...if you are in a group with a scoundrel... let him mezz the elite before engaging into the fray. With Sawbones skill tree line, when the MOB wakes up, it will do 50% less damage for 10 secs (level appropriate of course; I'm 27)
Grouped with two other guys doing an Heroic quest... they failed to comprehend that my tranquilize can hold an elite or champion for 1 min... while we clean up the trash first. Now I understand the pains of playing an enchanter in EQ (I only played a Ranger for 9 years). They thought it better to try and take down the toughest mob first.... which even if I mezzed one of the other mobs in the group it was going to wake up because it was taking too long to take down the elite.
When I did successfully mez the elite first, one of the guys would wake it up with an AE. *sigh* So I spent half the fight healing him instead of concentrating on the main tank and adding some dps, interrupts, CC.
One thing I enjoy about group tactics/fighting style in this game... is slower can be better... have to pick and choose when to use certain skills. Everyone wants to wham, bam, thank you ma'am... when the slow ride is a much more wise choice.
The guy waking up MOBs and gang rushing into battle did admit to being drunk. It was definitely an wild ride (and not boring) but it didn't have to be such a helter-skelter, cluster ***k of an adventure.
Sorry for my rant... When I can solo Heroic areas by myself, albeit slower, without dying... and to see multiple deaths several times (not me; them
) I was scratching my head wondering, 'does this really have to be this difficult?'