Oh wow, I didn't realize Quake had a grapple hook... I always liked Unreal Tournaments translocator. Not as fast paced and straight forward as that grapple laser thing, but you could do more with it...like hide and disappear around corners
Man, you kinda play like I do, though. I mean, I've only played Quake a few times, I'm more into Unreal 2003/2004 style gameplay...instagib and about 130% gamespeed...sometimes low gravity if the map terrain supports that. Come to think of it, I wish there was a way to adjust the gravity rather than just have a switch between low and regular....also also adjust different aspects of the gamespeed. Maybe UT3 has that, I haven't played much of that either.
You definitely play like I do, though. Very smart and tactical and fast movement. But shitty aim. Haha, I see videos like this that don't move as good as you do but they have killer aim. And these are the people that dominate me. No matter how well I move. Sometimes I can focus and get in the zone, though. Man, if you had good aim, you'd be godlike. I gotta say, maybe I'm wrong, but it seemed like a lot of your opponents weren't that great...you pretty much wiped the floor with 'em. I love games like that, and it always pisses me off when some insanely skilled dude comes in and starts dominating.
There was this Half Life 1 mod called "The Specialists"
It's actually still around, but ever since they updated from version 1.2 to 1.3 my friends and I never play it anymore.
It plays like a fast paced half-life with a large selection of very realistic weapons. And let me tell you...the weapons in this game are balanced nearly as well as the 3 Starcraft races are balanced. The 1.2 version of this game was perfection in terms of weapon realism and balance. This games weapons are the anti-thesis to counterstrikes weapons. Oh man, I could go on and on about how much I hate counterstrike, but I don't care cause I didn't waste my time on that game.
I wish they would make a HL2: Source modification and remake "The Specialists" with the same gameplay and weapons as the original, preferably the 1.2 version. Or remake it, in Unreal 3 engine or something newer even. Unreal is such a great engine, though...
What really set this game apart, though, and the reason I'm mentioning it in this thread, is the movement. This mod was largely inspired by the first Matrix film. You could run, jump, dive, flip, flip off walls, kick, punch, jumping kick, dive through windows, jumping punch, disarm kick. The moves were controlled by how fast you were moving, and how much you weigh...you see...the armor and weapons have weights in that game.
A lot of newer games have similar mechanics, maybe, nowadays...those are usually 3rd person console shooters, though!!!
Speaking of 3rd person, the game has an option to play in 3rd person. Usually people set it up so that when you drop your weapon or want to do kung fu...it switches to 3rd person, and back when you pick up a firearm.
And it has Katanas. And throwing knives. You can even throw your Katana if you want!
There are power-ups for that super jump (the one that Morpheus does in the dojo training Neo in the first movie and on top of that semi-truck in the car chase in Reloaded)....slow-motion, and slow-pause. Slow motion lasts 5 seconds, there is a cool wooshing sound going in and coming out of it...and all players in the radius are effected equally. Slow pause is the same...except it's shorter, and it doesn't slow down the person to activated it as much. So basically, if I hit slow pause, I'm in slow motion, and everyone else is in SUPER SUPER slow motion. It's cool as hell.....and....get this...bullet time effects.
This game does the kung fu and Matrix-like movement so well, it sounds complicated but it's all pretty intuitive once you overcome a small learning curve.
This game is so far ahead of it's time and there has been nothing like it. If you play Quake and Unreal Tournament games and hate the Battlefield and Modern Warfare games, and don't mind playing on the Half Life 1 engine....then "The Specialists" is for you. Damn, now I'm starting to sound like an ad campaign.
Anyways...another reason which made me think of that game is when I started talking about skill. It was one of those games that was so skill based, and it favored people that wanted to be able to move in crazy ways...crazier than those seen in Quake and UT....but still allows people who are good at aiming to not suffer too much. It's really my favorite FPS of all time, and I stopped playing it because they ruined a few cool things and the new version has serious balance issues with kung fu and a few of the new guns, and it ruined one of the maps by making the lighting brighter. The only good thing the new version brought to the table was a cool new map, similar to the car chase scene in the Matrix Reloaded....the map moved and you got to jump between cars, flatbed trailers and half open trailers, etc...amazing game.
So that's why I quit playing. Sometimes...I miss it. Sometimes, I click the little Steam icon, and IM a friend to see if they wanna play...but no. Version 1.3 sucks. Ugh. I'm gonna stop talking about it. Not just in this post, but altogether. I have to leave it behind. It's in the past now.