Scroll back several posts. You keep talking about this change being a small, insignificant thing, and me making a mountain out of a molehill. If that's the case, why make the change in the first place? If it's a minor, insignificant change, then just use the existing model. If it's a minor, insignificant change, then it serves no purpose and you shouldn't do it. It is different for the sake of being different, when the goal implied by the name of the product was to sell customers on a familiar world they love.
That's what several of you don't seem to understand. If these are minor insignificant changes, then why do them at all? Isn't the point of this project to reboot EverQuest? If you're trying to do that, then you don't make minor insignificant changes to the art style and the setting. It's not a good idea. It makes your audience feel like they're not looking at the familiar world they were hoping to see.
It would be one thing for me to try to sell you on Adventures in Corotopia, and I showed you a picture of a dark elf and said, "In order to differentiate my world from EverQuest, World of Warcraft, and Dungeons & Dragons, my dark elves have demon blood which gives them horns and a tail." My goal there is to have a different spin on dark elves, so that you wouldn't feel like you were seeing a rehash of every other game you ever played that had dark elves. The whole purpose is to be different, because I want to stand out against these other products.
Now let's say I'm trying to produce World of Warcraft: Reloaded. I show you a picture of a night elf, and it's green. I could maybe sell you on that by explaining to you how in the revamped version of Azeroth, night elves have a closer connection with the Emerald Dream. Then I show you goblins with tails. You observe that goblins have never had tails in Warcraft before, and I reply that there are reasons. You are then expected to accept that, because it's a reboot and it's not the Azeroth you know. It's a new Azeroth, with a new vision, and things are going to be different.
Goblins with tails are jarring if you're expecting Azeroth. It's a different world than what you're used to. But wait, wasn't I trying to capitalize on the fact that you love Warcraft to sell you this new game? Sure, I can go on and on about a reboot, and a new Azeroth, and how it's just a minor change, but none of that matters. If I'm trying to sell you on my version of Azeroth, I need to avoid things that are jarring to you unless there's a compelling reason for the change. That means I don't do things purely to make it different and new. Goblins with tails have to go, no matter how much my artist might want to draw them. Green elves are different, because once you hear why they're green, you're done talking about elves. You're going to start asking me questions about the Emerald Dream.
Let's back it up a bit and take this from the top.
Picture hits. It looks pretty cool, it's a reasonably faithful representation of the original box art. There are a few differences that pop out. Some look neat, some look curious, and some look like some artist trying to make a name for himself and show you it's a new artist with a new vision.
"They said there are reasons why dark elves have horns."
This is not an exact quote, but something like this has come up twice in the thread. I think Lenas said it both times. That's great. What are these reasons that "they" profess to have? Take a look at the other picture for comparison. Dark elves don't have horns in any EQ I've ever played, so I'm going to need to hear these reasons.
The developer could have said something like, "Well, in the original Norrath, a group of elves were kidnapped by Innoruuk, who tortured and twisted them to his own dark image. That never happened in this timeline. Instead, this chain of events here leads to this elven prince and his retinue drawing the wrath of Fennin Ro. The result is similar, and the dark elves are born, but they're cast in the image of the Tyrant of Fire rather than the Prince of Hate. For the same reason, the city of Neriak is going to be in the Lavastorm Mountains rather than Nektulos Forest."
That's what it looks like when you actually have a reason for an artistic change. That also hooks some customers by showing us what's different from the world we know and love, while still making us feel like it's Norrath. Instead, "they" have simply claimed to have "reasons." Company representatives try to sell potential customers a line of bullshit all the time. Since those reasons are not forthcoming, we can chuck that statement as being totally worthless. That brings us back to some artist deciding his dark elves have horns because horns look cool.
The picture that paints is typical major studio bullshit where they take an IP they own and slap it on whatever product they're cooking up in order to snow a fanbase and move units.
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