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PostPosted: Thu Oct 27, 2011 9:28 am 
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http://graphics.stanford.edu/~mdfisher/GameAIs.html

Awesome!! It would be really fun to tweak this and use it against people on Battlenet. He published all the source code.


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PostPosted: Thu Oct 27, 2011 10:45 am 
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Um isn't the point of battlenet to play against people. If you wanted to play against an AI doesn't one come bundled with the game?

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PostPosted: Thu Oct 27, 2011 10:53 am 
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I don't think that's really the point of this project. This is a technological masterpeice. This AI interacts with the game the same way a human would. It analyzes the video data, not a direct game data stream. it manipulates the game through mouse movements, clicks, and keyboard. (Albeit electronically simulated.) Regardless of its tactics, this alone is quite the feat. It sees the data the same way a human player would, and is subject to all those same limitations. The point is not to make a really good game AI...there are better ways to do this that would outperform what Lex linked. The point is making a human-like AI, forced to deal with human interface limitations and overcome them. The AI itself is the project, not "beating starcraft 2."

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PostPosted: Fri Oct 28, 2011 4:49 am 
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Yes, this is pretty pwn.

I wonder how effective the play is.

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PostPosted: Fri Oct 28, 2011 9:05 am 
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Nevandal wrote:
Yes, this is pretty pwn.

I wonder how effective the play is.


I wonder this as well. I know that the best Starcraft 1 was extremely good and could beat very skilled players. It was mostly because it could micro every unit on the screen at the same time. For example, if any mutalisk gets damaged it can make it run out of combat just in time while the rest of the mutas are still shooting.


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PostPosted: Fri Oct 28, 2011 10:17 am 
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He says it can almost always beat "hard" game AIs, although it's mixed against the "insane" game AIs. That says nothing about how it works against people, however, which he has not tested.

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PostPosted: Fri Oct 28, 2011 11:57 am 
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Talya wrote:
He says it can almost always beat "hard" game AIs, although it's mixed against the "insane" game AIs. That says nothing about how it works against people, however, which he has not tested.


Yeah, but insane game AIs cheat by being granted extremely large amounts of extra resources. It's far from a fair matchup. Even hard AIs get extra resources.


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PostPosted: Fri Oct 28, 2011 12:33 pm 
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Considering that the in game AI doesn't micro for ****, it's not that impressive that he can beat the game AI because the game ai sucks giant dick.

He needs to play it against other real players and see how it does.

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