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 Post subject: Re: EQ Next
PostPosted: Mon Aug 05, 2013 12:12 pm 
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Great info compilation, looks like most of the panels have been transcribed: http://www.eqnexus.com/forums/threads/e ... hread.527/


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 Post subject: Re: EQ Next
PostPosted: Mon Aug 05, 2013 12:56 pm 
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More clarification on class builds, and why you can't just mix-and-match any abilities you like:

Quote:
Rogue example.

4 weapon skills from your weapon (short sword)
4 class abilities (from a selection of 8-12 total).
Class abilities are divided into four types
-Offensive (Attacks)
-Defensives (Healing, Spell Reflection)
-Utility (Buffs, Invisibility, CC)
-Movement (Movement skills)

Rogue has 2 O, 1 U, 1 M. No Defensive skills, so no healing, nothing like spell reflect, etc. Rogue can never slots a D skill no matter if Tier 1 or Tier 5.


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PostPosted: Mon Aug 05, 2013 2:17 pm 
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Okay, so that's a bit better. So you pick a class, and you are that class, but can slot in other class's things into the same type of slot. Also, I like that there are more than 4 per class, so a "single class" still gets some variety in definition.

That could be more awful.

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PostPosted: Tue Aug 06, 2013 7:52 pm 
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Holy crap. Looks like the final launch goal of the dev team is Oculus Rift support...

That would be awesome.

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 Post subject: Re: EQ Next
PostPosted: Tue Aug 06, 2013 8:48 pm 
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Neph is of course replying to the "Inside the Black Box" video in which we see Jeff Butler put on an Oculus Rift whilst he has EQN on a TV screen.



Also, there's some great looking concept art for the East Commonlands tunnel in there. Also some great drawings on white boards that show it wont be directly T1 -> T2 -> T3, but more like T2 -> T2B -> T2C -> T3 as far as vertical progression goes.

Spoiler:
Image


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 Post subject: Re: EQ Next
PostPosted: Wed Aug 07, 2013 11:45 am 
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Numbuk in stereomoscopical 3D? Me not sure da world could handle dat yet.

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 Post subject: Re: EQ Next
PostPosted: Wed Aug 07, 2013 1:15 pm 
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One thing to note, 'buk, is that Ogres in EQN were never cursed by Rallos Zek so your speech should be a bit more... eloquent (?)... in the future.


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 Post subject: Re: EQ Next
PostPosted: Wed Aug 07, 2013 2:28 pm 
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If I must acquiesce to the notion of the negation of deific malediction, my delectation of the aforementioned photonic microcosm will be diminished.

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 Post subject: Re: EQ Next
PostPosted: Wed Aug 07, 2013 2:33 pm 
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Perfect! Spoken like a true ogre.


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PostPosted: Wed Aug 07, 2013 5:41 pm 
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https://forums.station.sony.com/eq/inde ... qn.202101/

Yay! Looks like it will be playable on a mac.

<B Smed.

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PostPosted: Wed Aug 07, 2013 6:06 pm 
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New Round Table poll up, too.

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 Post subject: Re: EQ Next
PostPosted: Wed Aug 07, 2013 6:07 pm 
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Also, there is currently a ton of people telling Butler to keep ogres/trolls fat and ugly through Twitter and Reddit (which they confirmed they watch every day):

http://www.reddit.com/r/EQNext/comments ... e_eqn_art/


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 Post subject: Re: EQ Next
PostPosted: Wed Aug 07, 2013 7:26 pm 
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Hopefully confirmed I can rain down death on mobs stuck in holes.

http://www.usgamer.net/articles/reddit- ... -to-answer

Quote:
"Will the original crowd control of enchanters and bards play a role?"

"Well, we have a very different class system than that game did and with a fully interactive world, there's many different kinds of activities you can partake in to crowd control. You know, we use it in - and I don't believe Dave used it in our presentation, but - you know, you can blow a hole in the ground and an NPC can fall into it. And that is a form of crowd control. So, expect to see a lot of different mechanisms in the game because our game is fundamentally different from the other games that we've made before."


Lenas wrote:
• Dig large circle trench, Pull mobs, Double jump into middle platform, mobs fall in trench, Fill trench with hellfire


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 Post subject: Re: EQ Next
PostPosted: Wed Aug 07, 2013 9:38 pm 
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So with the whole world can be destroyed as well as shaped and created... my question would be: Do the players get to decide what shapes the creative bits take on?

If so, get ready to enjoy exploring Penistown, Cockrock Caverns, and Boobicar Forest.

As for them changing ogres? If they've already done *ANY* modeling or animation work on them, they aren't going to change jack squat. It is a futile endeavour.

I kind of like the look of the new ogres anyway.

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 Post subject: Re: EQ Next
PostPosted: Wed Aug 07, 2013 10:02 pm 
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Player damage will be automatically healed at set intervals based on area and population. Player creations may only be in approved, claimable areas. Structures elsewhere in the world will need to be approved by SOE.


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 Post subject: Re: EQ Next
PostPosted: Thu Aug 08, 2013 1:33 pm 
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Out of curiosity, am I the only one who thinks of Chong Li from Bloodsport whenever the words "EQ Next" appear?



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 Post subject: Re: EQ Next
PostPosted: Thu Aug 08, 2013 1:35 pm 
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Not anymore.


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 Post subject: Re: EQ Next
PostPosted: Fri Aug 09, 2013 8:38 am 
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Sounds interesting. Ill definitely give it a try. No levels, and swap out class sounds... Tricky, for sustaining interest, but we'll see. I liked EQ1 co dependence, and without levels im' not sure how you motivate continuing play for those who dont just want to collect 100 class abilities.


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 Post subject: Re: EQ Next
PostPosted: Fri Aug 09, 2013 11:16 am 
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Exploration! Mystery! You know, the things that kept us playing EQ1 before we knew what raiding was :)


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PostPosted: Fri Aug 09, 2013 11:25 am 
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Haha, reminds me of my first 2-3 years in EQ. Played 2000-2004, and the highest I got was level 25.

I had a ton of fun though, and played quite a bit- alts, messing around with friends, exploring, etc.

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 Post subject: Re: EQ Next
PostPosted: Fri Aug 09, 2013 11:29 am 
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Lenas wrote:
Exploration! Mystery! You know, the things that kept us playing EQ1 before we knew what raiding was :)


I enjoyed the fact that when I played EQ, there was no map for ..... anything. I liked having to explore and learn places without a crutch to lean on (like maps and POI markers). It made me feel more connected to the world. The only tool I had was the /dir ability. This made navigating Freeport as a KOS ogre even that more of a challenge and added quite a bit of a rush when the wrong area was explored.

When a guildmate scolded me for not having any maps printed out and called me a liability for it, that's when I became a little sadder and the game began to slowly die in my eyes.

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 Post subject: Re: EQ Next
PostPosted: Fri Aug 09, 2013 11:30 am 
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Numbuk wrote:
The only tool I had was the /dir ability.


Pfffft, newbie alert. It was /loc! Also, sense heading :D

On the map note.. I think one of the devs said something about player made maps again. The cartography system was great, could be much better with updated tools. Hopefully people wont have the ability to download all the map files online like they can with EQ1 though.


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 Post subject: Re: EQ Next
PostPosted: Fri Aug 09, 2013 11:34 am 
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Lenas wrote:
Numbuk wrote:
The only tool I had was the /dir ability.


Pfffft, newbie alert. It was /loc! Also, sense heading :D

On the map note.. I think one of the devs said something about player made maps again. The cartography system was great, could be much better with updated tools. Hopefully people wont have the ability to download all the map files online like they can with EQ1 though.


It's been 13 years. Give me credit for at least remembering the name of the town.

And players will be able to download maps the second any are made. The majority of players can't play games without a crutch and panic without their widdle security bwanket.

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PostPosted: Fri Aug 09, 2013 11:57 am 
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Yeah, but exploration and mystery worked with a world that forced you to meet a lot of other folks and interact with them... I hope we get the same. Cautiously positive. I loved me some EQ...


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 Post subject: Re: EQ Next
PostPosted: Fri Aug 09, 2013 11:58 am 
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Lenas wrote:
Exploration! Mystery! You know, the things that kept us playing EQ1 before we knew what raiding was :)

I will admit I played as a gear whore. I'd spend hours on Magelo at work building out equipment sets and then getting home and trying to find the pieces/parts to build them. Due to the time limitations life placed on me I couldn't bank on scoring high end raid gear so instead I sought out cool rare drops.

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