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PostPosted: Tue Nov 17, 2009 1:07 pm 
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Key words include "cantankerous" and "naughty" and "selfish."

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After Mickey’s Makeover, Less Mr. Nice Guy

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LOS ANGELES — For decades, the Walt Disney Company has largely kept Mickey Mouse frozen under glass, fearful that even the tiniest tinkering might tarnish the brand and upend his $5 billion or so in annual merchandise sales. One false move and Disney could have New Coke on its hands.

Now, however, concerned that Mickey has become more of a corporate symbol than a beloved character for recent generations of young people, Disney is taking the risky step of re-imagining him for the future.

The first glimmer of this will be the introduction next year of a new video game, Epic Mickey, in which the formerly squeaky clean character can be cantankerous and cunning, as well as heroic, as he traverses a forbidding wasteland.

And at the same time, in a parallel but separate effort, Disney has quietly embarked on an even larger project to rethink the character’s personality, from the way Mickey walks and talks to the way he appears on the Disney Channel and how children interact with him on the Web — even what his house looks like at Disney World.

“Holy cow, the opportunity to mess with one of the most recognizable icons on Planet Earth,” said Warren Spector, the creative director of Junction Point, a Disney-owned game developer that spearheaded Epic Mickey.

The effort to re-engineer Mickey is still in its early stages, but it involves the top creative and marketing minds in the company, all the way up to Robert A. Iger, Disney’s chief executive.

The project was given new impetus this week with the announcement that, after 20 years of negotiations, the company has finally received the blessing of the Chinese government to open a theme park in Shanghai, potentially unlocking a new giant market for all things Mickey.

Disney executives are treading carefully, and trying to keep a low profile, as they discuss how much they dare tweak one of the most durable characters in pop culture history to induce new generations of texting, tech-savvy children to embrace him. Disney executives will keenly watch how Epic Mickey is received, to inform the broader overhaul.

Keeping cartoon characters trapped in amber is one of the surest routes to irrelevancy. While Mickey remains a superstar in many homes, particularly overseas, his static nature has resulted in a generation of Americans — the one that grew up with Nickelodeon and Pixar — that knows him, but may not love him. Domestic sales in particular have declined: of his $5 billion in merchandise sales in 2009, less than 20 percent will come from the United States.

“There’s a distinct risk of alienating your core consumer when you tweak a sacred character, but at this point it’s a risk they have to take,” said Matt Britton, the managing partner of Mr. Youth, a New York brand consultant firm.

In Epic Mickey, the foundation of which a group of interns dreamed up in 2004, the title character still exhibits the hallmarks that younger generations know: he is adventurous, enthusiastic and curious. “Mickey is never going to be evil or go around killing people,” Mr. Spector said.

But Mickey won’t be bland anymore, either. “I wanted him to be able to be naughty — when you’re playing as Mickey you can misbehave and even be a little selfish,” Mr. Spector said.

In many ways, it is a return to Mickey at his creation. When the character made its debut in “Steamboat Willie” in 1928, he was the Bart Simpson of his time: an uninhibited rabble-rouser who got into fistfights, played tricks on his friends (pity Clarabelle Cow) and, later, was amorously aggressive with Minnie.

Epic Mickey, designed for Nintendo’s Wii console, is set in a “cartoon wasteland” where Disney’s forgotten and retired creations live. The chief inhabitant is Oswald the Lucky Rabbit, a cartoon character Walt Disney created in 1927 as a precursor to Mickey but ultimately abandoned in a dispute with Universal Studios. In the game, Oswald has become bitter and envious of Mickey’s popularity. The game also features a disemboweled, robotic Donald Duck and a “twisted, broken, dangerous” version of Disneyland’s “It’s a Small World.” Using paint and thinner thrown from a magic paintbrush, Mickey must stop the Phantom Blot overlord, gain the trust of Oswald and save the day.

Consumers will not be able to buy the game before fall of next year. Anticipation is intense. “Wow! This is amazing,” said Eli Gee on GameInformer.com. “I’m really... REALLY excited.”

Other observers are less impressed. “The approach warrants a lot of caution given the difficulty that publishers have had gaining traction on the Wii,” said Doug Creutz, a media analyst at Cowen and Company.

Industry veterans with experience in the family niche think that the Disney brand can overcome such hurdles.

“This is a huge opportunity to create more relevancy for Mickey and pull him into the fastest-growing entertainment medium,” said Jim Wilson, the chief executive of Atari’s North American business. “If it’s a good game — and given the strength of the developer and I.P., the likelihood of that is high — people are going to buy it.”

Not that the idea is not radical. “I was told to withhold judgment until I had seen the whole pitch,” said Graham Hopper, executive vice president for Disney Interactive Studios.

Disney has big video game ambitions, spending at least $180 million on their development this year alone. It has had successful spinoff titles, but no true self-published blockbusters. Disney generated about $86 million in retail sales from January to September in the United States, according to NPD data. Nintendo of America, the leading seller of games, had about $1 billion in sales.

Mr. Iger solved a right problems with the game by making a deal with NBC Universal in 2006. In the negotiations, Mr. Iger persuaded NBC Universal to trade the Oswald rights for rights to Al Michaels, the sportscaster. NBC wanted Mr. Michaels for its new football franchise and Mr. Michaels wanted to go, but Disney held him in a longtime contract through its ESPN unit.

In the interim, Mr. Spector has struggled with the correct 3-D model of the mouse, consulting with animators and John Lasseter, the Pixar co-founder.

Considerable effort has gone into instilling a backdrop of choice and consequence. Players can either behave in an entirely happy way and help other characters — and have an easier go of it in the wasteland — or choose more selfish, destructive behavior with a harsher outcome, including a Mickey that starts to physically resemble a rat.

“Ultimately,” Mr. Spector said, “players must ask themselves, ‘What kind of hero am I?’ ”

When it comes to Mickey, Disney is asking it, too.


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PostPosted: Tue Nov 17, 2009 1:29 pm 
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PostPosted: Tue Nov 17, 2009 1:31 pm 
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In other news...

Seismographs in the California area have detected minute rotational stresses in the vicinity of the cryogenic tank Walt is stored in...

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PostPosted: Tue Nov 17, 2009 2:12 pm 
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I, for one, welcome our new, less benevolent rodent overlord.

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PostPosted: Tue Nov 17, 2009 2:45 pm 
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Talya wrote:


I've always wondered why Mickey Mouse wore gloves...

The More You Know!

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PostPosted: Tue Nov 17, 2009 5:25 pm 
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Anyone remember when they tried this with Looney toons? and how that went over. You think people would learn from the mistakes of their peers like this.

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PostPosted: Wed Nov 18, 2009 5:31 am 
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Hrm, I can almost see where they're coming from, in the sense that Mickey is more of a mascot than anything now.

However, I sort of think I like that Mickey the character has come to have this special rarity about him. The character has earned it, and then the rare times you do see him, it has sort of become a part of the character all by itself. Kingdom Hearts did this well, from what I remember. Mickey was the king (quite literally) there, and had this prestige of sorts enforced by the fact that you don't really get to see him much at all.

Hearing that Disney wants to change this and make him more of an active character again doesn't make me too sad, since I can understand it I guess. Hearing that you can make less than decent choices with Mickey and turn him more rodentlike has to be all sorts of wrong. Then again, I will hazard a guess that this game won't mean much of anything in the long run, and the other things mentioned in the article will have a lot more to do with the character, so it will all ride on how that goes I gather. Still, once you ruin this mystique by putting him out there all the time, I think that's something that will be gone forever short of another long hiatus from the spotlight.

Does anyone else feel that Mickey isn't even really their own character? I'm not sure what I even mean by that, because I wasn't even born when Darth Vader was created and I feel alright tying myself to him and similar characters. Maybe Mickey was already in his pseudoretirement by the time I was born, but he always seemed to belong to some past generation. Hearing plans to change Mickey doesn't really bother me the way it normally would as I don't think he means much to me.

It's the principle of the thing, though. ;)


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PostPosted: Wed Nov 18, 2009 9:00 am 
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PostPosted: Wed Nov 18, 2009 2:42 pm 
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Hmmm. Maybe it will go like this:

"Avengers! This is Nick Fury! Dr. Doom and The Leader are destroying half of the planet! We need you to assemble now!"
"This is Captain America, acknowledged and on my way!"
"Thor here! Gaia shall not be tarnished in thus a manner!"
"Iron Man suited up and heading out!"
"Hulk will smash puny bad men!"
"Mickey Mouse reporting! Huhuh! I am jumping into the Mouse Jet as I speak! Huhhuh!"

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PostPosted: Wed Nov 18, 2009 3:01 pm 
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Epic Mickey is part of this rebranding effort. Though it's foolishly being released only on the Wii.


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PostPosted: Wed Nov 18, 2009 6:04 pm 
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Hot dog
hot dog
hot diggety doggie style.


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