The Glade 4.0

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PostPosted: Mon Jan 17, 2011 10:29 pm 
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It doesn't control like part 1, if that's what you're asking.


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PostPosted: Mon Jan 17, 2011 11:06 pm 
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You realize it doesn't do that if you put enough points into the sniper rifle skill? Anyway, no. It doesn't.

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PostPosted: Tue Jan 18, 2011 9:15 am 
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Corolinth wrote:
Does the sniper rifle still do that godawful circular wobbling?


As others said, you could eliminate in the first game by focusing on sniper skill. Weapon skills were removed in ME2, so it starts off without the wobble. ME2 only has activated "power" skills.

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PostPosted: Mon Jan 24, 2011 5:43 pm 
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So are Paragon and Renegade actions mutually exclusive? I'm going Paragon this first time through, if I do a renegade action with the mouse button will it reduce my Paragon status or preclude me from gaining some Paragon points?

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PostPosted: Mon Jan 24, 2011 6:11 pm 
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As far as I know, no, you don't lose alignment points by choosing an opposing alignment action. You just add onto existing pools.

A recommendation:

Don't try to play middle-ground. The game is designed around all-Paragon or all-Renegade. There are certain negative consequences you cannot undue if you try to play wishy-washy (especially later in the game). If you don't mind this, however, then play it however you want -- just be warned, some bad things may happen.


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PostPosted: Mon Jan 24, 2011 6:37 pm 
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You will not lose paragon or renegade points. So, you don't have to worry about screwing up your points(though, many situations will have both paragon and renegade quick time events, but never on the screen at the same time. Basically it will have one flashing and then it will go away and a little later during the event, the other option will come up). It might be kinda hard to max out on one while taking options for the other, but you can generally get quite a few renegade quick time events in there and still comfortably max out paragon.

I really like the system because it allows you to really customize Shepard's personality.

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PostPosted: Mon Jan 24, 2011 7:02 pm 
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I like the renegade/paragon system in ME2 compared to previous bioware games. Whether KotOR or Mass Effect, the Renegade/Darkside choice was usually just "be an *******," while the Paragon/Lightside choice was simply "Be nice."

ME2 has done away with that. Renegade choices often feel like the right (and sometimes even NICE) thing to do, while the occasional paragon interrupt is decidedly NOT nice (the C-Sec and Volus racists vs. the Quarian, for example)...renegade vs. paragon has become pragmatism vs. idealism, rather than than how nice you are to people.

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PostPosted: Mon Jan 24, 2011 7:12 pm 
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Okay, personal (rare) gripe about ME2's dialogue and storyline, brought on by the example above:

Spoiler:
Why does Shepard continually refer to him/herself as a "former SPECTRE," even if you get reinstated by the council? For that matter why does Shepard even need reinstatement? She was never removed as a SPECTRE, she just was KIA. She didn't need reinstatement, just a status change from "Dead" to "Active." I'd have prefered Shep referring to herself as a "Dead SPECTRE" to a "Former SPECTRE" anyway.

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Last edited by Talya on Mon Jan 24, 2011 7:13 pm, edited 1 time in total.

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PostPosted: Mon Jan 24, 2011 7:13 pm 
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Talya wrote:
Renegade choices often feel like the right (and sometimes even NICE) thing to do, while the occasional paragon interrupt is decidedly NOT nice (the C-Sec agent and Volus racists vs. the Quarian, for example)...renegade vs. paragon has become pragmatism vs. idealism, rather than than how nice you are to people.


I guess it depends on how you interpret what's right/nice.

I can't really think of any Renegade actions/choices that were nice. Then again, it's been ages since I played my Renegade campaign. Any specific examples?


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PostPosted: Mon Jan 24, 2011 7:15 pm 
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Headbutting the krogan. Yeah.

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PostPosted: Mon Jan 24, 2011 7:15 pm 
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Punching that reporter was pretty NICE.


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PostPosted: Mon Jan 24, 2011 7:15 pm 
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Lenas wrote:
Punching that reporter was pretty NICE.


You would think the ***** would have learned from the first time.

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PostPosted: Mon Jan 24, 2011 7:16 pm 
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Rodahn wrote:
Talya wrote:
Renegade choices often feel like the right (and sometimes even NICE) thing to do, while the occasional paragon interrupt is decidedly NOT nice (the C-Sec agent and Volus racists vs. the Quarian, for example)...renegade vs. paragon has become pragmatism vs. idealism, rather than than how nice you are to people.


I guess it depends on how you interpret what's right/nice.

I can't really think of any Renegade actions/choices that were nice. Then again, it's been ages since I played my Renegade campaign. Any specific examples?



Spoiler:
First obvious one is if you choose the renegade dialogue choice to get Tali acquitted. It comes across as fiercely protective of a good friend and relying on the tribunal to vote with their consciences.

There were others, but I don't remember them off the top of my head.

Also, if shooting Conrad Verner in the foot isn't the right thing to do, I don't know what is. ;)

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But master you in luck 'cause up your sleeves you got a brand of magic never fails...
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Let me take your order, Jot it down -You ain't never had a friend like me

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PostPosted: Mon Jan 24, 2011 7:18 pm 
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Talya wrote:
Spoiler:
First obvious one is if you choose the renegade dialogue choice to get Tali acquitted. It comes across as fiercely protective of a good friend and relying on the tribunal to vote with their consciences.

There were others, but I don't remember them off the top of my head.

Also, if shooting Conrad Verner in the foot isn't the right thing to do, I don't know what is. ;)


The paragon choice in that situation isn't really any different.

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PostPosted: Mon Jan 24, 2011 7:27 pm 
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Hehe, I think some are confusing nice with satisfying ;P

Speaking of punching the reporter -- loved how the Shadow Broker camera showed her getting decked by that Krogan LOL.


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PostPosted: Mon Jan 24, 2011 7:40 pm 
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Raltar wrote:
Lenas wrote:
Punching that reporter was pretty NICE.


You would think the ***** would have learned from the first time.


I liked the Paragon response. It did an excellent job of describing the Shepard I'd been playing.

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PostPosted: Mon Jan 24, 2011 10:16 pm 
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Raltar wrote:
Headbutting the krogan. Yeah.


Ha yeah I liked that one.

I think what I'm really asking is, if I see an opportunity for a Renegade response, do I just ignore it? I'm going for max Paragon, my bar is about 75% full and my renegade is very low, well under 1/4th full.

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PostPosted: Mon Jan 24, 2011 10:24 pm 
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Dash wrote:
Raltar wrote:
I think what I'm really asking is, if I see an opportunity for a Renegade response, do I just ignore it? I'm going for max Paragon, my bar is about 75% full and my renegade is very low, well under 1/4th full.


I seem to recall them allowing some cushion for the pushin' on the morality scale. There are some actions you take that give you monster hits, but they are generally big, obvious decisions. My advice would be to only take Renegade actions on the smaller things if you are going full Paragon.


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PostPosted: Tue Jan 25, 2011 3:50 am 
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Sometimes there will be a paragon option after the renegade option. But not always. There are a few renegade options that I take every game no matter what and I still manage to max out my paragon. Those options are during the sniper scope part during Archangel's recruitment mission, headbutting the krogan during Grunt's loyalty mission and the first quick time event during Miranda's loyalty mission(because I **** love the look on the Salarian's face). You can also get away with shooting the gas tank under the ranting Krogan...but I always feel terrible after doing it.

Also, I like taking the renegade options during certain parts of Kasumi's loyalty mission because they make me laugh(and if Matrix was here, he'd laugh too).

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PostPosted: Tue Jan 25, 2011 11:23 am 
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Ok thanks that helps.

"You can also get away with shooting the gas tank under the ranting Krogan...but I always feel terrible after doing it."

Yeah that's basically the only one I've done. I didnt feel bad, eff that guy! Oh and I stepped on some kids neck for info, he was a big baby about it so I felt bad after that one.

Should be fun to play again as Renegade. One last spoiler question:

Spoiler:
What do grayed out choices mean? I'm assuming it's that I dont have enough paragon/renegade points to choose them. Specifically: After the Jack and Miranda catfight Jack has grayed out options in her chat. Something like "that was just lip service" and "I like it when you're angry"

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PostPosted: Tue Jan 25, 2011 11:38 am 
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Something to that effect. I've read that some options are based on the difference between your paragon and renegade scores rather than the total of either. Regardless of whether you can select them, all of the charm and intimidate dialog choices show up to let you know what your choices would have been.

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PostPosted: Tue Jan 25, 2011 2:29 pm 
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If I remember correctly, you don't want to miss out on too many of a particular paragon/renegade choice. The availability of some choices aren't hard-coded at a specific number but rather a percentage of all available paragon events up to that point in the game. If you're below the percentage, it's tough to catch up. If you choose the specter training though, that becomes much less of an issue. I don't think it's ever really a problem either if you're importing a save.

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PostPosted: Tue Jan 25, 2011 8:16 pm 
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Aha, that must be what I'd read about the percentages.

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PostPosted: Wed Jan 26, 2011 10:41 pm 
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Finished the game. Bought the original and trying that one now so I'm doing it *** backwards but eh.

I can certainly see why ME2 got so much praise. Really looking forward to 3 now and gives me hope that SWTOR will be good too.

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PostPosted: Thu Jan 27, 2011 12:31 am 
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I still like the first one better but I know I'm in the minority on that one.

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