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Linley's Dungeon Crawl (also ITT -- gloating :D) https://gladerebooted.net/viewtopic.php?f=4&t=142 |
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Author: | Stathol [ Sat Sep 12, 2009 1:13 pm ] |
Post subject: | Linley's Dungeon Crawl (also ITT -- gloating :D) |
Or just plain Crawl to those familiar with the world of roguelike games, is a very challenging game. I've played NetHack for years, mostly on the nethack.alt.org (NAO) server in the last several years. But after something like 30 ascensions (wins), it's honestly starting to get pretty boring. So I followed in the footsteps of quite a few other bored nethackers and decided to give Crawl a try, playing the "stone soup" 0.5.1 version on crawl.akrasiac.org (a.k.a CAO). Crawl has a pretty different design philosophy, but the interface is excellent, and with a few exceptions (The Swamp ), it successfully manages to appreciate the difference between difficult and merely tedious. It has its flaws (lol severely out-of-depth monsters!), but I've really appreciated its diversity. There are a bazillion races and roles, and unlike NetHack, the game really does play very differently depending on what race/role combo you choose to play. I think one of the things that Crawl does well is just keeping the game simple. Your objective is to get the Orb of Zot at the bottom of the dungeon, and get back to the surface. But to enter the final area of the dungeon containing the Orb, you must open the magical lock sealing its entrance using 3 Runes of Zot. There are 15 unique runes in the dungeon, each in its own uniquely themed branch guarded by differently-themed monsters (including unique "bosses" in some cases). It's up to you which runes you pursue. Any three will work, or you could even try to get all 15 types if just like the challenge and enjoy longer games. There's even one (very difficult) branch where it's theoretically possible to get an infinite supply of runes, provided that A) you're crazy enough to try it and B) you can actually survive there long enough to harvest them. So while the objectives are simple, there are many ways to achieve them, depending on your play style and skill. But anyway, I didn't come here just to pimp Crawl. This morning after 86 games, I finally managed to get my first win. That sounds like a lot, but I'm actually pretty pleased that I managed a win within my first 100 games. Playing on a public server and soliciting advice from the ##crawl IRC channel on Freenode helps a lot. So does have prior roguelike experience, I'm sure, but you can't play Crawl like Nethack. I played a Minotaur Berserker of Trog, which is a pretty classic "newbie" race/role combo. Mino Beserkers are basically straight-forward hack-and-slash melee characters. Trog, as a deity, cracks me up. He hates magic users and appreciates it whenever you kill them. He takes great delight when you burn their books, too. He's a perfect deity for dumb-as-a-box-of-rocks Minotaurs whose strategy largely consists of MINOTAUR SMASH! I actually escaped with 4 runes in total (1 more than is strictly required), so I'm happy about that too. I got the runes from The Swamp, The Vaults, The Snake Pit, and The Slime Pit. I didn't even think about entering Hell, Pandemonium, or the Abyss, and thankfully I never got banished to the latter . I also cleared out the Crypts, The Elven Halls (except for 7, the last level), the Hall of Blades, and of course, The Hive and the Lair of Beasts. The full dump log is here: http://crawl.akrasiac.org/rawdata/Stathol/morgue-Stathol-20090912-165952.txt The somewhat abbreviated dump is here: Spoiler: |
Author: | Aizle [ Mon Sep 14, 2009 11:41 am ] |
Post subject: | |
Heh, very cool. And I'm not surprised that you're a Nethack fan. I need to pull that out again. The lack of game saves, and impatience have always caused my toons an untimely death. |
Author: | Stathol [ Mon Sep 14, 2009 1:29 pm ] |
Post subject: | |
Well, my advice either way is to play on one of the public servers, and hang out in the appropriate Freenode IRC channel (#nethack for NetHack, ##crawl for Crawl, #spork for Spork). Links to NAO and CAO are in the top post. You'll occasionally get some lag between you and the server, but it's worth it. Other people can watch your game, and give you advice on your specific situation as you play. Plus, the entire session is ttyrec'd, so you can playback the entire game, or watch the games of other really good players to see how they play. More importantly, you can't be tempted to save-scum on a public server that you have no control over. You can still start-scum, but that's definitely the lesser of two evils. Whether or not you play online, I strongly suggest that you avoid the temptation to savescum in any roguelike. Trust me, you will never get better at the game if you do, and in any case, if you're going to savescum, it's much less hassle to just play the game in explore mode or wizard mode, which has a convenient "Die? [yn] (n)" prompt. Much, much, easier than screwing around with your save files. :p Impatience is definitely a problem, especially in NetHack. Many things in NetHack don't require skill quite so much as they require a long attention span. This is actually one of the things that (IMHO) NetHack does way too much of. For example, Ft. Ludios , Gehennom, and the Castle are just mind-numbing, but otherwise not that hard. Of course, being completely spoiled on the game makes a -huge- difference, too. |
Author: | Lenas [ Mon Sep 14, 2009 3:33 pm ] |
Post subject: | |
Looks too hardcore for me. |
Author: | Stathol [ Thu Sep 24, 2009 10:47 am ] |
Post subject: | |
Woot! Last night I finished up my second win, and this time it was an all-rune game! http://crawl.akrasiac.org/rawdata/Stathol/morgue-Stathol-20090924-062142.txt Spoiler: It was...interesting. I had a few rough patches in the Hells and Pandemonium (lol torment!), but nothing hair-raisingly close to death. In the end, I admit that I ran like a little girl from Cerebov, and stole his rune without killing him. I tried to kill him, but using a 1H blade just doesn't give you enough damage output. I might have eventually pulled it off, but I didn't want to risk ending my second win and my first all-runer at the 11th hour for it. All total, I visited and completed: The Orcish Mines, The Elven Halls, The Lair of Beasts, The Snake Pit, the Slime Pits, The Swamp, The Hive, The Vaults, The Crypts, The Tomb, The Hall of Blades, Hell (The Vestibule), The Iron City of Dis, Gehenna, Cocytus, Tartarus, 15 levels of Pandemonium, The Abyss (6 times), and -- of course -- The Realm of Zot. I also did one Labyrinth (but those are easy) and 14 levels of a ziggurat (starts easy; ends....not so much). I think there's only 2 or 3 players that have actually completed all 27 levels of a zig. I was happy to have just made it past 10. Sadly, CAO (crawl.akrasiac.org) isn't running the trunk version of Crawl, so I didn't get to see the Shoals. |
Author: | Raltar [ Thu Sep 24, 2009 2:22 pm ] |
Post subject: | |
I attempted to play this...but I got my *** handed to me within 2 minutes 15 different times before I stopped. |
Author: | Stathol [ Thu Sep 24, 2009 3:33 pm ] |
Post subject: | |
That's pretty much normal if you've never played Crawl before. And it's especially so if you've never played a roguelike before. What race/role combination(s) did you try, though? Most combinations are probably inadvisable for a new player. |
Author: | Raltar [ Thu Sep 24, 2009 3:36 pm ] |
Post subject: | |
I played some sort of elf hunter for most of the tries. Then I tried the minotaur berserker a few times as well. I would eventually kill stuff or pick up some loot, but I apparently didn't read the instructions very well because I didn't know how to change my equipment. |
Author: | Stathol [ Thu Sep 24, 2009 3:54 pm ] |
Post subject: | |
Heh. Fortunately Crawl has a really good in-game help utility. Most of the commands derive from abbreviation, as well. (W)ear, (w)ield, (e)at, (p)ray, etc. Elf hunter is probably pretty tough for beginning. Hunters in general, really. Minotaur Berserker (MiBe) is a good starting role, though, especially for the incautious player. Mountain Dwarf Fighter is good for that too. A lot of people also swear by Spriggan Enchanters for the stealthy/stabby type of game, but while they can be very powerful, their fragility has really been a problem for me. I lost on one Vault:3 or 4 about a week ago -- that's roughly halfway through a normal game. Since then, I've sworn off of SpEn for awhile because it was making me want to stab Crawl in the face. If you give it another try as MiBe, the strategy there is pretty simple: 1) Berserk early and often. 2) Get a battleaxe and plate mail as soon as you can. |
Author: | Numbuk [ Thu Sep 24, 2009 5:54 pm ] |
Post subject: | Re: Linley's Dungeon Crawl (also ITT -- gloating :D) |
Ah, Rogue. The game that will make you truly fear an uppercase letter D. |
Author: | Stathol [ Fri Sep 25, 2009 9:04 am ] |
Post subject: | |
Despite playing roguelikes for years, I never have actually played Rogue itself. :/ Your post reminded me of this, though: http://www.partiallyclips.com/filk/nethack/RobBalderDotCom_NetHack.mp3 (used with permission) Spoiler: Also, as Doom fan, you might appreciate this: DoomRL - the Doom Roguelike It's surprisingly entertaining and true to form. It's hard to explain/imagine how a Doom roguelike can "feel right" in relation to the FPS original, but it oddly does... It probably has something to do with the use of the Doom music and sound effects. Most roguelikes don't do sound, but for this one, it really does enrich the experience. It's also almost entirely focused on ranged combat, rather than melee (except the chainsaw, of course) which makes it feel and play quite differently from other roguelikes. |
Author: | Elmarnieh [ Fri Sep 25, 2009 9:37 am ] |
Post subject: | |
Ive been trying this a few times I seem to get swarmed a lot. I make it to level 11 abouts it seems. |
Author: | Stathol [ Fri Sep 25, 2009 10:06 am ] |
Post subject: | |
Most of the time, it's a good idea to use hallways as choke points. Lots of monster types will frequently come in "packs" -- orcs, jackals, and yaks to name a few. If you pull them back into a hallway, they can only attack you one at a time. That said, Crawl monsters are considerably more intelligent about their tactics than some roguelikes. If you are in a hallway like that and all of the monsters are of the same type, they'll let the one up front swap places with the ones behind it in order to flee when it gets low on health -- if it's a type of monster smart enough to run for its life, anyway. Similarly, consider this arrangement: Code: #####..... ....#.... ...@ooo.. ....#.o.. #####.... In most roguelikes (nethack for sure), this would be sufficient to force a one-on-one fight, even assuming that the orc in the doorway can move diagonally into the room. (Crawl permits diagonal movement through doorways; some roguelikes don't.) Even though the doorway orc could move diagonally, he won't in most roguelikes because his only objective is to get close enough to fight you. Once there, he's happy. But in Crawl, it will move into the room in order to permit more orcs to enter the room. Eventually, you'll find yourself flanked by at least two orcs and one in the doorway: Code: #####..... ...o#.... ...@oo... ...o#.... #####.... Unfortunately, the ones that now flank you are not quite smart enough to move around behind you to allow the last orc to get next to you, but it's still pretty decent AI. This is why you want to use hallways for anything challenging. It also helps to know that -- unlike Nethack, for instance -- identifying scrolls, potions, etc. by simply using them is not a terrible idea in Crawl. There are some bad things that can happen (potions of poison, scroll of immolation, for instance) but even these mostly don't matter as long as you're smart about it. This usually gives you some escape options. Scrolls of teleport and blink can be used to get away from bad situations, and scrolls of teleport, at least, are fairly common. If you have a bunch of unID'd scrolls, probably at least one of them is tele. Just be aware that it's a delayed teleport. You need to read it when you are still able to survive a couple rounds of combat without dying. Also, the dungeon layout is such that there at least 3 ways up and 3 ways down (stone staircases) and probably several "unpredictable" escape routes (escape hatches, etc.) These work like staircases, but you land somewhere random on the destination level. The point being that you are usually within a pretty short distance from so way to escape the level entirely. What's more, you can go back up by one staircase, and then come back down using another, making it easier to evade monsters that you know you can't win a fight with. A big part of getting started in Crawl is learning to recognize the relative difficult of monsters so that you know, "****, that's an orc warrior, and I'm only XL4. I should run. Now." |
Author: | Elmarnieh [ Sun Sep 27, 2009 7:23 pm ] |
Post subject: | |
I hate poison. |
Author: | Stathol [ Mon Sep 28, 2009 11:58 am ] |
Post subject: | |
Poison is generally only a problem very early on. Even then, I'll give this pointer: potions of healing are the most common potion in the dungeon. If you get poisoned early on and don't have enough hitpoints to survive the drain until it wears off, just quaff whatever potion you have the most of. If that doesn't work, try the next most common, etc. The odds of one of them being a healing potion is pretty good even if you only have 2 or 3 types so far, and it's almost certain if you've got 5 or 6. Alternately, there's a decent chance of one of them being heal wounds, which is also likely to keep you alive long enough to wait out the poison. Alternately, if you have some way to give yourself regen, that can be enough to counteract the HP loss. If you are a berserker (or maybe just a worshiper of Trog? I can't recall the exact mechanics), going berserk will give you Regen status while it lasts, as well as doubling your max and current HP. If I were really desperate and had no healing potions, I'd try that. |
Author: | Elmarnieh [ Mon Sep 28, 2009 9:51 pm ] |
Post subject: | |
Yeah I try that. It helps sometimes. Im starting to not puta nything on until I find a scroll ofdetect curse/ |
Author: | Diamondeye [ Wed Sep 30, 2009 1:08 pm ] |
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Speaking of wanting to stab Crawl in the face... |
Author: | Elmarnieh [ Wed Sep 30, 2009 8:39 pm ] |
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I'm level 11 now in a lair that leads to a swamp. I havea god gift, plate +1 and an +2+2 axe of chopping but im using a gods gifts hortswordo of electrocution +6 +3...? |
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