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[MMO] Final Fantasy XIV https://gladerebooted.net/viewtopic.php?f=4&t=4066 |
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Author: | Lenas [ Thu Sep 02, 2010 12:12 pm ] |
Post subject: | [MMO] Final Fantasy XIV |
Anyone else get in the open beta last night? I played about an hour... Set up my controller immediately and jumped in. After all the negative reports, I'm cautiously optimistic after my first play. The game is gorgeous and it's fun so far. I'm Lenas on the Wutai server. Discuss! |
Author: | Raltar [ Thu Sep 02, 2010 4:46 pm ] |
Post subject: | |
Can't say I'll ever touch this one. Not after I heard about that totally asinine experience system they're putting in. |
Author: | Lenas [ Thu Sep 02, 2010 5:42 pm ] |
Post subject: | |
Posts regarding the fatigue system. Makes some good points, the main one being that character progression is all about perception and not every game is going to have the same view. I've emphasized some parts. Spoiler: Spoiler: The system got a lot of heated response when it was first announced. I think that calling it asinine is a little harsh. I actually don't have any problems at all with it. 15 hours a week of exp per class is plenty for me, thank you. |
Author: | Raltar [ Thu Sep 02, 2010 5:59 pm ] |
Post subject: | |
Yeah, it still sucks. I don't want to play multiple classes. I want to focus on one. I shouldn't be shut out of the game for a whole week just because I've already put my 8 hours in this week. |
Author: | Lenas [ Thu Sep 02, 2010 6:26 pm ] |
Post subject: | |
FFXIV just isn't for you then. There isn't a single person that's going to stick to only one class. Why would you relegate yourself to one role when you can mix and match? Being able to heal yourself as a warrior sure would be useful! |
Author: | Raltar [ Thu Sep 02, 2010 6:33 pm ] |
Post subject: | |
Given the fact that everything I've seen of the game reminds me of FFXI(which is one of the most horrible MMOs ever created), I already knew the game wasn't for me. But this xp crap just made it even worse. |
Author: | Lenas [ Thu Sep 02, 2010 7:24 pm ] |
Post subject: | |
Well, if anyone else has a controller to play with and also doesn't have a tendency to hate everything, I recommend forming your own opinion :p I have my own disagreements with the game, but I feel like the good right now at least out-weighs the bad. That may change as I play more. We'll see. |
Author: | Raltar [ Thu Sep 02, 2010 7:28 pm ] |
Post subject: | |
Yeah. I am just expressing my opinion. |
Author: | Echo [ Sat Sep 04, 2010 7:04 am ] |
Post subject: | Re: [MMO] Final Fantasy XIV |
I've been playing FF14 since the first phase of the closed beta test. The game is really designed for playing multiple classes anyway, similar to Final Fantasy Tactics in some regards. I'm remaining cautiously optimistic about the fatigue system. So far, it hasn't really hampered my play style. I am normally strongly averse toward systems in place that penalize players, but these days MMOs need to distinguish themselves from the giant that is WoW. FF14 is *not* a WoW clone, which to me is a big plus in its favor. If you were considering FF14 but were put off by this system, I'd suggest giving it a chance anyway if you're looking for something different from WoW. |
Author: | Corolinth [ Sat Sep 04, 2010 7:02 pm ] |
Post subject: | Re: [MMO] Final Fantasy XIV |
Actually, that experience system sounds kind of interesting. I tend to play just one class, too, so it would seem like this is screwing me. At the same time, I sometimes get the bug to play another class if just to see how they work. I don't even have much desire to make a twink, I just want to play around for a couple of levels to see some of their abilities. In EQ, I'd level a caster or a priest up to level 5. In WoW, I'd dink and donk a character up to 10. Basically, I fart around for an evening and that's all. Under this system I wouldn't have to go through the effort of making a second character, I just change classes. Furthermore, I'm not able to apply full experience to my primary class, so it makes sense to **** around as a shadowknight for a few hours. Then maybe I tool around with a monk. I'm a level 65 ranger with harm touch and flying kick. That could be kind of cool. Another beef I always had with EQ and WoW was the powerleveled twinks who had no concept of how to play their class. This type of system would encourage the veteran players to drop back to some of the lower level zones to work up side classes. I'm still logged in as my ranger, I've just switched to a druid. Now, rather than going out and pulling all of sol A to porcupine goblins to death while my lower level buddy kicks everything, we actually have to kill them legitimately. Of course, I want the experience for all this crap, too. I might end up forming a full group and going to town because now it isn't only about how fast I can get experience for my friend, I'm also in it for me. Which is another positive - I don't have to worry about how long it will take my friend to catch up to me, and how the fatigue system is holding them to a certain pace. I can already go play with my friend on my main character, and I get something to show for it for it. |
Author: | Lenas [ Sat Sep 04, 2010 8:10 pm ] |
Post subject: | |
Finished initial quest chain. Still enjoying the game, but I gotta get to rank 10 before the next quest. |
Author: | shuyung [ Sun Sep 05, 2010 1:41 pm ] |
Post subject: | |
The updater seems to be atrociously bad. |
Author: | Echo [ Sun Sep 05, 2010 7:11 pm ] |
Post subject: | Re: [MMO] Final Fantasy XIV |
Yeah it is. The most recent patch was downright non-functional on their updater. I use utorrent for my updates so I didn't notice the problem, personally. |
Author: | Lenas [ Sun Sep 05, 2010 8:35 pm ] |
Post subject: | |
You can navigate to user/documents/my games/ffxiv/patch and find the torrent file to run in a client of your choice. Once downloaded, copy/overwrite the patch file in an adjacent directory and run the launcher again. |
Author: | shuyung [ Sun Sep 05, 2010 9:12 pm ] |
Post subject: | |
Yeah, I found some handy threads on ffxivcore.com, or rather, Google did. This seems to be the best one. The SE updater seems to be going fine once I poked the necessary holes in my firewall. There's just no getting around the 5GB patch, that's what I'm waiting on right now. |
Author: | Lenas [ Tue Sep 14, 2010 9:44 pm ] |
Post subject: | |
Open beta is ending on the 19th, and CE buyers get to start playing live on the 22nd. I think I'm going to play the game, but I wont be dropping the extra cash for the CE, so I'll be starting on the 30th. I think with a few tweaks this could be a good casual MMO. |
Author: | Vladimirr [ Wed Sep 15, 2010 9:32 am ] |
Post subject: | |
I like the sound of that experience system. Reminds me of the old BBS door games where you had your turn, once a day, to do what you wanted, and then there just wasn't anything else you could do after that. The downside will be if you start late, there will be absolutely no way to catch up. In two years, how do they attract new players, if those players won't be able to compete with the veteran players? The only other option would be to remove the experience cap, and at that point you piss off your vets. They're going to have really strong initial sales if they want to make back what they spent to make the game. Still, as an ex-hardcore (now casual) player, this system appeals to me. |
Author: | Lenas [ Wed Sep 15, 2010 10:48 am ] |
Post subject: | |
I suspect that the fatigue system will be modified more than once as the game gets older. |
Author: | Corolinth [ Wed Sep 15, 2010 12:28 pm ] |
Post subject: | |
Somewhere in those articles I did read that the lost experience does get put somewhere. You've still earned it and it's floating around, it just isn't used for anything, yet. |
Author: | shuyung [ Wed Sep 15, 2010 1:55 pm ] |
Post subject: | |
I've been playing. It seems to be a good time, although I'm not sure how much look and feel of final fantasy it retains. On the other hand, I haven't played any FF since VII, and I didn't even bother to finish that one. I like the ability to switch off classes, and that you can mix and match abilities. It makes things a little more reasonable, I think. At least for the combat classes. I haven't really found a lot of useful cross-pollination in the crafting and gathering classes. I'm not sure that crafting is really up to snuff. It looks like the goal is to have an almost purely player-driven economy, with anything past starting gear needing to be created by a player. However, there's not, from what I can tell, enough give to the crafting system. I've tried out blacksmithing (and a little leatherworking), and you would expect smelting ore to be one of the basic tasks. Yet I've only managed to succeed at it once in a half a dozen tries. Maybe I've been unlucky, but I've done smithing quests without any trouble. Not only that, a lot of the recipes look to be too specific. What difference would it really make if I had an ash handle vs. a maple handle? It's the difference between a valid recipe and an invalid one, apparently. |
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