Monte wrote:
So, I'm running a 3.5 campaign right now, and with a couple players running around Spain at the moment, one of my other players started a little 4e thing to see what it was like. These are my thoughts so far -
1) Lots of homogenization. Everyone is more or less equally effective in combat.
2) MMO-esque. You have roles that are clearly defined. I feel constrained by this.
3) Encounter/At Will/Daily powers. When I look at the Wizard, I dearly dearly lament the loss of such a cool and varied spell list to choose from. I have to take these specific powers, and there's not a lot of variety to be found. I can't change my spells out to suit my needs on a given adventure. There's not fun of the researcher. As a fighter, I feel like I did playing a jedi in Saga, which I kind of liked. but there were more power choices in Saga.
4) Two weapon fighting is probably the most realistic in terms of what it can do, but I miss the ability to attack twice in one round. In the end, it's a wash.
I feel locked in by the generation system. I have a role that I pick, a class that fills it, but I don't feel like my class is necessarily all that distinct. I dunno. What do you folks think? Is pathfinder the answer? I feel like I want to play a D&D game based on the Saga rules set.
I haven't had a chance to try 4e yet (and I want to at least once just to give it a fair shake) but this is exactly the impression I get from reading the rules of what it's like.
I haven't played in Pathfinder, but just looking it over makes me think it has a lot of good ideas. I think the real answer is a) 3.5 b) houserule it liberally and c) don't let anyone be a douchebag with theoretical "I win" button abilities.