Maybe I'd play if the physics engine was better, so that you could collapse structures or build bridges that need proper supports or else they fall. But I doubt this is happening any time soon.


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PostPosted: Thu Feb 10, 2011 6:06 pm 
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I'd really like to see some grates and pumps and other contraptions like in Dwarf Fort to be added to MC. I'l like to make a giant gate for my doom fortress if I was going to make a doom fortress.

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PostPosted: Sat Feb 12, 2011 1:49 pm 
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Bit of a newb question.

If you already own website storage/hosting, is there a way to host the Minecraft server files from there instead of on a pc?


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PostPosted: Sat Feb 12, 2011 9:43 pm 
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If you only have webhosting, no. That type of agreement wouldn't allow you to run arbitrary programs on their machines. You'd need a colo or a VPS style agreement. The gladecraft server is a VPS, as is the glade's web server itself. This type of agreement is more expensive, of course.

Speaking of the gladecraft server, where is everybody? Nobody plays except Stathol and myself, and Stathol hasn't logged on in a week.

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PostPosted: Sun Feb 13, 2011 5:45 pm 
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Thanks Mookhow.

Was working on figuring out a way to host a server for myself and two friends. Will just stick to a local host for now.


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PostPosted: Sun Feb 13, 2011 5:49 pm 
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Uinan wrote:
Thanks Mookhow.

Was working on figuring out a way to host a server for myself and two friends. Will just stick to a local host for now.


Just do a local host. Bandwidth speeds are high nowadays and this would work perfectly fine. The only drawback is you need to leave your server on all the time.


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PostPosted: Sun Feb 13, 2011 7:48 pm 
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In my experience, hosting it locally will work very well for only 3 people. I think it will start to lag noticeably around... 7 or so?

I don't remember what exact bandwidth those numbers are based off of, but it was a fairly typical residential connection.

It's also based on Minecraft circa November, and I don't know if there has been any significant net optimization included since then.


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PostPosted: Tue Feb 15, 2011 1:01 am 
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Yeah, just running it on my machine seems like the best option for the time being.

Though I do have another noob question. Is it possible to install Bukkit onto a server that already has an existing world? All the guides & tutorials I've seen result in creating a fresh world.

We have a few mods we'd like to add but thus far have been stuck at figuring out how to install bukkit to our existing world. Our google-fu has been letting us down. :(


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PostPosted: Tue Feb 15, 2011 2:40 am 
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Try the minecraft wiki?

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PostPosted: Tue Feb 15, 2011 11:22 am 
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Try asking http://reddit.com/r/minecraft.


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PostPosted: Tue Feb 15, 2011 11:52 pm 
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Uinan wrote:
Though I do have another noob question. Is it possible to install Bukkit onto a server that already has an existing world?

Bukkit doesn't change the world file format or anything like that, so yes. It should just be a matter of moving the contents of your world dir to bukkit's world dir. However, the world generation code in the minecraft server (or in bukkit, as a decompile/recompile thereof...) changes from time to time. Depending on what's been changed, a world from an old server version (say alpha or pre-alpha) may get schizophrenic on a newer server version. The existing chunks will all be fine, but when it generates new chunks with the new algorithm, they don't match up with the old chunks, and you get all sorts of crazy elevation and biome mis-matches.

This isn't really anything specific to bukkit, or even to minecraft server. Single-player minecraft will exhibit the same behavior if you load a particularly old world and run off somewhere beyond the boundaries of the old chunks.

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Sail forth! steer for the deep waters only!
Reckless, O soul, exploring, I with thee, and thou with me;
For we are bound where mariner has not yet dared to go,
And we will risk the ship, ourselves and all.


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PostPosted: Wed Feb 16, 2011 1:38 pm 
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Thanks for the help.

Was able to install everything.


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PostPosted: Mon Feb 21, 2011 4:58 am 
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This is badass.


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PostPosted: Tue Feb 22, 2011 5:29 pm 
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*bump*

See top post. Temporary vanilla 1.3 server is up. Same world, though.

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Sail forth! steer for the deep waters only!
Reckless, O soul, exploring, I with thee, and thou with me;
For we are bound where mariner has not yet dared to go,
And we will risk the ship, ourselves and all.


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PostPosted: Mon Feb 28, 2011 2:08 pm 
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PostPosted: Mon Feb 28, 2011 2:26 pm 
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Well, I guess that's one way to build a quarry. That's a pretty deep water tabl.. oh.

I need to totally adapt this to future D&D dungeon crawls. Why crawl the dungeon when you can crack it like an overripe watermelon, and collect the juicy, sticky goodness from inside?

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PostPosted: Thu Mar 03, 2011 3:29 pm 
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http://www.penny-arcade.com/2011/3/2/mi ... ****/

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PostPosted: Thu Mar 03, 2011 4:02 pm 
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I'm waiting for Minecraft 2. It doesn't have enough features yet.


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PostPosted: Thu Mar 03, 2011 4:47 pm 
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I read somewhere that he passed up being hired at Valve... Yeah, great idea. Cause the guys that made Team Fortress, Counter-Strike, and Portal (they made something similar called something I forget) totally lost out on that deal.

*SIGH*

Notch really needs a Robert Khoo, the guy that made Penny-Arcade into what it is, to run his business side. Or to have worked with Valve on a MC:Source.

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