The Glade 4.0
https://gladerebooted.net/

LEAP Motion
https://gladerebooted.net/viewtopic.php?f=5&t=9908
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Author:  Darkroland [ Wed May 01, 2013 1:13 pm ]
Post subject:  LEAP Motion

Shipping in July (estimated)



Found out about this because apparently Doublefine is making a game for it.

Author:  Müs [ Wed May 01, 2013 1:23 pm ]
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Minority Report is here.

Author:  Kaffis Mark V [ Wed May 01, 2013 1:24 pm ]
Post subject: 

Star Citizen also committed early on in their campaign to integrating this peripheral into the interface for their cockpits.

Author:  Rorinthas [ Wed May 01, 2013 6:26 pm ]
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Ohh all the motion stuff is for babies! there's no future in that! Right? Right? (not pointed at anyone in particular)

Author:  Kaffis Mark V [ Wed May 01, 2013 9:00 pm ]
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I'm pretty sure I never said that, for one. I'm the guy who was crushed when the VR Arcade in Cincinnati went under. And who plays in the Battletech pods at DragonCon. Bring on the wild, immersive peripherals!

Author:  Rorinthas [ Wed May 01, 2013 10:34 pm ]
Post subject:  Re: LEAP Motion

I know, Hence not aimed at anyone in particular. It's just a general statement against those who have said that motion control is gimmicky and going no where. Whereas if this performs as well as that demo shows, that's us pretty much catching up with a lot of sci-fi as was pointed out.

Author:  Darkroland [ Thu May 02, 2013 8:53 am ]
Post subject:  Re:

Rorinthas wrote:
Ohh all the motion stuff is for babies! there's no future in that! Right? Right? (not pointed at anyone in particular)


I'd say this was accurate ***** when they started taking EVERY game and putting in motion controls. Want to walk over that log? Motion control balance! Want to fight that enemy? Hit the button twice and then shake your controller like you're spastic! Games designed for motion control work well. Every other game with motion control shoved in at the last second is pretty much crap.

Author:  Rorinthas [ Thu May 02, 2013 12:38 pm ]
Post subject:  Re: LEAP Motion

That may be.

Author:  Kaffis Mark V [ Tue Jul 30, 2013 10:57 am ]
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Mine came in last Friday. Plugged it in, got it set up.

It's kind of nifty. It comes with Cut the Rope and a visualization app pre-loaded with the free Airspace account.

Cut the Rope is.. tricky with the LEAP. The input is questionably implemented, here, IMO. It uses speed to decide whether you're simply moving the cursor or making a cut, and it's hard to be precise (particularly with start and stopping points) and fast at the same time. So lots of botched cuts (cutting multiple strings when you only meant to cut one) and the game not registering that you were trying to cut and just moving the cursor past the string, instead.

When you hit it right, though, it was kind of a novel feeling to say to yourself "I'm playing a video game without touching anything." I suppose this is the same kind of feeling one would get with Kinect, but I haven't really used Kinect much.

The visualization was pretty neat, though. It walks through a series of different visualization sequences, increasing in complexity. The first shows a gently swirling swarm of pinpricks of light, and when you move your hand around, some of them turn yellow and follow your motion. Then, the next sequence adds a 3d perspective of the bounding box to approximate the size and shape of the LEAP's detection field, and then gently rotates it around so you can get a feel for the boundaries of the available area.

Next up, it replaces the swirling dots with a wireframe image of your hand(s), and you can see the fidelity with which it can read the movements of your fingers. Of course, this is the spot where I started to pick up on the limitations, too -- as a single camera system, it will "lose" fingers as they pass in front of/behind each other, or point in a direction radial to the camera. Understandable restrictions, but naturally, this will limit the variety and type of gestures you can use. I can't help but wonder whether a dual-LEAP system in the future might be able to improve upon that, and whether a) the market would be receptive to that as a good value, and b) whether anybody will pursue it from a driver/implementation angle.

Finally, the visualization app lets you paint on screen. I like this a lot better than Cut the Rope, in that it gives you a cursor for each finger (it's a multitouch input!) that starts as an open circle, and closes and finally glows as you move each finger towards the screen, indicating you want to paint instead of reposition your finger/cursor. This takes a little acclimation, but feels much more satisfying and precise than Cut the Rope's "move fast to substitute for a click" implementation.

I haven't had time to poke around the Airspace App Store yet. When work slows down, I think I'll bring it in and see how I like it as a multi-touch input for a Win8 desktop. It might actually make Win8 make sense.

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