The Glade 4.0
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Good job, idiots
https://gladerebooted.net/viewtopic.php?f=4&t=5167
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Author:  shuyung [ Thu Jan 06, 2011 1:01 pm ]
Post subject:  Good job, idiots

See, this is what supporting 4e has wrought.
http://www.wizards.com/WPN/Sales/Articl ... ds_shadows

Author:  Kaffis Mark V [ Thu Jan 06, 2011 1:18 pm ]
Post subject: 

Lol.

On the other hand, I could see this as being kind of fun, depending on the sorts of cards they have. Glad it's a supplement, though.

Author:  Darkroland [ Thu Jan 06, 2011 2:12 pm ]
Post subject:  Re: Good job, idiots

I guess they have to fight pokemon somehow.

Author:  TheRiov [ Thu Jan 06, 2011 2:56 pm ]
Post subject: 

disgusting.

Author:  Corolinth [ Thu Jan 06, 2011 3:46 pm ]
Post subject:  Re: Good job, idiots

Darkroland wrote:
I guess they have to fight pokemon somehow.
Their flagship product is doing fairly well on that front.

Author:  Coren [ Thu Jan 06, 2011 5:25 pm ]
Post subject:  Re: Good job, idiots

This isn't the first instance of this type of product...the earliest one I recall offhand was made by Paizo for Pathfinder.

Author:  Kaffis Mark V [ Thu Jan 06, 2011 5:56 pm ]
Post subject: 

Indeed. Which, I might add, is a 3.5-based product. Well, SRD-derived product.

Point is, 4e resisted this longer!

Author:  Corolinth [ Thu Jan 06, 2011 7:47 pm ]
Post subject: 

http://www.amazon.com/Players-Handbook-Fighter-Power-Accessory/dp/0786952237

Did it, really?

Author:  shuyung [ Thu Jan 06, 2011 10:31 pm ]
Post subject: 

I haven't been impressed by Pathfinder either. That having been said, investigating the earlier card offerings indicates that the WotC and Paizo stuff were merely record-keeping aids. I find them ridiculous, but not all that offensive. These from WotC are intended to influence gameplay. Apparently the game mechanics of 4e are such a failure, or the players and DMs are so inept and unimaginative, that this tragic further bastardization of Dungeons and Dragons was warranted.

Author:  darksiege [ Thu Jan 06, 2011 11:00 pm ]
Post subject: 

Hell even TSR had simple record keeping cards:

Priest Spell Cards
Wizard Spell Cards
Psionic Power Cards

Hell I even made a set of 3x5 index cards that had every weapon/armor or misc equipment item and its stats from the 2e PHB.

I would even make some of those cards for my magic items.

It was easier to keep a set handy for the things I need as opposed to flipping through books or memorizing that crap.

But these are ridiculous. Again I would like to say Down with 4E. Gary Gygax did not die, he escaped the travesty that WoTC is turning his game into.

Author:  Corolinth [ Thu Jan 06, 2011 11:12 pm ]
Post subject: 

I thought the power cards were a pretty good idea. These, which turn your encounters into CCG matches, not so much.

Author:  darksiege [ Thu Jan 06, 2011 11:15 pm ]
Post subject:  Re:

Corolinth wrote:
I thought the power cards were a pretty good idea. These, which turn your encounters into CCG matches, not so much.


As did I. I just used my example to expand upon what Shuyung stated right above me.

Author:  Coren [ Fri Jan 07, 2011 3:18 am ]
Post subject:  Re:

shuyung wrote:
I haven't been impressed by Pathfinder either. That having been said, investigating the earlier card offerings indicates that the WotC and Paizo stuff were merely record-keeping aids.


The cards I referred to by Paizo were plot twist cards meant to be used to change up gameplay.

Author:  Raell [ Fri Jan 07, 2011 8:25 am ]
Post subject:  Re:

shuyung wrote:
I haven't been impressed by Pathfinder either.



My DM has been tempted to switch from standard 3.5 to Pathfinder. His lone reason for this, Druids. We have a druid in our group and he is pretty much over powered when held up to the rest of the group. Pathfinder changed this.

Other than that, I don't want to switch.

Author:  shuyung [ Fri Jan 07, 2011 10:24 am ]
Post subject:  Re: Re:

Coren wrote:
The cards I referred to by Paizo were plot twist cards meant to be used to change up gameplay.

Ah, I see them. Still ridiculous, but extremely limited in distribution and utility. Mechanically, they're not much different than a potion. From a storytelling perspective, they have something to offer the less imaginative DMs and players. Plus which, I notice the plot twists have a number of potentially-detrimental-to-PCs options.
Image
And, although the rules card for the Plot Twist cards states that a player can choose to use either the mechanical or storytelling piece of the card, it says nothing as to whether the DM can or can't implement a storytelling option in order for the player to receive the mechanical benefit.

Meanwhile, the WotC fortune card offering, while stating that
Wizards of the Coast wrote:
they are an enhancement that simulates blind luck, the winds of fate, or divine influence

ignores that half of that should be bad.
Image
And further, they are not limited in distribution. They indeed turn the RPG into a CCG.

Author:  Coren [ Fri Jan 07, 2011 10:36 am ]
Post subject: 

Well I have pretty much no reason to use the cards, I can't bring myself to nerdrage over 'em either. It's just kind of a re-emergence of a concept that's been used in RPGs in the past to add randomness.

Just like everything else with D&D, you're encouraged to use what you like and not use what you don't, so I don't see the problem. :)

Author:  shuyung [ Fri Jan 07, 2011 11:39 am ]
Post subject: 

So what are you going to do when one of your players brings in a deck?

Author:  Coren [ Fri Jan 07, 2011 11:48 am ]
Post subject: 

Won't happen. They already know not to. :)

Author:  shuyung [ Fri Jan 07, 2011 4:48 pm ]
Post subject: 

Good luck with that.

Author:  Coren [ Fri Jan 07, 2011 4:57 pm ]
Post subject: 

No luck needed. That's what communication is for.

Author:  Raell [ Fri Jan 07, 2011 9:15 pm ]
Post subject:  Re:

shuyung wrote:
So what are you going to do when one of your players brings in a deck?



Tell them we are going back to 3.5... :mrgreen:

Author:  darksiege [ Fri Jan 07, 2011 11:48 pm ]
Post subject:  Re: Re:

Raell wrote:
shuyung wrote:
So what are you going to do when one of your players brings in a deck?



Tell them we are going back to 3.5... :mrgreen:


dude... why not just really get fun: player brings in a deck and you dust off these F**kers....
Image

Author:  Corolinth [ Sat Jan 08, 2011 1:08 am ]
Post subject: 

They'd get that confused with this product that came out in September.

Author:  Rorinthas [ Sat Jan 08, 2011 1:19 am ]
Post subject:  Good job, idiots

Coren wrote:
This isn't the first instance of this type of product...the earliest one I recall offhand was made by Paizo for Pathfinder.

Not by a long shot. Adventure card have been around for a while.

Author:  darksiege [ Sat Jan 08, 2011 2:10 am ]
Post subject: 

*grumble grumble*

Sadly Coro... I know it would.

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