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PostPosted: Wed Feb 09, 2011 10:44 am 
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At least, according to this fox news article. That doesn't appear to have actually played the game.
http://www.foxnews.com/scitech/2011/02/08/bulletstorm-worst-game-kids/?test=faces


My two favorite quotes with absolutely no attached data:
Quote:
And with kids as young as 9 playing such games, the experts FoxNews.com spoke with were nearly universally worried that video game violence may be reaching a fever pitch.


Quote:
Carol Lieberman, a psychologist and book author, told FoxNews.com that sexual situations and acts in video games -- highlighted so well in Bulletstorm -- have led to real-world sexual violence.
“The increase in rapes can be attributed in large part to the playing out of [sexual] scenes in video games,” she said.


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PostPosted: Wed Feb 09, 2011 11:49 am 
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Isn't she the one that got verbally eviscerated re: Mass Effect?


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PostPosted: Wed Feb 09, 2011 2:50 pm 
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Quote:
“The increase in rapes can be attributed in large part to the playing out of [sexual] scenes in video games,” she said.


Quote:
The number of rapes per capita in the United States has plunged by more than 85 percent since the 1970s, and reported rape fell last year even while other violent offenses increased, according to federal crime data.

This seemingly stunning reduction in sexual violence has been so consistent over the past two decades that some experts say they have started to believe it is accurate, even if they cannot fully explain why it is occurring.


WAPO 2006

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The rate of forcible rape in the past 15 years has declined 30 percent nationwide, according to Bob Dyer in a recent column on Ohio.com.


NYDailyNews 2009

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PostPosted: Wed Feb 09, 2011 2:54 pm 
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Bwahahah!

Or rather, in the gaming vernacular...

Pwned.


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PostPosted: Wed Feb 09, 2011 4:03 pm 
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Clearly, that's an old quote that was referring to the rise of the Rape Ms. Pac-Man series of arcade cabinets from Atari.

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PostPosted: Wed Feb 09, 2011 5:49 pm 
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Balls!


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PostPosted: Wed Feb 09, 2011 6:18 pm 
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EA responds and the plot thickens:
http://www.gameinformer.com/b/news/archive/2011/02/08/ea-responds-to-foxnews-39-bulletstorm-slam.aspx

(The plot doesn't really thicken, they just say what you expect and then the article questions fox's claims)


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PostPosted: Wed Feb 09, 2011 10:05 pm 
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http://www.rockpapershotgun.com/2011/02 ... e-quoting/

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PostPosted: Thu Feb 10, 2011 8:16 am 
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I think this is totally going to overshadow Duke Nukem, btw. The demo shows promise, and I'm cautiously optimistic.

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PostPosted: Thu Feb 10, 2011 9:20 am 
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Wwen wrote:
I think this is totally going to overshadow Duke Nukem, btw. The demo shows promise, and I'm cautiously optimistic.


I feel the same way... My impression is that Duke is going to be an "old-mechanic" game, shoot, strafe, shoot, quake style. This one obviously has many complicated mechanics built into it that are going to make it infinitely re-playable.

I'll play Duke, because... hey, it wasn't ever supposed to come out, but I think Bulletstorm will beat it for "offensive game" this year.


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PostPosted: Tue Feb 22, 2011 3:11 pm 
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Bulletstorm has a story?


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PostPosted: Tue Feb 22, 2011 6:45 pm 
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I remember when news sites were abuzz that Rockstar's "Bully" was going to be one of the worst games ever for children. And that game turned out to be "What if John Hughes made a Grand Theft Auto game?" And even then, the game was tamer than I make it out to be.

Society, especially news sites aimed at ignorant parents, will always have something to blame the problems of youth on. The news will conveniently sweep the reality that they show more violent imagery of real and actual violence, and sensationalize it (under the guise of, "We have to keep reporting on it, because it's still big news") than any video game or movie under the rug. But it's a cyclical thing. News sites need people to read them, and paranoid parents eat up stories about what is causing their children's problems.

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PostPosted: Tue Feb 22, 2011 7:08 pm 
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Oh yeah, this has gone on forever. My generation had the condemnation of rap music and DnD was going to turn us into suicidal satanists, my parents generation was the hippies and their evil folk music. All these things were going to destroy all the children. This generation is video games. Kind of leads you to wonder, what's next?


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PostPosted: Tue Feb 22, 2011 11:44 pm 
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Darkroland wrote:
Kind of leads you to wonder, what's next?


If the trends recycle like they should... it will be the hippies with their evil folk music. :)

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PostPosted: Wed Feb 23, 2011 10:15 pm 
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Timely Article:
http://www.gamepro.com/article/features/218238/5-things-society-vilified-before-video-games/

According to it, the 5 things are:
1) The Bikini
2) The Bicycle
3) Comics
4) Role Playing Games
5) Music


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PostPosted: Wed Feb 23, 2011 10:20 pm 
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Darkroland wrote:
Timely Article:
http://www.gamepro.com/article/features/218238/5-things-society-vilified-before-video-games/

According to it, the 5 things are:
1) The Bikini
2) The Bicycle
3) Comics
4) Role Playing Games
5) Music


6) Foos-ball is the devil!

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PostPosted: Thu Feb 24, 2011 9:28 am 
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I forgot to check, did the world end?

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PostPosted: Thu Feb 24, 2011 11:52 am 
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Location: The battlefield. As always.
Yes. But Stygia, not Earth.

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PostPosted: Thu Feb 24, 2011 12:34 pm 
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Seriously, anyone play it? Is it any good?

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PostPosted: Thu Feb 24, 2011 3:38 pm 
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I'm really enjoying it so far. The "skill" kills are...interesting, as are the new weapons. The graphics are very, very good. The best part is the dialog, though. Seriously, any game where the main character says, "You scared the dick off me!" is a win in my book.

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PostPosted: Mon Feb 28, 2011 10:40 am 
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PostPosted: Mon Feb 28, 2011 12:23 pm 
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This game is extremely fun. Honestly, the biggest annoyance for me so far is playing with friends online and trying to coordinate the TEAM skillshots. Essentially, at later waves in multiplayer, if you're not doing team kills it's almost impossible to get enough points to move on.

Still, pretty enjoyable. Can't imagine trying to do that with random people online though, nightmare.


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PostPosted: Mon Feb 28, 2011 7:40 pm 
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Location: The battlefield. As always.
Waggleton P. Tallylicker will destroy you.

Also: I love Anarchy, I HATE that people don't seem to understand the point of Team Skillshots.

Hey, Roland. Want to make out? Just two gruff, hardened military dudes sitting in an arena of death, snuggling out their woes in a totally hetero way.

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PostPosted: Tue Mar 01, 2011 8:51 am 
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Dalantia wrote:
Hey, Roland. Want to make out? Just two gruff, hardened military dudes sitting in an arena of death, snuggling out their woes in a totally hetero way.


Well, I am just standing over here, being an incredibly attractive man.

Tycho put up his "mini-review"
Quote:
The first time I tried Bulletstorm's "Anarchy Mode," what they're calling its approach to wave-based cooperative multiplayer, it was with Gabriel before I'd even played the game proper. I had what I knew from the demo, which I had played repeatedly; but those scenarios are fairly constrained and success or failure can be gauged in a number of ways. You can play the leaderboard, you can try to hit a particular star rating, whatever you like. If you want more levels, you have to succeed in earlier ones - but if you aren't succeeding in earlier ones anyway, maybe you don't really care.

In trying to explain the flow of the game to Brenna, I kept returning to the idea that you as a player (or players) are inhabiting a pinball machine. This is true of the single player, but it's even more true in multiplayer, or in any case it's more obvious: you inhabit purpose-built spaces explicitly designed to expose the game's thesis. But yes, put yourself there for a moment: you play a bumper, and your enemies are an army of chrome spheres which must be used in concert with the environment to succeed. And just like in pinball, it's fun to pound on the buttons and make the ball do crazy **** and to create a tremendous din. But you can also play it purposefully, mindfully, and when you do this it makes the hairs of your neck stand up.

You aren't going to crack waves eighteen through twenty of this thing just sliding around and kicking the occasional mutant. The score threshold that accompanies each round (and gates your passage) makes sure of that. The only way to progress is wring out each opponent for score, and the only way to do that is to communicate with other players. The earliest levels posit fairly workaday challenges, and you'll shred them with little difficulty. I think the challenge could stand to start earlier, because the hard work of meeting them is so satisfying. I think they should replace the existing demo with one for Anarchy mode - and maybe just start there for the upcoming PC demo. People would be surprised to see how this "dumb" shooter, which is at the core of so much hand-wringing and garment-rending, can become something bracing and undeniable.


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PostPosted: Thu Mar 03, 2011 10:09 am 
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Seanbaby, good stuff.

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Oh, and speaking of penises, the game has worse dick jokes than a pediatric urologist. When you bring it home, your five-year-old will ask if you bought any games that are more mature. But aside from Bulletstorm's dialog being plagiarized from a bar urinal, it celebrates all that is good about mayhem.

Read more: http://www.cracked.com/blog/if-violent- ... z1FY88lXxN


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