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 Post subject: PlayStation 4
PostPosted: Mon Jun 10, 2013 10:09 pm 
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Available this holiday season, $400. Looks like an italicized cross between a PS2 and an Xbone. THE ORDER 1866 looks neat. Here's the list of announced games: http://ign.com/wikis/playstation-4/PlayStation_4_Games

Also, for anyone wondering how the PS4 would handle trading games:



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 Post subject: Re: PlayStation 4
PostPosted: Mon Jun 10, 2013 10:15 pm 
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Yeah, I think Sony might've had a bit too much fun sticking it to ms with this and the price reveal. :)


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 Post subject: Re: PlayStation 4
PostPosted: Mon Jun 10, 2013 11:02 pm 
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You can never have too much fun sticking it to Microsoft.

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 Post subject: Re: PlayStation 4
PostPosted: Tue Jun 11, 2013 11:34 am 
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Sadly, I have to say that it looks like I'll be purchasing a PS4 first :[


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PostPosted: Tue Jun 11, 2013 4:14 pm 
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The PS4 is region-free, and the 500 GB HDD is removable and upgradable.

Also, some hands-on (heh) with the new DualShock 4.


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 Post subject: Re: PlayStation 4
PostPosted: Tue Jun 11, 2013 5:39 pm 
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The PS4 will be region-free for games, but not movies. This decision, as on the PS3, I suspect was largely motivated by the US JRPG market. The PS3 is still region-locked for movie playback. This isn't a comparison point in favor of the PS4, because it's not a value add to anything but a limited market segment in the United States.

Also, that controller looks suspiciously improved. I might like it.

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 Post subject: Re: PlayStation 4
PostPosted: Tue Jun 11, 2013 8:38 pm 
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"We have a product for people who cannot access some kind of internet connectivity and it's called Xbox 360". - Don Mattrick

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 Post subject: Re: PlayStation 4
PostPosted: Wed Jun 12, 2013 11:21 am 
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PostPosted: Wed Jun 12, 2013 11:44 am 
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Sony's position sounds a lot like Microsoft's when it comes to Used Game Sales

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Sony has clarified its decision to allow PlayStation 4 users to pass on used games – and the situation won’t necessarily be the completely free market that most gamers first assumed.

At the console’s launch, Sony Computer Entertainment of America president Jack Tretton delighted customers by promising: “PlayStation 4 won’t impose any new restrictions on used games.”

Now, though, the company’s released a little more detail.

“Similar to PlayStation 3 today, PlayStation 4 will not have any gating restrictions for used disc-based games. When a gamer buys a PS4 disc, they have the right to use that copy of the game, so they can trade-in the game at retail, sell it to another person, lend it to a friend, or keep it forever. Furthermore, users will not have to go through activation steps or be charged usage fees when playing used disc-based games on their PlayStation 4,” says the company on its PS4 forum.

It adds: “Don’t worry, the Online Pass program for PlayStation first-party games will not continue on PS4. But basically similar to PS3, we will not dictate the online used game strategy of its publishing partners.”

In other words, gamers will be able to trade discs all they like, and there will be no restrictions on first-party games. However, the online component of third-party games may still be restricted by publishers, for example through an online pass system.


Tretton’s initial announcement was widely seen as a kick in the teeth for Microsoft MSFT +0.44%, which has taken a very different approach with the Xbox One. In a decision that drew widespread criticism from users, it’s built DRM into the system, along with daily authentification checks which mean players won’t be able to play offline games unless they’ve connected via the internet within the last 24 hours.

“Jack Tretton was clearly differentiating his philosophical position on used games,” says Lewis Ward, research manager for gaming at analyst IDC. “It was obviously a direct response to what Microsoft has done with DRM and used games, and I absolutely see it as a throwdown on their vision of console gaming in the future.”

Microsoft’s choice was clearly made with relationships with publishers in mind.

“EA was a big player in this, because they’re on pretty much every platform,” says Ward. “They’ve also been a proponent of finding some way to stop piracy, limit the revenue going into the secondary market and get a share of that. I think Microsoft took that to heart. In the long run – and I mean five years from now – the Microsoft approach would be a net benefit for developers and publishers.”

The PlayStation 4 already has one big advantage over the Xbox One – namely, a price that’s $100 lower. But the DRM issue is important to many gamers. Where things go from here will depend largely on how publishers do or don’t decide to implement DRM – and so far, there’s no comment. If they’re generous to PlayStation users, Microsoft may have to think again.

“I think a lot of policies are not yet determined within Microsoft,” says Ward. “It’s possible that Microsoft may have to take a few steps back on this if the pushback doesn’t soften, and especially if the PS4 comes out of the gate quite strongly at launch.”

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 Post subject: Re: PlayStation 4
PostPosted: Wed Jun 12, 2013 12:11 pm 
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No, Microsoft has DRM built into their system. Sony has nothing built into the box and is allowing publishers to handle their own DRM, basically nothing different from the PS3 today. They are literally nothing alike.


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PostPosted: Wed Jun 12, 2013 12:15 pm 
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I still don't give two shits about the "features" that made Sony "win". My 360 is always connected, and they're right about Gamestop and used games being a cancer on the industry.

It comes down to the games, and I like the MS exclusives better.

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 Post subject: Re: PlayStation 4
PostPosted: Wed Jun 12, 2013 12:23 pm 
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Lenas wrote:
No, Microsoft has DRM built into their system. Sony has nothing built into the box and is allowing publishers to handle their own DRM, basically nothing different from the PS3 today. They are literally nothing alike.

To play devil's advocate, with Microsoft, you know what you're going to get. With Sony, they're passing the buck, and you have no idea what kind of stuff publishers will come up with.

I wouldn't put it past at least two publishers I can think of to sell you a disc with a one-time code for "on-disc DLC" that is essentially the whole game, for instance. You can trade that disc all you want, but it was a one-time code, guys.

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 Post subject: Re: PlayStation 4
PostPosted: Wed Jun 12, 2013 12:34 pm 
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Well, Sony is literally not changing anything from how the PS3 works right now, and they've also gone ahead and said they're abolishing online passes from all first-party games. Seems like a win-win to me. I don't think publishers will be doing anything different than they have been doing this generation. EA will make you sign in to Origin, Ubisoft might make you buy an online pass, but no one is going to make you check in to their servers once every 24 hours and disable your game if you don't (unless it's an MMO title).

Müs wrote:
It comes down to the games, and I like the MS exclusives better.


It doesn't only come down to games. It also comes down to the fact that the PS4 is $100 cheaper, can upgrade its hard drive where the X1 can't, has a cheaper online subscription ($5/mo vs $10) with better benefits, and doesn't require a robot listening to your living room at all times.


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PostPosted: Wed Jun 12, 2013 12:35 pm 
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Wow, that's telling. From Gamespot.com.

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 Post subject: Re: PlayStation 4
PostPosted: Wed Jun 12, 2013 12:43 pm 
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Lenas wrote:
[...]but no one is going to make you check in to their servers once every 24 hours and disable your game if you don't (unless it's an MMO title).


From what I understand, MS will be disabling your console not your game, if you don't do the 24-hour checkin.

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 Post subject: Re: PlayStation 4
PostPosted: Wed Jun 12, 2013 12:45 pm 
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No, you're wrong. You can still do other things on the console.


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 Post subject: Re: PlayStation 4
PostPosted: Wed Jun 12, 2013 12:50 pm 
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Lenas wrote:
No, you're wrong. You can still do other things on the console.


Ah, perhaps a misinterpretation of their press releases and news then.

So what DOES it shut off after 24 hours then? It wouldn't be checking on a per-game basis, would it?

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 Post subject: Re: PlayStation 4
PostPosted: Wed Jun 12, 2013 12:53 pm 
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It's still completely ambiguous but right now I have to assume that the check-in is on a per game basis because of the fact that your friends can be playing your shared games, etc, while you play a different one. They have said that you can game for 24 hours in-between checks, but no one has specified if it's 24 hours realtime or 24 hours gameplay time. It's a big difference, the latter of which probably no one would be upset with, but it's still unknown.


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 Post subject: Re: PlayStation 4
PostPosted: Wed Jun 12, 2013 12:55 pm 
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Lenas wrote:
No, you're wrong. You can still do other things on the console.


Looks like this: Live TV, Blu-ray, and DVD movies will work without a connection check every 24 hours.

Not 24 hours gameplay time, 24 hours, period, to renew your right to use your console for one more day. There has been several times when live has had multiple-day outages, which would render this console unusable.

Source: http://www.theverge.com/2013/6/6/4403936/xbox-one-online-requirements-details

So you don't check in? You got yourself a 500$ blu-ray player there. Throw in some live TV, baby, you got a stew goin'!

Regardless, at this point, while I'm not planning on buying either console at launch, the PS4's strategy seems 1000% more consumer friendly to me. Yes, I know they're still evil, Yes, I know they probably only came out with this policy because of the backlash on MS and they were probably planning the same ****, but the point now is that they listened to the backlash and are releasing a much more consumer-friendly system. I sure hope the new dual-shock is much nicer, I play almost every cross-platform on my 360 because I like the controller better.


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 Post subject: Re:
PostPosted: Wed Jun 12, 2013 1:00 pm 
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/ontopic

FarSky wrote:
Wow, that's telling. From Gamespot.com.

[Farsky's graphic]


I find that to be telling. I wonder if, in the long run, MS will realize they're **** this up? And, if so, what they'll do about it.

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 Post subject: Re: PlayStation 4
PostPosted: Wed Jun 12, 2013 1:03 pm 
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They already know. They have to.


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 Post subject: Re: Re:
PostPosted: Wed Jun 12, 2013 1:10 pm 
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DFK! wrote:
/ontopic

FarSky wrote:
Wow, that's telling. From Gamespot.com.

[Farsky's graphic]


I find that to be telling. I wonder if, in the long run, MS will realize they're **** this up? And, if so, what they'll do about it.

I'm just glad Farskeee uploaded it to the board itself. It won't get taken down, that way in the intervening time period. I want to check back in a year and see how strongly reported sales figures correlate to these percentages.

Also, what the **** is going on in Saudi Arabia?

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 Post subject: Re: PlayStation 4
PostPosted: Wed Jun 12, 2013 1:11 pm 
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Lenas wrote:
They already know. They have to.


Perhaps. But then they should probably fire the guy in charge of Xbox. Or, at least, get him to shut his stupid mouth.

http://www.escapistmagazine.com/news/vi ... h-Xbox-360

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Microsoft Exec: Offline Gamers Should Stick With Xbox 360
Andy Chalk | 11 June 2013 11:30 pm

Microsoft executive Don Mattrick says the company has a console for gamers who can't get online, and it's called the Xbox 360.

One of the big issues gamers have with the Xbox One is its internet connectivity requirement. While it technically doesn't require an "always on" connection, it does have to connect to the internet at least once every 24 hours, or once an hour if you're accessing your library from a separate console - and if you exceed those limits, you'll be locked out of your games until you're able to get online.

That's a pretty big deal, because it effectively locks out gamers who have limited or no internet access - and they're out there - or who simply have a problem with the idea of being arbitrarily denied access to the games they bought and paid for. But Mattrick, Microsoft's President of Interactive Entertainment Business, told GTTV that the company already has offline gamers covered.

"Fortunately we have a product for people who aren't able to get some form of connectivity. It's called Xbox 360," he said.

"If you have zero access to the internet, that is an offline device. When I read the blogs and thought about who's really the most impacted, there was a person who said, 'Hey, I'm on a nuclear sub.' I don't even know what it means to be on a nuclear sub but I've got to imagine that it's not easy to get an internet connection," he continued. "I can empathize, if I was on a sub I'd be disappointed."

The implication that only people living in submarines would have problems with the online requirement notwithstanding, Mattrick claimed Microsoft knew there would be resistance to the decision but said people would come to embrace the idea of a connected console once they actually had a chance to see it in action.

"It's a super-passionate community of people. They're loving what we do, it's very important to them, and they're opinionated and they're smart. So they look at all these things and they say, 'Hey, is this going to impact me in a negative way?'" he said. "And until you use it, it's really hard to understand what all the advantages are."

His position isn't without validity - it is a "service-based world," as he put it, and things generally are better on the internet - but his turn of phrase sounds dangerously like a dismissal of valid gamer concerns. Of course, it's not the first time Mattrick has had that problem; discussing the Xbox One's lack of compatibility with Xbox 360 games last month, he made a big splash when he said, "If you're backwards compatible, you're really backwards."

Read more at http://www.escapistmagazine.com/news/vi ... wU3obGM.99

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 Post subject: Re: PlayStation 4
PostPosted: Wed Jun 12, 2013 2:01 pm 
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Lenas wrote:
No, Microsoft has DRM built into their system. Sony has nothing built into the box and is allowing publishers to handle their own DRM, basically nothing different from the PS3 today. They are literally nothing alike.

You are shifting the discussion. I said used games sales. Microsoft and Sony have the same position "We" will allow used games on our console*


*but publishers can do whatever the eff they want.

And if you think that either EA or Blizzard-Activision is going to continue the status quo or only charge a fee for used game transfers on one console then I have some real-estate for you :)

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PostPosted: Wed Jun 12, 2013 2:15 pm 
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Its 2013. I don't get the problem with having a constant connection.

Most of the people whining about it have been connected constantly for years.

But this thread is turning into a rant about X-Bone, and not the cool stuff about the PS4, of which I am sure is plenty.

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