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PostPosted: Tue Dec 13, 2011 5:07 pm 
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Welcome to Star Wars™: The Old Republic™. It’s been many years in the making and the team is very proud of what we’ve achieved. Since we’re an online game we are going to continue building on the game for years to come. You can count on us to diligently expand the game and service to surprise and delight you. We’re going to not only respond to your feedback, but also hopefully exceed your expectations on how Star Wars: The Old Republic will evolve over time.

Many of you helped make the game what it is today by participating in our testing programs. You’ve watched the game grow over the past year and have been very vocal about things you’d like to see in the game in the future.

A team is never finished building a massively multiplayer game, so we’d like to take this opportunity to reveal a little information on what the team is working on for patches coming in the near future. Our priorities have been, and will continue to be, based off of the feedback we receive from our players.

• New Content – We will be adding new content to the galaxy on an ongoing basis. These worlds will include Operations, Flashpoints and solo content.

• Guild Functionality – Guilds are important to the long term health of any MMORPG. We have a huge list of guild centric features. This will be an ongoing effort that will probably never end. Guild banks are the first thing we’ll be delivering in our plans for increased guild functionality. Eventually we even want to deliver on the promise of the long hinted at “Guild Capital Ships”.

• UI customization – You like choice. We hear you! SWTOR is all about choice. Being able to choose how you interact with an online game is something we feel is very important. We are going to be giving more control over the UI as an ongoing effort. This is a very big priority for us.

• PvP – We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team. So far very few people have seen, or know much about the stunning Open World PVP on Ilum; when you get to the high levels prepare to be blown away! In addition to that high level PVP content, expect new Warzones and new PvP features on a regular basis.

• Space Combat – We will continue to add missions to the space game. We also have a special project going on right now that will expand space gameplay in a significant way... for now the details will have to remain under wraps.

• Legacy System – The ability to select a surname for your character is just the start of something much bigger. Soon, the Legacy experience and levels you earn will grant your characters access to powers, objects and other cool benefits.

• And more – We have an entire team of developers working on future content. Right now we are focused on nothing else but Star Wars: The Old Republic, so expect new and cool things.


It is fair to say that we’re just as excited as you are about the launch of Star Wars: The Old Republic. Not only are we launching one of the largest and most impressive games ever created, but we’re also excited about the prospect of continuing to work on the game so that you, the fans, will always have something heroic and amazing to enjoy. Thanks for playing.


James Ohlen

Game Director


http://www.swtor.com/community/showthread.php?t=274


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PostPosted: Tue Dec 13, 2011 5:12 pm 
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• UI customization – You like choice. We hear you! SWTOR is all about choice. Being able to choose how you interact with an online game is something we feel is very important. We are going to be giving more control over the UI as an ongoing effort. This is a very big priority for us.
This is not ... exciting me at all.

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PostPosted: Tue Dec 13, 2011 5:18 pm 
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Khross wrote:
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• UI customization – You like choice. We hear you! SWTOR is all about choice. Being able to choose how you interact with an online game is something we feel is very important. We are going to be giving more control over the UI as an ongoing effort. This is a very big priority for us.
This is not ... exciting me at all.


Why not? I thought you wanted this, Khross. :?


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PostPosted: Tue Dec 13, 2011 5:23 pm 
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Khross wrote:
This is not ... exciting me at all.


Which shouldn't be a problem, since you already vowed to never play this game. ;-)


My personal hunch is that we'll start seeing all the polish once the game is out the door. I already think the game is in much better shape than WoW so I am convinced we'll see things in high-demand appear on a frequent basis. They would be stupid not to, and I don't think Bioware are stupid folks.

But, I did start out feeling the same way about Blizzard. And for several years I felt they did a decent job.

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PostPosted: Tue Dec 13, 2011 7:05 pm 
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Odom Leah wrote:
Khross wrote:
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• UI customization – You like choice. We hear you! SWTOR is all about choice. Being able to choose how you interact with an online game is something we feel is very important. We are going to be giving more control over the UI as an ongoing effort. This is a very big priority for us.
This is not ... exciting me at all.
Why not? I thought you wanted this, Khross. :?
"More control over the UI as an ongoing effort" just strikes me as ... not the kind of moddability and alterability I expect from a UI.

I read these forums; I follow the game; I talk to Kaffis about things in the game. As it stands, the UI position is absolutely preventing me from considering this game going forward.

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PostPosted: Tue Dec 13, 2011 7:22 pm 
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ahhhhhh. I can respect that.

I do hope the UI becomes open enough to satisfy you to the point where you will join us.


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PostPosted: Tue Dec 13, 2011 7:26 pm 
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Having not participated in WOW, Rift, COH and all the others since EQ I am not overly worried about the UI. I'm more interested in playing the game.


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PostPosted: Tue Dec 13, 2011 7:31 pm 
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Ranelagh wrote:
Having not participated in WOW, Rift, COH and all the others since EQ I am not overly worried about the UI. I'm more interested in playing the game.


hmmmm, you didn't say Horizons. And I know too well why you didn't mention it. :oops:


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PostPosted: Tue Dec 13, 2011 7:32 pm 
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I'm not so sure, The only MMO i played since EQ was Vanguard I think, and that was pretty short lived.


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PostPosted: Tue Dec 13, 2011 8:32 pm 
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Horizons doesn't bare mentioning!

Anyhow, I'm glad to see they have acknowledged the UI issue and am hopeful that it will become much more modular and streamlined.

I'm also intrigued to see what the space combat tease turns out to be. The current iteration of 'space' is a let-down for me.


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PostPosted: Tue Dec 13, 2011 9:45 pm 
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Yeah, I wish the UI was a bit more customizable as I stated in one of my other posts. But, it works for what it needs to do. It's at least not nearly as cumbersome/clunky as Skyrim (controller or no).

If the UI is the only thing holding you back, honestly, I'd say give the game a try anyway.

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