Darkroland:
Listening to System-On-A-Chip claims from AMD is generally a bad idea; the original AM2 socket architecture was developed to turn desktop PCs into modular SOCs. It failed disastrously and AMD never got it to work. More to the point, ATI's best patents became Nintendo's patents, not AMDs. The Flipper (of GameCube says) still represents one of the largest leaps forward in GPU technology in a long time; and those patents went to the GameCube owner, not AMD. The concerns over the SOC(s) driving the PS4 and the XBox One are legit: the hardware won't be more powerful than current PC hardware. In fact, the fallacy that consoles have more powerful hardware than gaming PCs are the start of their life cycle has always been a fallacy. Fixed hardware platforms allow you to do things you cannot when publishing games for a non-uniform platform (PC). It's why people spend so much time working on Commodore 64s in this day and age. They keep pushing 30 year old technology to do things people said were impossible in 1980s (C-Base functionality for example; actual sound processing for another).
The CELL should have ended all discussion about more cores being better. It didn't. The Jaguar is an 8 core embedded solution, and as such, to quote
ZDNet:
Quote:
They also offer between 39 and 72 percent better gaming performance on today’s leading games than the competition (in this case an Intel Core i5-3210M with Intel HD 4000 graphics).
The hardware is designed to compete with Intel's light business class of hardware. So, tell me, why shouldn't I be concerned with the relative power of the console when they're putting it up against PCs that have lower visual fidelity than the 360?
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