Corolinth wrote:
Judging from the ads and trailers, it seems the premise is time travel to fix the first game from happening?
Your whole purpose is finding Lightning. Everyone thinks she's trapped in the crystal pillar with Fang and Vanille after saving the world at the end of 13. That's not really what happened obviously, but Serah is the only one that remembers. Lightning ends up as a knight to the goddess Etro, with the why's and how's explained about halfway through the game. It ties into part one and like all FF games, most things start to come together in the final hours.
Noel's motivation as a character stems from the fact that his future involves him being the last human on Pulse.
I understand how hard it is to sell a time travel story, especially when the last game's writing wasn't too great. However, after beating the game I don't really see any gaping plot holes, and I still have the secret/paradox endings to complete.
Hopwin wrote:
...I always liked checking back on cities after I finished their quests to see what the locals had to say...
Imagine not only having to go back after completing X event, but also having to travel time to the same spot in different eras to complete quests, etc. Not to mention coming back when you're strong (you can reset entire areas and replay) and defeating things you couldn't before, opening up new possibilities.