The Glade 4.0

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PostPosted: Sat Jan 22, 2011 4:13 pm 
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I've heard a lot of people say they like this series. Now, admittedly, I haven't tried any of the previous Elder Scrolls games, but I thought I'd give Oblivion a test drive to see if I want it.

Near as I can tell, this game has the poor game mechanics, pointless grind, and lack of depth as Everquest, without the chat interface to keep me entertained while I mindlessly grind on. Sure, the world is big, but it's mostly empty, and you end up just skipping it to rapid-transit everywhere, anyway. I'm trying to see the appeal here...what's with this series?

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PostPosted: Sat Jan 22, 2011 4:44 pm 
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I concur fully. I've tried both MORROWIND and OBLIVION, and neither held any interest for me, for the reasons you articulated.


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PostPosted: Sat Jan 22, 2011 5:32 pm 
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I could never play the game for longer than 10 hours, try as I might. It's just not that good.


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PostPosted: Sat Jan 22, 2011 7:43 pm 
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I love this game. It's got all of the good from MMOs(huge open world, lots of loot, tons of quests and leveling) without the bad(retarded people to bother me all the time). It's not the greatest game, but I've sunk well over 200 hours into it.

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PostPosted: Sat Jan 22, 2011 8:00 pm 
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It took me several attempts to play it on the PC, all of which sucked monkey *** crack on a hot summer day.

But for some reason I found it to be a completely different experience on the XBox 360.

I also tried playing it on the PS3 and it sucked again.

Same difficulty, same settings, same class specs, etc.

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PostPosted: Sun Jan 23, 2011 1:11 am 
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I bought it on Steam about 6 months ago and couldn't stomach playing it more than a couple hours. I've been meaning to try it again, but maybe I won't.


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PostPosted: Sun Jan 23, 2011 3:37 am 
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The title is read by Seinfeld in my head.

"Whats the DEAL with Oblivion, anyway?" "Is it a game about nothing?"

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PostPosted: Sun Jan 23, 2011 5:08 am 
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I played Morrowind and also hated it. At least in EQ you could cross the world without being attack by a stupid flying enemy that you have to hop around and sword at every 15 seconds.


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PostPosted: Sun Jan 23, 2011 12:01 pm 
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Morrowwind had some issues, mainly that movement was too slow and the aforementioned flying enemies were far too prominent. Oblivion mostly fixed that though. I love Oblivion. The world is anything but empty; if you go out into the wild there are oodles of places to discover and explore.

The thing with all the Elder Scrolls games is that unless you have the clue book, you have to look very carefully for clues and such, as well as small objects. It's not like NWN2 where they conveniently light up for you. I love the game.

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PostPosted: Sun Jan 23, 2011 8:14 pm 
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If there weren't mods for the game I would have stopped a few hours into it. Mods made it a lot better.

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PostPosted: Mon Jan 24, 2011 1:11 pm 
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I loved the game. Never insta-warped anywhere. First time through (all of them) I followed the main quest from A to B to C and entered every dungeon/cave/town I came across. I didn't get bored until I reached the equivalent of level 46 and the monster difficulty stopped going up. Open-world with random content was fantastic for me.

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PostPosted: Mon Jan 24, 2011 1:37 pm 
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I also enjoyed the heck out of it. The exploring and adventure aspect, like Hopwin, was what I had the most fun doing. Had a similar experience with Fallout 3.


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PostPosted: Mon Jan 24, 2011 2:57 pm 
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I probably have dumped about 200-400 hours into this game.

I absolutely despise the rest of the Elder Scrolls, with an utter passion, and I was leary about this one as well.

But the world feels alive, shops close, people wander the streets in villages, shop keepers dont stay in the same shop fo 24/7x365, there is thousands of mods for this game, IMHO which makes it a 1000x better.

I have the levelling system, hate hate hate in Oblivion, that is the first thing I would make go away, its to hard to level up wehat you want level up and having to run back and fort to rest was just to time consuming.

Also another big issue I had, when reading like 40+ levels having bandits and all humanoid monsters running around with the best armor weapons in the game, oh look 10 bandits all wielding multi thousand gold piece swords.

But you can just walk around the world get of your house find some random hovel cave go exploring and find an artifact, now just like real life, you will probably find something cool 1 out of every 3-5 stops, but then its like holy crap this is in the middle of nowhere and a whole new quest line.

Talking between my D&D group a few still play and some quest I have found and some they have found neither of use have found, its amazing after as many hours as I have put into this game, there is still crap I have not found or discovered yet.

IMHO that is what makes Oblivion amazing, that and well when it came out, best physics in a game BY FAR!


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PostPosted: Mon Jan 24, 2011 9:33 pm 
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So...what mods would you recommend that keep the base storyline, but fix gameplay issues? Is there one that improves the levelling?


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PostPosted: Tue Jan 25, 2011 1:54 am 
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I havent delved into Oblivion in a year + probably, I know a few of these mods have had major tweaks since I have last used.

First one being the Unofficial Oblivion Patch, reportedly fixes several thousands bugs Bethesda never did, alot of seeing through land issues, I had in a few spots. I have never really experienced 99% of the reported ones here besides seeing through land and wall's, which this definately fixed for me, there is nothing majorly gaming changing here, just bug fixes, still absolutely recommend it, If your playing through the expansion's there are unofficial patches for those as well on top of this I beleive?

Oscuro's Obivion Overhaul - My favorite mod, I dont like some of the newer changes, but it stops the leveling up with you system which I dont like, if I encounter a Vampire at level 1 it should stomp my *** and every bandit should not be running around in Diamond armor, it makes AI much much better, spells little easier to cast from what i read know a days, it overhauls a good majority of the game, as a new comer to the game, I would definately avoid this one for a while, as it changes alot and I have no idea what it changes anymore.

AF Levelling mod - I think this was the levelling mod I use to use, in the current system, I dont like the fact you gotta keep using the same skills over and over again to level those up, AF was alot looser with that, and made it much easier to just focus on playing and not worrying about making what you wanted to make. It just made leveling so much more friendly, I felt like previous I had to grind to raise the skills i wanted to raise, this did away with that.

Unique Landscapes is a fun one, makes some very very pretty and unique area's, there is alot of fun texture packs and AI packs, and some really cool combat ones, such as Deadly Reflex, which apparently is up to version 6, last one i played was 3, but this adds like different combat moves, ability to stun monsters and other special attacks.

All of these can be found at www.tesnexus.com, there is soo many mods for this game and some of them, like Oscuro's literally completely overhauls the game, these were the main ones I remeber and still have direcoteries off, I know i played with quite a few over the years, but these were the ones that stuck out the most, AF and Oscuro's.


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PostPosted: Tue Jan 25, 2011 9:23 am 
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Lonedar wrote:
So...what mods would you recommend that keep the base storyline, but fix gameplay issues? Is there one that improves the levelling?

There was a mod that removed auto-sight for enemies once you popped a shot off from stealth that I found essential. You could actually stealth your way through some areas, stay hidden, and pick people off without being discovered. I honestly can't remember what this was called though.

Also I got a mod that prevented mob scaling beyond a certain point. No sense in having level 40 sewer rats chasing you down. Yeah it removed some challenge but it at least provided a sense of progress.

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PostPosted: Tue Jan 25, 2011 9:28 am 
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Screeling wrote:
Lonedar wrote:
So...what mods would you recommend that keep the base storyline, but fix gameplay issues? Is there one that improves the levelling?

There was a mod that removed auto-sight for enemies once you popped a shot off from stealth that I found essential. You could actually stealth your way through some areas, stay hidden, and pick people off without being discovered. I honestly can't remember what this was called though.

Also I got a mod that prevented mob scaling beyond a certain point. No sense in having level 40 sewer rats chasing you down. Yeah it removed some challenge but it at least provided a sense of progress.

Rats stopped levelling I thought. Eventually where the rat was supposed to be you'd have a chaos-elemental?

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PostPosted: Tue Jan 25, 2011 2:31 pm 
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Might have been different at the time I played. How old is this game now? 5-6 years?

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