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PostPosted: Thu Jul 05, 2012 8:56 pm 
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I came across this while doing my communications homework. The writer of this article may be a genius.

http://www.forbes.com/sites/insertcoin/ ... -kill-you/

Article is too long to post, but the writer makes the assumption that piracy "wins" because piracy is easier, and that if the MPAA had something like Steam, on an industry wide level, they could put the pirates out of business. He of course realizes out utterly unlikely it is that they would pull their collective heads out of their collective backsides too.

Oh well we can dream.

Oh yes, I know some of you actually loathe steam for some reason. Well tough. It would be interesting to research how pirated steam games are compared to other games though.

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PostPosted: Thu Jul 05, 2012 11:55 pm 
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Steam doesn't prevent video game piracy. Why would a movie version prevent movie piracy?

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PostPosted: Fri Jul 06, 2012 7:37 am 
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Raltar wrote:
Steam doesn't prevent video game piracy. Why would a movie version prevent movie piracy?


Prevent is impossible. Making getting the media from legit sources the path of least resistance is. Which wont happen because of the companies themselves. Once getting legit media is easier than dealing with the black market, then the black market will contract.

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PostPosted: Fri Jul 06, 2012 7:51 am 
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Most of the movie pirates I know are chicks and they are buying bootleg DVDs of movies while they are still in theaters. I don't think this solution would address that particular slice of the pie.

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PostPosted: Fri Jul 06, 2012 8:48 am 
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I've always been a fan of parallel release. For the plan to work, that would have to be incorporated.

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PostPosted: Fri Jul 06, 2012 8:49 am 
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Prevent does not equal eliminate. Perhaps reduce would be a better term.

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PostPosted: Fri Jul 06, 2012 10:02 am 
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Anime studios started simulcasting new anime episodes a few years ago, and I think it helped reduce the fansub based piracy in the anime community. I believe a lot of people started watching streamed simulcasts over downloading fansubs. Fansubs aren't gone, and there are some groups that just rip the simulcasts and reupload them to bittorrent, but it has helped somewhat.

According to this page:
Vincent Shotino, Co-founder of Crunchyroll wrote:
After Crunchyroll launched simulcast, pirate content has drastically decreased. For instance, the number of illegally uploaded content of NARUTO has decreased by 70%. And we can make money by this move. We created the business that Japanese Anime is distributed via foreign websites.

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PostPosted: Fri Jul 06, 2012 10:51 am 
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Hopwin wrote:
Most of the movie pirates I know are chicks and they are buying bootleg DVDs of movies while they are still in theaters. I don't think this solution would address that particular slice of the pie.


Mmmm. Pirate chicks from movies are always good. I agree, though - they definitely need good boot-legs.


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PostPosted: Fri Jul 06, 2012 12:09 pm 
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Arathain Kelvar wrote:
Hopwin wrote:
Most of the movie pirates I know are chicks and they are buying bootleg DVDs of movies while they are still in theaters. I don't think this solution would address that particular slice of the pie.


Mmmm. Pirate chicks from movies are always good. I agree, though - they definitely need good boot-legs.

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Last edited by Hopwin on Fri Jul 06, 2012 12:10 pm, edited 1 time in total.

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PostPosted: Fri Jul 06, 2012 12:09 pm 
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Three things would dramatically reduce piracy and increase revenue for media and gaming:

  • Simultaneous release
  • Convenient, DRM-free digital distribution
  • Dramatic price reduction

Unfortunately, most of the big, traditional publishers are too out-of-touch with reality to figure this out. A lot of smaller firms and indie developers are learning that this formula works extremely well. Why sell 10 million copies of your A++++ game at $50 (ex. Skyrim) when you can sell 700 million at $2.50 (ex. Angry Birds)?

Ok, so that's not a totally fair comparison since we're talking about a much larger game, but even so, the distribution costs are not as significant as you'd think. The point is, game and movie publishers haven't caught on to the reality that they've priced themselves out of the market. Lowering their price point -- even if that means a lower profit margin -- is a win/win proposition: higher net revenues for the publisher, more affordable content for the consumer, and (IMHO) a dramatic reduction in piracy. Most people are willing to pay for content; they just aren't willing to pay what the publishers are presently seeking. I'm not saying that justifies piracy in any ethical sense, but this is the reality of the situation.

Edit: meant to say net revenues, not gross.

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