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PostPosted: Thu May 16, 2013 9:07 pm 
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http://kotaku.com/ea-has-no-games-in-de ... -507588994

Quoted in its entirety, emphasis mine.

Kotaku wrote:
Less than two years after vowing to deliver on an "unprecedented partnership" with Nintendo, gaming giant EA is quiet on the Wii U front.

"We have no games in development for the Wii U currently," company spokesperson Jeff Brown told Kotaku yesterday. He did not rule out the chances of EA developing for the Wii U again. EA publishes many of gaming's biggest franchises, including Madden, The Sims, and Battlefield.

In June 2011, at the biggest gaming event of the year—E3—Nintendo CEO Satoru Iwata closed his presentation of his company's biggest games and then-forthcoming Wii U console by welcoming then-CEO of EA John Riccitiello to the stage. "What Nintendo's new console delivers speaks directly to the players of EA Sports and EA Games. Nintendo's new console will produce brilliant high-definition graphics and new gameplay opportunities. We look forward to seeing great EA content on this new platform." Riccitiello was also enthused about Nintendo's embrace of online gaming.

EA delivered for Wii U early, releasing Wii U versions of Mass Effect 3, Need For Speed Most Wanted, Madden and FIFA for the new console. Each of those games had been released months earlier on rival Xbox 360 and PlayStation 3 platforms. While they ran well, they were, ultimately, late ports. EA's biggest console game of early 2013, Dead Space 3, skipped the Wii U.

Brown told Kotaku that that early run of EA games on Wii U represented EA delivering on its E3 2011 partnership.

EA supported Nintendo's previous console, the Wii, throughout the machine's lifespan, even launching some Wii-only/Wii-first games such as Steven Spielberg's Boom Blox and the MySims games. But the company, like many other major third-party companies, struggled to find a blockbuster hit for Wii. Rival Ubisoft succeeded with Just Dance, but that was an exception. On Nintendo consoles, traditionally the main company that has thrived is Nintendo as system owners flock to support the likes of the Wii Sports, Super Mario and Zelda games from Nintendo.

The full absence of Wii U games from Nintendo's pipeline seemed increasingly likely as the Wii U remained conspicuously absent from announcements regarding major 2013 EA games such as Battlefield 4 and the new Madden and FIFA. A lack of EA support will prevent Wii U gamers from having access to an NFL game, for which EA holds the exclusive license.

EA's refusal to put its sports games on Sega's Dreamcast system in 1999 is seen as one of the signs of Sega's decline in as a console maker. The Dreamcast was Sega's last box. On the other hand, EA may not be the kingmaker it once was, and it could be argued that Nintendo's own Wii Sports is the most successful and broadly-appealing sports game of the last generation.

While EA has clearly cooled on Wii U, it is ramping up support for many other devices, including the next PlayStation and Xbox, the latter of which will be officially revealed on May 21. "I’ve been with the company long time and we have never been better positioned for the launch of new technology, either mobile or console," Brown said. He said EA has invested deeply in preparing games for the next generation of consoles and expects to launch strong as it did at the start of the PS2 and Xbox era than it did with a weaker game slate at the beginning of the Xbox 360, PS3 and Wii generation. Much of that planning can be credited to Riccitiello, who departed from EA earlier this year.

EA isn't alone in not having new games for Wii U. There are no signs of major forthcoming Wii U games from Take Two, with Grand Theft Auto V only promised for PS3 and Xbox 360. The next Call of Duty is also not announced for Wii U (the last one did come out for it). On the other hand, Warner Brothers has the next Batman game and the console-exclusive Scribblenauts Unmasked for Wii U this year. Ubisoft is bringing major Rayman and Assassin's Creed games to Wii U this year along with its ambitious new open-world game Watch Dogs.


Harsh days for Nintendo.


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PostPosted: Fri May 17, 2013 12:47 am 
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It's a shame. I picked up a Wii U last weekend. Nintendo finally put out a very good console again. This is the console they should have put out instead of the Wii, but I believe that the Wii's reputation may have sealed the Wii U's fate. I worry that it's too little, too late, but it is still early days; console shares can do complete 180s. I highly doubt that's the case, mind you; but I would like to see Nintendo repair its 3rd-party dev relationships and get more multiplatform stuff on the Wii U.

Nintendo didn't handle everything perfectly with the Wii U (the controller situation is mind-blowingly complex and stupid), but I think it's GameCube quality. None of it means a damn if the games aren't there, though.


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PostPosted: Fri May 17, 2013 12:04 pm 
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While I wish no ill towards Nintendo, my Wii has gathered dust for months. I loved the gamecube, but while it had some system defining titles, even it suffered from lack of games. I cannot wait for the day when Nintendo turns in the hardware business and goes 3rd party software maker. I'm getting a little tired of buying an entire system to play Zelda, Metroid, and Mario and nothing else.


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PostPosted: Fri May 17, 2013 1:42 pm 
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Unless 'people' stop buying Nintendo hardware, the thing we all want can't come to pass -- Nintendo becoming a software company.

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PostPosted: Fri May 17, 2013 2:12 pm 
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That's exactly what is happening, Khross. The Wii U is floundering.


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PostPosted: Fri May 17, 2013 2:17 pm 
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I sense a huge price slash ala the 3DS in the very short-term future.

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PostPosted: Fri May 17, 2013 6:40 pm 
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EA senior engineer took to twitter today to give his thoughts, called the Wii U a crappy system, says Nintendo operates like it's 1990. They've been taken down, screenshot below (bottom to top).

TL;DR:
• Wii U is less powerful than Xbox 360
• Nintendo should be like Sony, MS, Apple, Google, focusing on hardware standards and differentiating through experience/software
• EA's casual market is no longer grounded with Nintendo, they're now tablet/mobile
• Nintendo should "go Sega" and make Mario/Zelda for Gen4
• Origin isn't very important to EA

Spoiler:
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PostPosted: Fri May 17, 2013 7:00 pm 
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Awesome sauce.

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PostPosted: Sat May 18, 2013 9:33 am 
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Lenas wrote:
That's exactly what is happening, Khross. The Wii U is floundering.
I am aware, and I agree. The problem is ...

Where will the software go? I don't know that I want Zelda chained to iOS or a mobile platform of that variety (Droid, Tizen, Win 8, etc.).

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PostPosted: Sat May 18, 2013 12:42 pm 
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Perhaps Nintendo will wise up and just make their handhelds into mobile phones.

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PostPosted: Sat May 18, 2013 12:52 pm 
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Handhelds are Nintendo's stronghold. They're damn near unassailable there...from other hardware companies. I've a feeling, though, that they're getting hit hard.

It's a shame...I don't particularly want a duopoly.


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PostPosted: Sat May 18, 2013 5:56 pm 
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If Nintendo did go software, someone would have to fill the gap in Nintendo outside the superstars target audience (aka kiddy and family friendly games). If Xbox or PS3 are unwilling to do so, someone (Apple, Google, OUYA?) would be able to spring up and fill that gap.

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PostPosted: Sat May 18, 2013 6:54 pm 
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Xbox and PS are more than willing to do so, it's just that the Wii had a stanglehold on the casual market. Now, according to this dev, the mobile space has command of that market.


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PostPosted: Sat May 18, 2013 7:04 pm 
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FarSky wrote:
Handhelds are Nintendo's stronghold. They're damn near unassailable there...from other hardware companies. I've a feeling, though, that they're getting hit hard.

It's a shame...I don't particularly want a duopoly.


I want one console. I *hate* "console exclusives". Can we just have one platform already?

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PostPosted: Sat May 18, 2013 7:20 pm 
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Isn't EA the company that successfully defended their "Worst Company" title?

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PostPosted: Sun May 19, 2013 1:12 am 
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Müs wrote:
FarSky wrote:
Handhelds are Nintendo's stronghold. They're damn near unassailable there...from other hardware companies. I've a feeling, though, that they're getting hit hard.

It's a shame...I don't particularly want a duopoly.


I want one console. I *hate* "console exclusives". Can we just have one platform already?


Because Microsoft and sony want to make money too

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PostPosted: Sun May 19, 2013 12:07 pm 
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I don't find it alarming that the Worst Company in America (the winner and still champion) is declining to make any more products for the WiiU.

Further, the call for Nintendo to become entirely a software company is, I feel, extremely shortsighted. Consider that without Nintendo making hardware, you would never receive anything new in the consoles you do buy. Microsoft and Sony are not in the business of selling you new things. They are in the business of selling you upgraded same things, because they have proof that you'll buy that. But selling you new things is something that they can't gauge, and so they won't take that risk.

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PostPosted: Sun May 19, 2013 12:46 pm 
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That is ironic given that Nintendo is literally selling the exact same games they made 25 years ago.

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PostPosted: Sun May 19, 2013 7:45 pm 
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Hopwin wrote:
That is ironic given that Nintendo is literally selling the exact same games they made 25 years ago.

Except, they're not. They're selling the games that use the same characters.

That's a pretty major difference. Because Super Mario 64 is not the same game as Super Mario World. Yes, you play Mario. Yes, you stomp on Goombas. But Mario 64 is the game that taught you how to maneuver a character in a rendered 3-d free-roaming world instead of a 2-d sidescrolling platformer level. It came out with jumping puzzles in 3-d space before Tomb Raider did. Think about that. And Tomb Raider 1 had you lining up to make only straight-on jumps at 90 degree angles to other level elements, and if you didn't, you'd probably miss them, because they were designed to only be played on a grid. Mario 64, on the other hand, had level design that was challenging without simply punishing you for being 15 degrees off your grid alignment.

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PostPosted: Sun May 19, 2013 7:48 pm 
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What about pretty much every Zelda game that follows the exact same format? Different environments, same game.


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PostPosted: Sun May 19, 2013 8:25 pm 
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New Super Mario bros, Mario Mart, they even republished Duck Hunt on the Wii. Oh and Pokemon...

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PostPosted: Sun May 19, 2013 10:47 pm 
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Lenas wrote:
What about pretty much every Zelda game that follows the exact same format? Different environments, same game.

It follows the same format in that its a series of over world exploration and puzzle dungeon crawls that take place in the same world with reincarnated versions of the same characters locked in the same struggle (more or less). However Zelda isn't about plot its about exploration and the solving of puzzles. The series is still innovating inside that same framework giving us new environments to explore, new puzzles to solve and new tools with which to solve and explore.


Skyward sword is a great case in point. The beetle is probably the coolest tool in a decade if not ever. There are new environments to explore and new ways to explore them (flying, time-shifting). There are new puzzles which are excellent even though they are based on old memes. The guardian puzzles are wonderful even though they are variations of the stealth puzzles (or as I've dubbed them: "Metal Gear Link") that have been around since OoT.

Game play enhancements continue to give us new ways to use old items as well the bomb and the bow are series staples that we keep finding new ways to use. (Bomb arrows, bomb rolling, enchanted arrows arrow switches.)

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Last edited by Rorinthas on Sun May 19, 2013 10:57 pm, edited 1 time in total.

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PostPosted: Sun May 19, 2013 10:49 pm 
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It's sort of like James Bond. Every movie follows the same format (kick butt spy, unfaithful women, car chases, gadgets, cliche bad guys, gun fights ) and yet movies are still being turned out with varying degrees of awesome.


Except Zelda actually has a unified time line. I don't think 007 does.

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PostPosted: Mon May 20, 2013 6:24 am 
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Lenas wrote:
What about pretty much every Zelda game that follows the exact same format? Different environments, same game.

Okay, I'll quote an example for Zelda, then. Majora's Mask introduces temporal elements to the puzzles. That's the same as everything else, right? I can't think of another RPG/Adventure game that doesn't just have people standing around waiting to tell you the same thing 24 hours a day.

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PostPosted: Mon May 20, 2013 9:14 am 
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We want to hate on Nintendo for not giving us better graphical capabilities, and because we think the Wii remote was hokey and gimmicky. Of course, we like to ignore that both Microsoft and Sony copied the Wii remote on their own consoles several years later - something they wouldn't have done if the Wii hadn't been highly successful. But that's sort Shuyung's point. Nobody actually realizes that the hardware innovations in video games have been driven by Nintendo for as long as most of us have played video games, because the only thing anybody can think of with respect to hardware is shiny graphics. Despite the board's assertion that it is composed of tech-savvy individuals, nobody really knows what a hardware innovation looks like.

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