The Glade 4.0

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PostPosted: Sun Oct 13, 2013 2:50 pm 
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Rorinthas wrote:
I thought what we were wearing -was- the test pilot suit.

I don't think so. The concept art for the $9 million stretch goal RSI Class II Test Pilot suit is white with blue and black trim, rather than the red. In addition, the RSI Test Pilot suit is only available to folks who were backers as of the June livestream, so it can't be the default suit in the hangar module.

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PostPosted: Sun Oct 13, 2013 7:39 pm 
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I was able to convert to the LN package then. I'm not overly keen on the Green and gold, but $5 for missiles and bigger guns seemed like a no-brainer.

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PostPosted: Sun Oct 13, 2013 9:10 pm 
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The green and gold actually looks pretty snappy, to me.

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PostPosted: Mon Oct 14, 2013 7:23 am 
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Five dollars gets you what bigger guns and missiles. RL has been too crazy for me to follow this nearly as much as I'd like.

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PostPosted: Mon Oct 14, 2013 8:36 am 
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Elmarnieh wrote:
Five dollars gets you what bigger guns and missiles. RL has been too crazy for me to follow this nearly as much as I'd like.

$45 (for the package; $35 for an add-on) or a $10 upgrade for an existing Aurora. If you didn't pledge for your current Aurora at Original/Veteran Backer rates, melting and pledging flat-out for the LN is cheaper than applying the upgrade, since the base LN pledge is based on Original backer rates.

The LN has 2 more class 1 hardpoints and an extra upgrade slot compared to other Aurora models (the LX might also have that upgrade slot, since the LN doesn't have the jump drive listed that the LX does). It comes stock with those extra two class 1's equipped, along with the same missiles the LX has stock. It also has a beefed-up power source stock, presumably to power the extra two repeating lasers.

That can all be viewed in detail on the Ships Specs page on the RSI website

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PostPosted: Mon Oct 14, 2013 8:42 am 
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I pledged before they hit the 4 million milestone so could I upgrade for 10 bucks? Sorry I have no idea what those cutoff words mean as far as point in time.

It sounds like there are two new aurora versions the LN and the LX - can one upgrade to both or just the LN?

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PostPosted: Mon Oct 14, 2013 10:22 am 
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Yeah, upgrade for 10 bucks. The LX is not currently available, it was the other limited offer model.

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PostPosted: Mon Oct 14, 2013 11:55 am 
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Oh wait I think I ordered the 300i.

I'm gonna wait till i secure a long term contract or a perm job before I throw cash at a game atm. Only two weeks left in this little guy. After I get my masters and six sigma green belt so like Decemberish? Ohhh self-Christmass present is a spaceship.
I feel happy inside now.

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PostPosted: Mon Oct 14, 2013 1:41 pm 
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This whole business of "this ship is available, that one isn't, the other was a special offer" thing is making my head spin.

What's up with the battlecruiser that was one of the funding goal rewards? Any word on what that thing will be like?

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PostPosted: Mon Oct 14, 2013 6:51 pm 
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I had paid 40 for my digital merc veteran package, so I ended up melting that and getting the veteran next generation Aurora package for $45.

So 5 dollars difference more than covers the gun and missile upgrades. The extra slots and swanky seat are just gravy.

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PostPosted: Mon Oct 14, 2013 6:53 pm 
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Diamondeye wrote:
This whole business of "this ship is available, that one isn't, the other was a special offer" thing is making my head spin.


Don't worry about it too much. You'll be able to buy everything, in game, when it goes live

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PostPosted: Mon Oct 14, 2013 8:22 pm 
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I gave up trying to figure all of that out. I picked up some stuff that looked useful without having to do a lot of digging.

I'll probably regret it, but I'll just deal with it when the game goes live.


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PostPosted: Mon Oct 14, 2013 8:41 pm 
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I only have one ship and I will most likely stay that way until gold. I got the most basic package I could get, and I only bought the LN because I wanted something a bit more ready for December and it seemed a better deal than going at it piecemeal.

I figure once the game is in if there is something better worth having, then ill work for it.

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PostPosted: Tue Oct 15, 2013 10:06 am 
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Midgen wrote:
I'll probably regret it, but I'll just deal with it when the game goes live.

I don't think this is likely. Could some digging have uncovered a ship more closely suited to your needs? Perhaps. But the LTI you may have gotten on your selection isn't a make-or-break thing, so you're not locked into that ship by any means. Off-the-cuff estimations from Roberts have suggested that earning the most expensive pledge ships (not counting the Capital ship Idris, so the Retaliator or Constellation) with in-game cash might represent around 40-50 hours of gameplay, which is a drop in the bucket for veteran MMO players, lol.

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PostPosted: Tue Oct 15, 2013 10:06 am 
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Midgen wrote:
I gave up trying to figure all of that out. I picked up some stuff that looked useful without having to do a lot of digging.

I'll probably regret it, but I'll just deal with it when the game goes live.


Regret it because you bought too much, or too little? Roberts has stated many times that everything will be achievable in game, and that purchasing things now is just a way to help fund development. Having more stuff probably isn't a bad thing. :) They sure are clever with their limited ships though, they're so tempting every time they go up.


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PostPosted: Tue Oct 15, 2013 10:40 am 
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Regret it because I missed something I would have liked to have, or made a bad choice based on some gameplay dynamic I don't understand...

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PostPosted: Tue Oct 15, 2013 10:49 am 
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I took a minute to read this thread finally (print screens look amazeballs!). Is my understanding correct in that you guys are spending what appears to be hundreds of dollars on ingame purchases for a game that doesn't exist yet?

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PostPosted: Tue Oct 15, 2013 10:57 am 
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In some cases yes. Some of us have spent well under a hundred dollars. The money being spent on these items is what's funding the game's development.

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PostPosted: Tue Oct 15, 2013 11:28 am 
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Hopwin wrote:
I took a minute to read this thread finally (print screens look amazeballs!). Is my understanding correct in that you guys are spending what appears to be hundreds of dollars on ingame purchases for a game that doesn't exist yet?


that's kinda how the whole crowdfunding thing works...


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PostPosted: Tue Oct 15, 2013 11:38 am 
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Midgen wrote:
Hopwin wrote:
I took a minute to read this thread finally (print screens look amazeballs!). Is my understanding correct in that you guys are spending what appears to be hundreds of dollars on ingame purchases for a game that doesn't exist yet?


that's kinda how the whole crowdfunding thing works...

So if the game never launches do you get your $$ back?

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PostPosted: Tue Oct 15, 2013 11:43 am 
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Nope, money's been spent. I'm usually pretty leery about crowdfunding for just that reason, but I think Chris Roberts can pull it off, and they've already had a release (the hangar module).


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PostPosted: Tue Oct 15, 2013 1:03 pm 
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Nope however that seems highly unlikely at this point. However it is ome of the reasons ive kept my investment to a minimum at thr $45 dollsr level I see it as an extended pre order

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PostPosted: Tue Oct 15, 2013 1:14 pm 
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Hopwin wrote:
Midgen wrote:
Hopwin wrote:
I took a minute to read this thread finally (print screens look amazeballs!). Is my understanding correct in that you guys are spending what appears to be hundreds of dollars on ingame purchases for a game that doesn't exist yet?


that's kinda how the whole crowdfunding thing works...

So if the game never launches do you get your $$ back?

Nope. Crowdfunding occupies a space somewhere between investment and pre-ordering. It lacks the consumer protections that pre-ordering would grant, in that it carries risks that the product may not be finished, and no guaranteed return policy like you'd get from a retailer. However, by substituting for investing (by venture capitalists or a publisher), it allows the creator to try more boutique concepts and be accountable directly to the audience rather than to a party whose only interest is profitability.

Star Citizen is a pretty extreme example of crowdfunding, to be sure. Most crowdfunded video games don't get nearly the "upsell" that Star Citizen has managed, because with most video game projects, the rewards beyond the initial "you get the game when it's complete" tiers are either limited in quantity or primarily involve the addition of physical goods. The reason Star Citizen has managed to get such a high average commitment (I think that, though the Aurora ($30-45 pledges) is the most popular pledge by count, the average contribution per player is skewed much higher, to around the $80 mark by pledgers with bigger pledge packages and ones who've pledged for multiple ships) is due, in the majority, to the respect and name recognition Chris Roberts himself carries, coupled with the success of his pedigree, and how very clear and reasonable (though enormously ambitious) his plans have been laid out from the beginning. Couple that with an incredibly open and communicative development process that is already producing deliverables for its users, and the absolutely starved nature of fans of the genre, and what you're seeing here, in many cases, is people pledging for an entire lost decade of Space Simming.

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PostPosted: Tue Oct 15, 2013 1:24 pm 
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Kaffis Mark V wrote:
Couple that with an incredibly open and communicative development process that is already producing deliverables for its users, and the absolutely starved nature of fans of the genre, and what you're seeing here, in many cases, is people pledging for an entire lost decade of Space Simming.


QFT. The space sim is one of the most neglected types of videogame out there in recent years, in favor of endless FPS, RPG, and action-adventure games and a horde of fantasy MMOs. SC is responding to a large amount of suppressed demand, and it's a game that could really only be made through crowdfunding. Other forms of development are just too conservative to depart from the tried-and-true formulas. Some of this is to blame on the playerbase; in fantasy MMOs there is a large and vocal crowd of hardcores living in absolute fear that any given game won't be focused on giving them endgame raid content and MOAR NOW! It takes someone like Roberts to go ahead and put a proposal like this out there so that the sort of people that want something like this but have nothing to get excited about, no focal point to express their desires can finally say "yes, we exist, there's a market for the semi-sandbox space sim (using that term very loosely), and here's the money to prove there's a market for it."

Money talks. Using the fans as the source of funds demonstrates there's a market for it directly, without the idea getting buried in the assumption that it won't sell. $20+ million dollars is hard evidence.

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PostPosted: Tue Oct 15, 2013 1:34 pm 
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Midgen wrote:
Regret it because I missed something I would have liked to have, or made a bad choice based on some gameplay dynamic I don't understand...

If you're even passingly concerned about it, I'd be happy to chat and make a couple recommendations. The good news is that, for the next month or so, "melting" your pledge for store credit and re-pledging is pretty easy and absolutely painless.

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