The Glade 4.0

"Turn the lights down, the party just got wilder."
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PostPosted: Thu Apr 06, 2017 8:48 am 
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Sounds like I'll be skipping this one. Better luck next time, Bioware.


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PostPosted: Thu Apr 06, 2017 10:11 am 
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I'm still enjoying it. YMMV


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PostPosted: Tue Apr 25, 2017 5:16 pm 
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Just finished it. Holy crap, that last section.

Excellent game, 94/100. :)

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PostPosted: Tue Apr 25, 2017 10:43 pm 
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I'm now replaying on insanity. Far and away life support is the hardest Damn thing to manage


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PostPosted: Wed Apr 26, 2017 9:42 am 
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I would like to ask though... Who's **** idiotic idea was it to leave the Tempest unarmed?

That... was a poor choice.

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PostPosted: Wed Apr 26, 2017 3:03 pm 
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Or the arks. Or the nexus.


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PostPosted: Wed Apr 26, 2017 3:34 pm 
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Yeah. For an ambitious, multi-century voyage into the vast unknown... they really weren't prepared. ;)

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PostPosted: Wed Apr 26, 2017 9:01 pm 
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I'm still baffled why I'm spending more energy than the human race has expended in the course of human history to move ten thousand tons between star systems......to get the 'good snacks' for movie night


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PostPosted: Wed Apr 26, 2017 10:44 pm 
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Müs wrote:
Excellent game, 94/100.

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PostPosted: Wed May 10, 2017 12:23 pm 
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Massive multiplayer changes today.
Short Version: Kett got easier, Outlaws got harder, Nearly all active powers got big boosts particularly on Silver & Gold (20%-30% boosts)
Combo damage got a huge boost (+60% on Bronze, +140% on Silver, 200% on Gold)
Most assault rifles & shotguns got 5-10% power boosts

Lot of minor patches in single player too (including fixing the #@#$ bug where you couldnt' complete the Nomad shield booster)


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PostPosted: Wed May 10, 2017 8:00 pm 
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Doh!

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PostPosted: Thu May 11, 2017 3:35 pm 
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From the patch notes - Added graphics options to toggle Motion Blur and Depth of Field

Thank goodness!


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PostPosted: Mon May 22, 2017 11:37 am 
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I've started playing this and it's not as bad as reviews would have me believe. Though I am playing as Scott and I have patch 1.05.


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PostPosted: Mon May 22, 2017 5:17 pm 
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Lenas wrote:
I've started playing this and it's not as bad as reviews would have me believe. Though I am playing as Scott and I have patch 1.05.


:p Told you.

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PostPosted: Mon May 22, 2017 6:16 pm 
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Müs wrote:
:p Told you.


It still isn't a 9.4


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PostPosted: Mon May 22, 2017 11:44 pm 
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Lenas wrote:
Müs wrote:
:p Told you.


It still isn't a 9.4


Pfft ;)

It tickled my fancy.

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PostPosted: Tue May 23, 2017 10:51 am 
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Müs wrote:
Lenas wrote:
Müs wrote:
:p Told you.


It still isn't a 9.4


Pfft ;)

It tickled my fancy.

Is that what you call your "peener" these days?

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PostPosted: Tue May 23, 2017 2:54 pm 
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Only when I put a bow on it for my wife.

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PostPosted: Thu May 25, 2017 8:01 am 
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Location: The battlefield. As always.
The way of the wang is long, hard, and ribbed for her pleasure.

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PostPosted: Wed Jun 07, 2017 9:25 pm 
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PostPosted: Thu Jun 08, 2017 9:49 am 
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Quote:
We’re continuing to improve weapon and power balance based on player feedback and our own tests.

In particular, we’ve addressed weapon bloom and accuracy. We’ve halved the maximum reticle size for automatic weapons and decreased the speed at which it reaches maximum size. We’ve improved accuracy for these weapons across the board.

Melee balance has also been addressed. We wanted melee builds to be viable for some kits at all difficulty levels, and to reduce reliance on the Juggernaut Shield. We’ve buffed base damage of nearly all melee attacks and introduced more passive bonuses to skill trees. We’ve reduced the melee bonus on the Juggernaut Shield to make it less of a required factor for these builds.

We’re addressing issues with teleporting enemies and reducing unfair sync kills. We paid particular attention to the Fiend, reducing its speed and preventing sprinting once it gets within 10 meters of a target. We’ve prevented enemies from sync attacking for two seconds after they jump up to a different level.

We’ve also made improvements to our pack offerings. For those of you looking to round out your roster, we introduced the Reserves Pack, a premium pack focused on characters. And if what you’re hoping for is that gun you’ve been missing, there’s now the Arsenal Pack. To speed up your refreshes between rounds, we’ve added a Jumbo Supply pack that contains five times as many consumables as a regular supply pack. Finally, you’ll now be able to purchase a Mod Pack from the item store, which contains a random weapon mod.

You can find a full list of the notes below. For notes in other languages, please check here.

Melee
•Omni-blade •Increased base damage from 275 to 400

•Cryo Gauntlet •Increased base damage from 200 to 400

•Asari Sword •Increased base damage from 400 to 740

•Krogan Hammer •Increased base damage from 400 to 650
•Increased radius from 1m to 2m

•Krogan Headbutt •Increased base damage from 330 to 740


Powers
•Salarian Infiltrator •Offensive Tech Rank 6: Technical Synergy upgrade will now trigger for all three powers, not just Energy Drain.

•Energy Drain •Decreased Rank 6 Shields Restored bonus from 30% to 25%

•Cryo Beam •Now grants 25% assist score instead of support score

•Shockwave •Increased damage from 245 to 350

•Overload •Increased the chaining damage when fully-charged from 100 to 300.
•Rank 6: Maximum Charge now grants +30% to all Overload damage, not just chain damage.

•Damage from Frag Grenade now bypasses enemy shield gates.
•Damage from Sticky Grenade now bypasses enemy shield gates.
•Damage from Trip Mine now bypasses enemy shield gates.

Combos
•Increased the Tech Combo base damage from 225 to 257 on Bronze, from 350 to 400 on Silver, and from 432 to 494 on Gold. The damage over time was not affected.
•Throw now does standard combo detonation damage (previous damage was -25%)

Weapons
•Accuracy improved for automatic weapons
•Reduced maximum reticle size and speed of reticle bloom for automatic weapons

Assault Rifles
•Sweeper (changes made May 19 in server-side update) •Increased damage from 64–77 to 96–115
•reduced recoil
•changed hit reaction to a short interrupt

•Cyclone (changes made May 19 in server-side update) •Increased damage from 37–47 to 59–74

•Avenger S •Damage increased from 55–66 to 66–79


Pistols / SMGs
•Talon •Damage increased from 76–91 to 84–101
•Force decreased from 50 to 35
•Weight increased from 28 to 30

•Charger S •Damage increased from 47–56 to 57–68


Sniper Rifles
•Vanquisher •Weight increased from 45 to 55

•Widow •Weight decreased from 65 to 50

•Indra •Removed large camera shake on the Indra’s first shot

•Incisor •Reduced Incisor’s recoil per shot

•Viper S •Damage increased from 460–552 to 610–732


Enemies
•Fiends, Hydra, Adhi, and Ascendants now wait at least two seconds to initiate a sync attack after jumping up from a lower level
•Bronze enemies now do 5% more damage with all attacks
•Silver enemies now do 10% more damage with all attacks
•Gold enemies now do 10% more damage with all attacks
•Decreased enemy shield gate duration from 0.25 seconds to 0.1 second
•[SP] Increased enemy shield gate amount by 50%
•[MP] Increased enemy shield gate amount on Bronze/Silver/Gold from 330/640/950 to 495/1152/1995
•[MP] Enemies in cover take less time to attack targets that are in the open
•Increased the distance enemies are willing to travel to execute a downed player from 9 meters to 12 meters
•Reduced distance from which downed player can be executed

Kett
•Slowed the wind-up for the Fiend and Ascendant’s sync attack by 20%
•[MP] Fiend no longer sprints when within 10 meters of target, and will decelerate to base speed

Remnant
•Increased Assembler weapon damage by 10%.
•Changed Assembler firing pattern from 4–8 shots per salvo to 4–9.
•Damage spike at the end of the Destroyer damage field now ignores player’s health gate.
•Observers now have a short charge-up time before attacking.

Outlaws
•Converted the Pariah’s armor bar evenly into health and shields
•Hydra’s sync attack wind-up is 20% faster and kills the target if successful


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PostPosted: Thu Jun 08, 2017 9:50 am 
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Quote:
Improved Character Creator

We’ve expanded the options available in the character creator, giving you greater control over your Ryder’s appearance. Two new heads were added, one male and one female, as well as a new complexion option and a greater range of available skin tones. We also unlocked all hairstyles for both sexes, and added a new bald option.

For players wanting to adjust their look mid-game, we added the ability to change your character’s appearance onboard the Tempest.

And for fans of Alec Ryder’s iconic appearance, you can now choose to keep the default Alec, rather than having his appearance be based on your custom Ryder.

Expanded Male Romance Options for Scott Ryder

Scott Ryder can now pursue Jaal as a romance option. There are several important reasons for this change:

Scott Ryder did not have a same-sex squadmate available as a romance option, nor could the achievement for completing three romances be achieved with only male same-sex partners. And as the angara have expressed their fluidity in how they perceive gender, it seemed only natural that Scott could have a relationship with Jaal.

However, we understand that a character’s orientation is an important part of what makes them feel real. The relationships with your crew are some of the most loved and cherished parts of our games, so we wanted to make sure we got it right. We consulted with members of the LGBTQ community, both externally and within our own studios. After carefully considering all feedback, we decided this was an important change to make, and one that made sense for Jaal, Scott, and the angara.

Our writing, editing, and animation teams worked together to ensure this change made sense for Jaal’s character, and the result is a relationship we hope feels as fulfilling and memorable for Scott as it does for Sara.

You can find a full list of changes and improvements in the patch notes below. For notes in other languages, click here.

Single player
•Ryder’s appearance can now be changed onboard the Tempest
•Expanded the range of options available in the character creator
•Jaal can now be romanced by Scott Ryder
•Dialogue for Hainly Abrams was adjusted to change the flow of personal information she discusses with Ryder.
•Fixed issue with Nomad upgrades Shield Crafting quest
•Nexus level and cryo pod points are retroactively granted
•Vendors now carry weapon mods for Level 60-71 players
•Vendors now sell weapon augmentations for automatic fire, burst fire, and single-shot fire
•Improved clarity of descriptions for augmentations
•Plasma Charge system now works properly for shotguns
•Beam Emitter augmentation now causes guns to fire a constant beam with scaling damage based on the weapon’s damage per second
•[PC] Added experimental support for Dolby Vision™ technology

Multiplayer
•Stealth Grid challenge now increments properly
•Fiend no longer sprints when within 10 meters of target, and will decelerate to base speed
•Enabled movement correction during Fiend attacks to reduce incidence of players seeing Fiends attacking in the wrong direction
•Improved movement prediction for some enemies in tight spaces to reduce appearance of teleportation
•Fixed issue that prevented melee attacks if the revive icon was near center screen
•Fixed issue where ammo pick-up audio incorrectly played
•Fixed issue where Backlash could malfunction while moving
•Using Stealth and Recon Visor together no longer increases duration of invisibility for Turian Agent
•Fixed issue where weight reduction modifications wouldn’t reduce weight
•The Revive Pack Transmitter now displays the revive radius in the loadout screen
•Equipping the Cobra RPG now interrupts reloading
•Player turns to Adhi when getting synced to avoid teleportation issue
•Fixed issue where enemies would occasionally enter T-pose when hit
•Improved visual and audio cues for player ready status in Multiplayer lobbies
•Added “Lights” option to customization options


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PostPosted: Fri Jul 07, 2017 1:37 pm 
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Some fairly massive changes to the multiplayer this week.

new weapon variants that siphon life, create biotic concussions upon weak point hits, or reinforce shields on nearby players.

Added Platinum Difficulties

Doubled the number of character cards ... not really happy about this change, but probably necessary for platinum difficulties. Cards Past 10 add about +4% damage to powers, h2h damage. (so now you need 20 cards to max out a spec)

Lot of powers had bug fixes, and a number of guns and powers got damage boosts.

Hack, Assassinate and Upload missions got revamps. (Hack & Upload dont degrade as fast, Hacks now can be disrupted by enemies, Assassinate's require fewer kills (3 named) but the named are harder and more resistant to rockets.

http://blog.bioware.com/2017/07/04/mass ... e-updates/

Spoiler:
You asked for greater challenges, and you’re getting them. The new Platinum mode cranks up the difficulty, requiring strong teamwork and skilled play to achieve victory. Platinum players will battle tougher enemies and a mix of heavy hitters from all factions.

To help you survive, we’ve added Veteran Bonus ranks that increase your available power, combo, and melee damage stats for every character. We’ve adjusted many Ultra Rare weapons so they pack a heavier punch. In particular, the Black Widow is now as deadly as the name suggests.

New variants for Uncommon, Rare, and Ultra Rare weapons will also help you stay in the fight. New Bulwark weapons increase your damage resistance when teammates are nearby, while Siphon weapons replenish your health as you deal damage. And for crowd control, new Concussive weapons create a biotic explosion when an enemy is killed with a weak point shot.

You’ll also have a little help from an old Milky Way friend. We’ve added the Batarian Scrapper, and he’s bringing the dreaded Kishock Harpoon Gun with him.

Based on popular feedback, enemies can now disrupt Hacks, and we’ve reduced Upload’s depletion rate when it’s not controlled by players. Assassination has been replaced with a Boss objective featuring stronger enemies that have special nameplates, more hit points, and are resistant to Cobra RPGs.

You can find a full list of changes below. For changes in other languages, please click here.

Multiplayer
•Introduced Platinum Difficulty, featuring mixed enemy factions.
•Added the Batarian Scrapper character (Rare).
•Added a Skin Tone slider to customization options for some characters.
•Added Veteran Bonus ranks that increase power, combo, and melee damage stats for each character.
•There are now two daily challenges and new types of challenges.
•The Item Store has a weekly rotation of two Uncommon and two Rare equipment items.
•Characters can be renamed in the customization options.
Weapons

•Added the Kishock Harpoon Gun, a heavy, single-shot batarian sniper rifle that bleeds targets slowly.
•There are new versions of the Uncommon, Rare, and Ultra Rare weapons with unique perks.
•Bulwark: grants you additional damage resistance when near other players. Damage resistance increases with each team member in range.
•Siphon: damage dealt replenishes player health.
•Concussive: killing an enemy with a weak point shot causes them to detonate with a biotic explosion.

ASSAULT RIFLES
•Avenger S
Increased damage from 55-66 to 66-79
•Falcon
Increased damage from 385-462 to 415-498
Increased total ammo from 30-38 to 36-45
Increase explosion radius from 2 meters to 3 meters
•P.A.W.
Increased damage from 58-67 to 64-74

PISTOLS / SMGS
•Charger S
Increased damage from 47-56 to 57-68
•Sidewinder
Decreased reload speed from 1.5 seconds to 0.75 seconds
Increased total ammo from 42-53 to 60-75
•Eagle
Increased clip size from 18 to 24
Increased total ammo from 180-225 to 192-240
•Scorpion
Increased damage from 475-570 to 587-704
•Equalizer
Increased damage from 57-68 to 71-85

SHOTGUNS
•Scattershot
Increased damage from 66-79 to 87-104
• Reegar Carbine
Increased damage from 58-70 to 90-108

SNIPER RIFLES
•Viper S
Increased damage from 460-552 to 610-732
•Indra
Decreased damage from 105-126 to 92-110
•Black Widow
Increased damage from 771-891 to 900-1041
Increased gun weak point multiplier from 1.7 to 2.0
•Naladen
Changed damage distribution between impact and area of effect from a 40/60 ratio to 20/80
•Shadow
Slowed down the Shadow’s recharge by 33%

MODS
Added new Targeting System mod for pistols and assault rifles that increases accuracy without a magnified scope.
Powers

COMBAT
•Concussive Shot:
Increased base damage from 350 to 440
Increased Rank 3 damage bonus from 25% to 35%, and Rank 5 damage bonus from 40% to 50%
Increased Rank 6 Anti-Shield damage bonus from 50% to 100% and Rank 6 Anti-Armor damage bonus from 50% to 120%
•Flamethrower:
Increased the direct damage per second from 240 to 250
Increased the burning damage over time from 120 to 130 per second
•Frag Grenade:
Base damage radius increased from 5 meters to 6 meters
Rank 5 Shrapnel damage over time increased from 65 to 100 damage per second. Duration increased from 5 seconds to 6 seconds

TECH
•Assault Turret:
Rank 5 Omni-Link radius increased from 6 meters to 10 meters
Rank 6 Cryo Ammo bullet damage bonus increased from 20% to 60%
Rank 6 Flamethrower:
Immediate damage per second increased from 150 to 275
Burning damage over time increased from 130 to 200 damage per second, and the burn duration increased from 2 seconds to 4 seconds
Flamethrower damage to armor increased from 50% to 60%
Flamethrower range increased from 8 meters to 15 meters
•Fortify
Fixed a bug that was preventing Rank 6 Unmoving Defense from providing stated damage resistance
Increased Rank 6 Unmoving Defense damage resistance from 8 to 10 per second, up to a maximum of 50 (was 40)
Tactical Cloak & Stealth Grid:
Increased the melee damage bonus from 60% to 75% and bonus window from 2 seconds to 3 seconds
•Tactical Cloak
Escape Artist now recloaks player for 4 seconds after killing blow with a melee attack.
•Remnant VI
Decreased the Rank 2 beam damage bonus from 65% to 50%
Decreased the Rank 5 Focus beam damage bonus from 100% to 80%
Increased the Rank 6 Electric beam damage bonus from 30% to 50%
•APEX Training Passive:
Rank 5 Aerial Combat Training is now Special Combat Training and adds 50% damage to combo detonation on top of existing bonuses

BIOTIC
•Lance
-Increased base damage from 350 to 400
-Increased aim assist vs. distant targets from a 2-degree angle to a 3-degree angle
•Nova
-Increased Rank 5 Anti-Armor and Anti-Shield damage bonuses from 75% to 100%
-Increased Rank 6 Seismic damage bonus from 40% to 50%
•Shockwave
-Increased base damage from 350 to 400
•Singularity:
-Increased the Rank 3 damage per second bonus from 40% to 100%
-Increased the Rank 6 Explosion damage from 350 to 700
•Throw
-Fixed a bug that prevented Throw rank 6b from increasing combo detonation damage
•Annihilation
-Fixed a bug that prevented Annihilation from affecting targets within first 5 seconds of activation

Enemies
In most cases, Ascendant, Fiend, and Hydra sync kills are no longer fatal, but will bring down the player.

Gameplay

OBJECTIVES

•Timers and progress bars now scale based on difficulty level.
•Devices now must be defused within 45 seconds of spawning. This timer resets upon completing interaction.
•Upload depletion rate now reduced when not controlled by players.
•Hack can now be contested by enemies.
Assassination
•Replaced with Boss objective
-Boss now spawns more difficult variants of creatures, in progressive order of creature difficulty
-Targets have special nameplates, more hit points, and take reduced damage from Cobra RPGs
Equipment

•Juggernaut Shield bonus increased to 20%
•Shield Enhancer bonus Increased to 30%
•Revive Pack Transmitter
-Renamed as Supply Pack Transmitter
-Now duplicates the effects of First Aid, Revive Packs, and Ammo Packs to teammates within 10 meters
-Increases the radius of the Cobra RPG by 50%
•Damage from Cobra missiles modified to be more consistent among enemy types, and no longer deal extra damage to weak points.


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