The Glade 4.0

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PostPosted: Tue Jul 12, 2011 4:29 pm 
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I've seen some pretty crazy Super Mario Bros. games that required a high degree of skill. This one ramps it up to another level.

http://videogames.videosift.com/video/R ... Bros-Score

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PostPosted: Tue Jul 12, 2011 4:55 pm 
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Okay, that was a pretty slick trick to avoid getting the coins on 4-1.

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PostPosted: Tue Jul 12, 2011 5:20 pm 
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Is that trick in 4-2 even possible. I didn't know that. Do you think people will be making videos and learning new things about FFXIII 26+ years from now?

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PostPosted: Tue Jul 12, 2011 5:37 pm 
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Oh, also. I call hax. There were at least 4 times I saw mario clip a piranha plant.

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PostPosted: Tue Jul 12, 2011 6:12 pm 
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I wondered about that, too.

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PostPosted: Tue Jul 12, 2011 7:19 pm 
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That's how a lot of NES games were. The hit box never matched the exact shape of the object because the technology wasn't good enough for it. Usually hit boxes were bigger than the object, but in some cases it was smaller. You see this kind of **** all the time when watching speed runs.

80% of the time I've spent on Youtube has been watching speed runs. Patterns form.

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PostPosted: Tue Jul 12, 2011 9:05 pm 
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That's not how you get to the warp zone in 4-2.

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PostPosted: Tue Jul 12, 2011 10:39 pm 
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That's what I was talking about. I haven't taken time to fire up some Mario and double check, but I've never seen or heard of going down a pipe to get to the warp.

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PostPosted: Wed Jul 13, 2011 9:04 am 
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Apparently it's an existing glitch, though Nintendo refers to it as "Super Play."

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PostPosted: Wed Jul 13, 2011 9:38 am 
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That was pretty cool....that part where he jumped on that lil guy at the last second to get across the chasm without getting the coins looked impossible though....was that real??

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