The Glade 4.0

"Turn the lights down, the party just got wilder."
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PostPosted: Fri Apr 26, 2013 4:58 pm 
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Grrr... Eat your oatmeal!!
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I have found this game thoroughly meh.

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PostPosted: Fri Apr 26, 2013 7:14 pm 
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Sensitive Ponytail Guy
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Lenas wrote:
Unfortunately sleeping people falling to their death or people getting eaten by rats count as kills :/
True that, and it took me a few tries to figure out just how fragile those unconscious bodies can be, but my real WTF is that I could have sworn I got the "ghost" and "didn't kill anybody" checkmarks on every level, but when I completed the last - I didn't unlock the achievements. So somewhere along the way, I moved on to the next mission despite having screwed up and killed someone? I've already played through twice - once to see the story and a second time to go fishing for achievements I passed up on the first play-through. I don't really want to go through it a third time just to get the "not killing anybody" part right. As it stands, I played fast and loose with save games so I could get a bunch of achievements that require magic while still managing to land the "Mostly Flesh and Steel" at the end - not to mention picking up things like "Versatile" and "Razor Rain" without blowing the "don't kill anybody" restriction and completing both the Granny Rags and Slackjaw achievements. I'm pretty burned-out on it right now.

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PostPosted: Fri Apr 26, 2013 8:12 pm 
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Web Ninja
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I think that the intro also counts towards your kills but doesn't give you a report... so if you killed any of the assassins when you're defending the queen, you're screwed.


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PostPosted: Tue Aug 06, 2013 8:52 pm 
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Lean, Mean, Googling Machine
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Necroposting.

This one flew under my radar, too. I picked up during the Steam sale, and I'm glad I did. This was definitely the most Thief-y experiences I've had since, well, Thief.

This is one of the few games I've played where it was actually possible to get ghost, 100% non-lethal, *and* get 100% of the loot in one play-through. Difficult, but possible! I'm doing a high chaos psychopath play through now.

Blink is a really simple but brilliant mechanic that solves one of the biggest annoyances with stealth games: spending entirely too much time slowly crouch-creeping around.

Bonus videos:




Lost it at the Mario part.

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PostPosted: Wed Aug 07, 2013 11:50 am 
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I really should give this game another shot. I was put off by the mystical approach to stealth, but since I know there's an actual Thief game in the works I will just accept this game for what it is and have fun with it. I liked the concept.

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PostPosted: Wed Aug 07, 2013 3:55 pm 
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Numbuk wrote:
I really should give this game another shot.
Oh yeah, you totally should.
Numbuk wrote:
I was put off by the mystical approach to stealth
I don't know that I'd say there was a mystical approach to stealth. To the stealth genre, perhaps, but I can only recall one mystical ability that helped me sneak around: the short-range teleport. Apart from that, the stealth was pretty mundane. I spent all my time hiding behind things, running around on rooftops, and crawling on ceiling-level ductwork.

And loving every minute of it :)

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