The Glade 4.0 https://gladerebooted.net/ |
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Unlimited Detail has an update after a year https://gladerebooted.net/viewtopic.php?f=5&t=6845 |
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Author: | Lex Luthor [ Mon Aug 01, 2011 3:45 pm ] |
Post subject: | Unlimited Detail has an update after a year |
These people are so full of crap. |
Author: | Lenas [ Mon Aug 01, 2011 4:34 pm ] |
Post subject: | |
Doesn't even look good compared to today's standards, much less where a new engine should be. |
Author: | Lenas [ Mon Aug 01, 2011 9:18 pm ] |
Post subject: | |
On further inspection, it seems like this is actually a pretty cool new engine. My original complaint was regarding the texture quality, which I now see isn't the point. |
Author: | Kaffis Mark V [ Mon Aug 01, 2011 11:49 pm ] |
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I'm still skeptical. How well will it handle things on that scale with fewer (or no) repeated elements? And what kind of storage footprint does that island have? |
Author: | Midgen [ Tue Aug 02, 2011 12:40 am ] |
Post subject: | |
It'll be interesting to see how this pans out. I noticed in the comparisons, there were no animations. I wonder how that will work? |
Author: | Lex Luthor [ Tue Aug 02, 2011 11:01 pm ] |
Post subject: | |
Notch says it's a scam. http://notch.tumblr.com/post/8386977075/its-a-scam |
Author: | Kaffis Mark V [ Tue Aug 02, 2011 11:11 pm ] |
Post subject: | |
Looks like I correctly identified the limitations, lol. I'm not sure I buy the bit about animation, though. If you can manipulate a "chunk" of voxels by rotating or translating it, then you can work out how to animate it just fine and with the same articulation as a polygonal model with a skeleton. But yeah, the requirement for tessellation and raw quantities of data (for storage) is pretty damning. |
Author: | Lex Luthor [ Wed Aug 03, 2011 1:36 pm ] |
Post subject: | |
Followup: http://notch.tumblr.com/post/8423008802 ... not-a-scam |
Author: | Wwen [ Fri Aug 05, 2011 12:38 am ] |
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I don't really know how Notch would know. Advances in graphics clearly isn't where his expertise lies... Looks interesting if it's a real thing. He's not giving a lot of details, but he said they developing the tech. Looking especially pretty isn't the goal, they want to make a tool they would sell to developers who would use it better. I'm ambivalent about improved graphics, though. It'll take 10+ years to make an "atom" generated game? Will it cost more? If it took to long to use, dev's/publishers might not bite. I get used to better graphics so fast that it seems like a waste anyway. |
Author: | Lex Luthor [ Fri Aug 05, 2011 8:44 am ] |
Post subject: | Re: |
Wwen wrote: I don't really know how Notch would know. Advances in graphics clearly isn't where his expertise lies... Looks interesting if it's a real thing. He's not giving a lot of details, but he said they developing the tech. Looking especially pretty isn't the goal, they want to make a tool they would sell to developers who would use it better. I'm ambivalent about improved graphics, though. It'll take 10+ years to make an "atom" generated game? Will it cost more? If it took to long to use, dev's/publishers might not bite. I get used to better graphics so fast that it seems like a waste anyway. The best graphics look exactly like real life. Yet I am not so amazed that I want to look out my window instead of at my computer. If graphics do become extremely realistic, it won't be like what a lot of people expect, to say the least. |
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