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PostPosted: Fri Jun 01, 2012 6:39 pm 
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So with DW, do the two weapons need to have equal DPS? Or can you use two *different* weapons and still not lose out?

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 Post subject: Re: Diablo 3
PostPosted: Fri Jun 01, 2012 6:54 pm 
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Well, each hand swings (or shoots, as a DH) independently. Your actual DPS will be the sum of the two weapons. That said, it's a lot easier to get let's say a 220 dps 2h weapon than it is to get two 110 dps 1h weapons. People love dual wielding so the prices are kinda out of whack, as is obvious by my sale last night.


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PostPosted: Fri Jun 01, 2012 7:01 pm 
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Also, you get a 15% increase in attack speed when dual wielding. At least, you do with crossbows. I'm not sure about melee weapons.

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 Post subject: Re: Diablo 3
PostPosted: Sun Jun 03, 2012 2:44 pm 
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Diamondeye wrote:
What card did you get?


ATI Radeon HD 5570 low-profile, single-slot. I'm fairly happy with the game play thus far. (Even though I've only gotten to play twice since we installed it!)

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 Post subject: Re: Diablo 3
PostPosted: Sun Jun 03, 2012 6:05 pm 
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That's a good little card for a small case. Only 42 watts at maximum power!

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PostPosted: Sun Jun 03, 2012 6:13 pm 
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So almost through Nightmare Act 1.. Monk is a powerhouse.

Finally decided to start buying on the AH instead of trying to make stuff, and it's had a huge effect. Lots of good stuff to pick up quite cheap.

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PostPosted: Mon Jun 04, 2012 7:18 am 
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NephyrS wrote:
So almost through Nightmare Act 1.. Monk is a powerhouse.

Finally decided to start buying on the AH instead of trying to make stuff, and it's had a huge effect. Lots of good stuff to pick up quite cheap.


I hope this doesn't become the norm. I would prefer that the AH doesn't become a substitute for the in-game crafting.

I guess it will be a matter of preference. Me, I'll likely keep to the in-game mechanic of loot finding/crafting rather than outfit my characters from the AH. After all, if you can buy whatever you need from the AH, why even bother with the artisans? They'll become obsolete, hopefully there is never a good reason to phase them out of the game.

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 Post subject: Re: Diablo 3
PostPosted: Mon Jun 04, 2012 10:03 am 
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I'm fairly certain artisans will be useful for making more crap to throw on the AH, at the very very least. I'm sort of hoping that prices on very good items will inflate, so that the AH will be something you turn to for delicately placing the cherry on top of your build, rather than just building it through the AH, especially since the stash is shared across the account.


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PostPosted: Mon Jun 04, 2012 10:08 am 
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Dirty Trick of the day.

Before you're level capped, search on the AH for weapons that have Reduced Level Requirement. I believe the max is 12 or 13 levels. Even if the stats aren't the best, you can hugely increase your dps, and not have to upgrade your weapon for many levels.


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 Post subject: Re: Re:
PostPosted: Mon Jun 04, 2012 11:11 am 
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Foamy wrote:
NephyrS wrote:
So almost through Nightmare Act 1.. Monk is a powerhouse.

Finally decided to start buying on the AH instead of trying to make stuff, and it's had a huge effect. Lots of good stuff to pick up quite cheap.


I hope this doesn't become the norm. I would prefer that the AH doesn't become a substitute for the in-game crafting.

I guess it will be a matter of preference. Me, I'll likely keep to the in-game mechanic of loot finding/crafting rather than outfit my characters from the AH. After all, if you can buy whatever you need from the AH, why even bother with the artisans? They'll become obsolete, hopefully there is never a good reason to phase them out of the game.


Reading on the Bliz forums, it seems like this is quite the norm. Apparently the recipes really don't keep up with what's needed for solo play. Seems like there's a huge gear dependence, especially in the later difficulties.

I know I can go from being *stomped* trying to make things on my own, to picking up a new pair of cheap weapons from the AH and upgrading a few pieces and having it go back to being quite simple.

The Jeweler is quite useful, although costly- the Blacksmith, however... Maybe in later acts/difficulties he'll go back to being useful, but he has maybe 1 or two "rare" recipes after I've spent over a hundred K on him, and none of them are close to even the drops I'm getting.

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PostPosted: Mon Jun 04, 2012 11:31 am 
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Aizle wrote:
Dirty Trick of the day.

Before you're level capped, search on the AH for weapons that have Reduced Level Requirement. I believe the max is 12 or 13 levels. Even if the stats aren't the best, you can hugely increase your dps, and not have to upgrade your weapon for many levels.


As long as you keep in mind the only items with -12 level req are going to be 1 million gold minimum. The first weapon I got was -7 level (req. 44) for 40k, my next upgrade at 52 cost me a cool 250k.


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 Post subject: Re: Re:
PostPosted: Mon Jun 04, 2012 11:40 am 
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Lenas wrote:
Aizle wrote:
Dirty Trick of the day.

Before you're level capped, search on the AH for weapons that have Reduced Level Requirement. I believe the max is 12 or 13 levels. Even if the stats aren't the best, you can hugely increase your dps, and not have to upgrade your weapon for many levels.


As long as you keep in mind the only items with -12 level req are going to be 1 million gold minimum. The first weapon I got was -7 level (req. 44) for 40k, my next upgrade at 52 cost me a cool 250k.


I bought my current lvl 58 equiv weapon which has a -10 level req for 50k. You can find them you just need to search a little and filter the buyout price down to what you're willing to spend. IMHO, it's a complete waste of time/money to buy the very top end weapons while you're leveling, but there are some ones that have wasted stats, but still the high dps values that you can get fairly reasonably.


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PostPosted: Mon Jun 04, 2012 12:01 pm 
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I've been having a lot of luck (30s and 40s) searching with a 5k or 10k max buyout.

I've always been able to find some really nice gear- not perfect, but pretty good.

For a monk, Dex/Vit is where it's at, and Dex/LoH/DPS and a socket on weapons. Other stats are gravy if they're good, and it doesn't really matter if they aren't.

I picked up a pair of 90 DPS/70+ dex 30+ LoH socketed fist weapons for 5k each last night for my 40s build. Should last me the rest of Nightmare.

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PostPosted: Mon Jun 04, 2012 3:33 pm 
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Yup, that's basically the strategy I use as well Neph, it's been working well. I go higher buyout on the weapon because it has such a huge factor in dps.


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 Post subject: Re: Diablo 3
PostPosted: Tue Jun 05, 2012 3:12 pm 
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Kungen loses his lvl 60 HC character after 175 hours because he forgot to pause while tabbed out of the game...

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 Post subject: Re: Diablo 3
PostPosted: Tue Jun 05, 2012 5:29 pm 
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For Barbarians and Monks when (if any) is a good time to switch to two hand over duel wielding?

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PostPosted: Tue Jun 05, 2012 5:44 pm 
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You are going to want to start using a shield in Inferno until you get really good gear. As for DW vs Two handed? Use which ever gives you higher DPS. Just remember, if you have a 400 DPS two hander, you will need two 200 DPS one handers to equal the DPS of the two hander(not taking passive skills and stats into consideration)

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 Post subject: Re: Diablo 3
PostPosted: Tue Jun 05, 2012 7:52 pm 
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2H and dual wield is a little more difficult than just looking at your dps number. Because all your attacks are a percentage of the weapon's damage, not dps. This is important to realize and make the distinction.

Dual wielding 2 fast weapons with higher "dps" may up your "dps" number, but a slow 2h may still put out more damage overall because your special attacks (which dps numbers don't factor in) will hit much harder and scale much higher. Revenge, for example, will do far more damage with a lesser 2h DPS weapon than it would with two higher dps 1h weapons.

Dual wielding will just let you use special attacks more frequently. But since the hardest hitting ones are rarely ever spammed for long periods of time (if at all) then, like I said, you will likely be doing more damage from the bigger attacks with a 2h. And trust me, Revenge is 100% absolutely necessary at the harder difficulties. And since it heals based off of a percentage of the damage you do, a 2h will net you far more life. Revenge is also not based on weapon speed, so again, it favors 2H more.

But it's all about flavor and playstyle. Dual wielding is still powerful for certain playstyles. There are barbs who have to sword and board inferno, but there are others who don't. Even barbs with shields still are having an extremely tough time in inferno over the ranged classes. Shields, armor, vit, and resistances stacking doesn't increase their survivability by a huge amount. It would not surprise me at all to see the melee classes get a bump in power in the near future. Which is probably why I am taking a bit of a break.

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 Post subject: Re: Diablo 3
PostPosted: Wed Jun 06, 2012 7:14 am 
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Maybe it is just my luck, but I have not found any two handers with a real dps advantage over two one handers. Most of the time on both my monk and Barbarian my one hand weapons are just 1-2 dps under a Two hander, each.

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 Post subject: Re: Diablo 3
PostPosted: Wed Jun 06, 2012 12:00 pm 
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Uncle Fester wrote:
Maybe it is just my luck, but I have not found any two handers with a real dps advantage over two one handers. Most of the time on both my monk and Barbarian my one hand weapons are just 1-2 dps under a Two hander, each.


Are you talking about damage or dps? Because, again, there's an important distinction to be made there.

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 Post subject: Re: Diablo 3
PostPosted: Wed Jun 06, 2012 12:22 pm 
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Patch 1.0.3 preview: http://us.battle.net/d3/en/blog/6262208 ... _2012#blog

Cliff notes:
Drop rates are getting increased and Act 1 will be able to drop Act 3/4 gear, at a low rate
Co-op monster damage bonus is being removed
Gem combines are getting MUCH cheaper, 2 gems per combine now instead of 3
Attack speed bonuses likely lowered across the board so it's not a "god" stat
Repair costs at 60 are raising a LOT so people wont be okay with zerging
Inferno acts 2/3/4 are getting difficulty lowered to be more in line with A1.


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PostPosted: Wed Jun 06, 2012 1:36 pm 
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What exactly does zerging mean in the context of this game? I am familiar with the "zerg rush" just not how it applies in Diablo.

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 Post subject: Re: Diablo 3
PostPosted: Wed Jun 06, 2012 1:49 pm 
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It means fighting hard mobs near a checkpoint so you can spam your most damaging abilities before they kill you in 1 or 2 hits. Resurrect, rinse and repeat before they regen.


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PostPosted: Wed Jun 06, 2012 7:34 pm 
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So how do you guys feel about what this article has to say?

Why Diablo 3 is less addictive than Diablo 2: a "scientific" explanation

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PostPosted: Wed Jun 06, 2012 7:41 pm 
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Shelgeyr wrote:
So how do you guys feel about what this article has to say?

Why Diablo 3 is less addictive than Diablo 2: a "scientific" explanation


He's full of ****. The game works the same way as it did in Diablo 2, only it's better.

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