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Civilization V https://gladerebooted.net/viewtopic.php?f=4&t=4207 |
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Author: | Talya [ Wed Sep 22, 2010 3:50 pm ] |
Post subject: | Civilization V |
So far good reviews, I'm debating getting it. Any fans of the Civ series pick this up and try it yet? Impressions? |
Author: | Nitefox [ Wed Sep 22, 2010 3:54 pm ] |
Post subject: | |
I need to get this. I love that game. Looks pretty from what I've seen so far. |
Author: | Screeling [ Wed Sep 22, 2010 3:58 pm ] |
Post subject: | |
Would love to buy it but I wouldn't have the time to play it. Maybe the wife will get it when she gets bored of EQ2 again... |
Author: | Kaffis Mark V [ Wed Sep 22, 2010 3:59 pm ] |
Post subject: | |
I'm strongly considering it. I'll probably wait till it drops five or ten bucks on Steam, as I've no pressing need for new gaming material at the moment, I've got my time full as is. |
Author: | TheRiov [ Wed Sep 22, 2010 4:20 pm ] |
Post subject: | |
I'll probably get it, but still playing SC2 |
Author: | Hopwin [ Thu Sep 23, 2010 6:39 am ] |
Post subject: | |
Gonna get it if I ever have a spare nickel. |
Author: | Khross [ Thu Sep 23, 2010 12:32 pm ] |
Post subject: | Re: Civilization V |
StarCraft II! |
Author: | SuiNeko [ Thu Sep 23, 2010 5:36 pm ] |
Post subject: | |
OSX port kthx ;-p |
Author: | DFK! [ Thu Sep 23, 2010 6:46 pm ] |
Post subject: | |
Didn't even know this was coming out.... |
Author: | Talya [ Fri Sep 24, 2010 8:04 am ] |
Post subject: | |
I didn't either, until I saw it on Steam. It's really getting outstanding reviews, too. So...tempted... |
Author: | DFK! [ Fri Sep 24, 2010 12:39 pm ] |
Post subject: | Re: |
Talya wrote: I didn't either, until I saw it on Steam. It's really getting outstanding reviews, too. So...tempted... I might get it in a few weeks when "busy time" slows down. |
Author: | Elessar [ Fri Sep 24, 2010 7:00 pm ] |
Post subject: | Re: Re: |
DFK! wrote: Talya wrote: I didn't either, until I saw it on Steam. It's really getting outstanding reviews, too. So...tempted... I might get it in a few weeks when "busy time" slows down. I'm thinking the same thing too. |
Author: | Darkroland [ Sat Sep 25, 2010 8:15 am ] |
Post subject: | Re: Civilization V |
Too... many...amazing...games..out. I'm with Kaffis, first Steam sale. |
Author: | Nevandal [ Sat Sep 25, 2010 8:57 am ] |
Post subject: | Re: Civilization V |
Khross wrote: StarCraft II! this |
Author: | Echo [ Sun Sep 26, 2010 2:32 pm ] |
Post subject: | Re: Civilization V |
It's pretty good. The City-States are an interesting new feature which I made good use of. The social policy system is a nice change from merely selecting a form of government. Diplomacy is pretty basic, a step back from Civilization IV. Unit stacking is gone. The player-base is divided on it, Personally I think it makes for more tactical combat, instead of throwing 500 tanks at everything. Here's a (too long, didn't read) story of my first game (ignoring my run on Settler, which is astoundingly easy), Warlord difficulty: Started play as Greece. Ended up far below the equator, tundra and ice nearby. Tyre (a City-State) encroaches on my territory somewhat. Not the most ideal start. I make a mental note to destroy them when I'm more powerful. I explore as usual with my Warrior. Begin working on the Honor social policy which turned out to be wise because barbarian camps are a problem right from the start. I build an Archer and start taking care of them. I later build a few Hoplites and Companion Cavalry for self defense. Rome is nearby, acting like a prick as usual. I ignore him because I don't feel up to fighting a long war so early in the game. Tyre begins falling over itself in gratitude for destroying a Barbarian encampment that was giving them problems, they start giving me troops. I put a hold on annihilating them. A Light bulb goes off in my head, so I destroy Rome with my newfound bro, Tyre. A new feature in the game allows you to choose what to do with new cities, either keeping them as "puppet states" or annexing them. You can't control puppet states, but annexing a territory adds a lot of unhappiness to your nation. It's generally a bad idea to annex too much at once. I end up annexing about half of Rome. Seeing how things are going, I finish up the Honor tree to beef up my military and start work on Patronage, which gives bonuses to working with City-States. I spend the rest of the game buddying up with Militaristic City-States and building an army while killing my weaker neighbors. Germany went first. They were very friendly with me, but had a ridiculously weak military, so after some diplomatic wrangling with Persia (who was almost as powerful as I was) to allow me to pass through their territory to get at Germany, I destroyed them. I annex Munich to use as a staging point for when I attack Persia. Songhai was next, who was nearly as weak as Germany. I never bothered to get to know their leader. They did not put up much of a fight. Apparently they stole New York from America at some point, which had to be miraculous because America was huge. Feeling generous and wanting a strong ally for my battle against Persia, I gifted it to Washington who promptly started getting pissy for me having so many troops by his border. Swearing revenge, I pull my troops back to Munich and start my plans for Persia, who still has Open Borders with me. I also annex Songhai's former capital in case Washington decides to get smart with me again. I scout Persia's territory and find Budapest (Militaristic City-State) that wants a Maritime City-State whose name isn't worth remembering destroyed. I make quick work of them. Incidentally, another City-State, Geneva, wanted the one I just destroyed gone as well, so I earned two allies in one shot. With my newfound allies, I begin my siege against Persia from three fronts. Munich fights from the North, while Budapest and a few of my troops battle from South, and I send in troops via Rome to the West. Geneva (who is a Maritime City-State) is sandwiched in the middle draws attacks away from me, and can barely hold its own, but I don't concern myself with them too much. Persia puts up a good fight and destroys many of my troops, but never to the point where I begin thinking I'm in danger of losing. My troops are more experienced, more numerous, more advanced and with my City-State allies backing me up, Persia doesn't stand a chance and loses cities one after another. At some point, my buddy Geneva sneaks in the final blow on one of Persia's cities and captures it, which royally pisses me off. Feeling cocky, I start destroying them before I'm even finished with Persia. They both drop easily. Another Militaristic City-State that wanted Geneva gone joins me. Apparently, having insatiable bloodlust is a good thing when empire building. Who knew? Only the United States and a few scattered City-States are left. Not wanting to end the game just yet, I hold off on attacking the US (who I can easily crush by this point) and spend the rest of my days in relative peace, lining up an ever-expansive army along the United States border, pissing off ol George Washington. I eventually destroy him as well with Giant Death Robots, just for the fun of it. |
Author: | Kaffis Mark V [ Sun Sep 26, 2010 4:45 pm ] |
Post subject: | |
Dammit, Echo. Unit stacking gone, in favor of more tactical combat (I'm intrigued to find out how the new stuff works instead), and Giant Death Robots? I was trying to hold off on buying this! |
Author: | SuiNeko [ Sun Sep 26, 2010 5:22 pm ] |
Post subject: | |
Kaffis Mark V wrote: Dammit, Echo. Unit stacking gone, in favor of more tactical combat (I'm intrigued to find out how the new stuff works instead), and Giant Death Robots? I was trying to hold off on buying this! It was a good review, wasn't it? |
Author: | Echo [ Mon Sep 27, 2010 5:47 am ] |
Post subject: | Re: |
Kaffis Mark V wrote: Dammit, Echo. Unit stacking gone, in favor of more tactical combat (I'm intrigued to find out how the new stuff works instead), and Giant Death Robots? I was trying to hold off on buying this! Since unit stacking is gone, it promotes the use of cooperative units. During a siege against a city, long-range units such as ships, various cannons and such can be placed 2-3 hexes away from cities, while close-range units form the front line. It's pretty much the only way to take down more heavily fortified cities without massive casualties. During my attack against Persia I used many ships surrounding their coasts to support my land troops, which mostly consisted of renaissance era cavalry, riflemen and cannons. I never figured out exactly how to use Fighter planes. |
Author: | Kaffis Mark V [ Mon Sep 27, 2010 7:08 am ] |
Post subject: | |
So, in a moment of weakness, I went to see how much it was on Steam. Surprised it was only $50 (hey, look! A single platform PC game doesn't get the console price bump!), I figured I'd order it. Steam told me I already owned the game... I had forgotten I had pre-ordered it. /facepalm So, I spent some time last night checking it out. Looks nifty, so far. The hexes are an interesting change of pace from the Civ grid pedigree (though, I need to find how to get hex grid without backing out to the graphically spartan strategic view to make counting longer distances easier) and so far I think I'm liking the small taste of ranged combat I've gotten so far, and am looking forward to employing the flanking bonuses and the like. |
Author: | Darkroland [ Mon Sep 27, 2010 8:59 am ] |
Post subject: | Re: Civilization V |
LOL, you just *kind of* saved 50$! |
Author: | Kaffis Mark V [ Mon Sep 27, 2010 9:00 am ] |
Post subject: | |
Hehe. Actually, I think I pre-ordered it on sale or something, or as part of a bundle. Normally, I don't pre-order stuff on Steam. |
Author: | Crimsonsun [ Mon Sep 27, 2010 10:01 pm ] |
Post subject: | |
I played the demo the other day. First Civ gave I've ever played... seemed interesting, but not enough for me to spend $50 on... |
Author: | Kaffis Mark V [ Tue Sep 28, 2010 10:05 pm ] |
Post subject: | |
So, I commented that I blew an evening playing Civ V to a friend. His response was epic. "I don't think I've bought any of those since III. That game is like a drinking binge. You wake up 3 days after you wonder what you were doing." I think I'm about 10-15 more turns from conquering my continent, and I've done enough exploring to be confident that there are two main continents. I started a standard chieftain game (because, as was pointed out above, Settler is pointlessly easy) as French. Past iterations of the game have made keeping a standing army such a nuisance that I'd settled into a defensive but pacifist, Win by Tech or Diplomatically (or, with IV, Cultural Victories) mindset. I chose French for the bonus culture production per city (and then promptly didn't read that the Policies get more expensive per city you own until about 5 turns ago. Whoops). Fortunately, my error was mitigated by my figuring out that between having 3 or 4 militaristic city states surrounding me, and the fact that I was able to churn out just enough gold to keep about 2 of them buddies with me (plus a culturally oriented city-state) to feed me free units, and producing a spare unit here and there, I was able to build up a bit of an army. I was sharing the continent with Ramses and al-Whoever the Arab, who were both talking dirty about each other behind their backs. When I finally figure out where both of them are, I realize that I'm stuck between them, so playing them off each other isn't gonna get me anywhere except attacked if I get suckered into anything but neutrality. That realization, coupled with Ramses and conquering one of my city-state buddies, prompted me to go kick his *** a bit, just to keep him in line. His archers and spearmen weren't a match for my archers and swordsman (the consumability of strategic resources was a helluva surprise here!), so I whittled down Thebes' defenses and captured his capital since it was the most conveniently located city. Suck on that, Ramses! I kept it as a puppet for a little while, then ended up annexing it because it dawned on me that it was pretty well situated and was a good producer. Then, I noticed the Arabs creeping northward, encroaching on my manifest destiny. So I settled a couple towns in the south to stake out my territory and block his advancing borders. He snuck a few doomed towns in just to be an *******, but I let it slide, vowing my revenge later, because I noticed that Ramses had also gotten the erroneous notion that he was allowed to expand southward, too. So I teched up a couple military techs to make sure I kept the edge and could leverage my horse pastures into dominant units (knights), and I sent knights and crossbows up to take back my territory. This time around, I had a golden age fueling my military machine, and let me tell you -- I built a helluvan army right quick. He thought he was pretty special 'cause he dug up some horses to build chariots sometime in the past couple hundred years.. well, he discovered he wasn't really. I systematically marched through his lands, and left him his youngest city, a pathetic little thing on the coast sandwiched between Thebes's culturally expanded might and a city-state that didn't like me anyways (and was surrounded by mountains on all the other sides) because I learned about encroaching when I discovered them... So I devoted a bunch of money and lost happiness trying to get the 3 cities I annexed on that conquest to be worth a damn. See, I had this really concerning lack of ports, since all the city-state buddies I had were strung up and down the east and west coasts. And the two ports he had weren't really optimally placed -- one was hard up on Thebes' ravenous appetite for land, and the other one was up in the middle of some barren northern wastes. So it took a lot of time, attention, and coin to nurture those cities into any level of productivity, but now I'm thinking that with a few of the improvements and buildings I've finally gotten in place there, they might actually be acceptable ports to build some naval power from. This is facilitated heavily by embarking land units, so I don't have to crank out transports. Thank goodness! Now, I've captured Mecca and am working on purging the last two of his cities. By the way, war is a fantastic way to capture workers! |
Author: | Roophus Gunthar [ Wed Sep 29, 2010 8:51 am ] |
Post subject: | |
Uhhh...I really want to get this game, but I don't know if I can justify it. First, I haven't even fully played the fourth game, even though I got it during one of the last Steam sales a couple months ago. Secondly, it costs money, which I don't know that I should be spending. Still, I have that itch! |
Author: | Darkroland [ Wed Sep 29, 2010 10:26 am ] |
Post subject: | Re: Civilization V |
Article about the use of DX11 in Civ5. http://www.pcgameshardware.com/aid,776086/Civilization-5-Tech-Interview-What-DirectX-11-is-good-for/News/ |
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