You want a good Steampunk game, Farsky? Let's bring back Thunderscape. I loved that game. Brass Steam Golems, baby!
But that's pretty unlikely. /mourn SSI.
What's Steampunk, Hopwin?
Jules VerneThe League of Extraordinary GentlemenMystThe Difference EngineSteampunk is science fiction that centers around, or prominently features, the awe and wonder the world reacts with to new technology. The technology, and those who invent it, gain an aura that borders on the arcane, because the nature of the technology is such that it is generally readily visible -- its workings typically exposed or nearly so, and all operating on macroscopic rather than microscopic levels -- and yet it is completely baffling except to the rare few who can tinker with it, and the rarer few who can understand it.
As Khross put it to me most elegantly in a discussion we've had in IMs on the subject (we've both lamented how out of touch with the central themes most current "steampunk" has become in favor of shallowly highlighting the Victorian fashion, raygun aesthetics, and literally steam-tech trappings as it's become more popular) "Steampunk exists in worlds where invention and artistry supercede science."
Now, my parenthetical notation is not meant to belittle fans of the dominant steampunk aesthetic. Yes, I'm sure there's some "I liked it before it was cool" sentiment lurking, but I really do *want* people new to the genre, and new examples of the genre, to be exposed to and perpetuate the thematic underpinnings that originated and ground the artistic trappings. To recognize that, while the Victorian w/goggles garb and boiler machine aesthetic is fun and exciting, there's a lot of depth to be plumbed past it, and that's even only one facet of the form it can take...
Automata, by Penny Arcade.
Continued here.